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#151
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I mentioned countless times that as far as the armor sets go, every guild that wants them can get them now. As far as the niche items go they will singlehandedly not win you the raid. Sure it can make the raid somewhat easier (insignificantly so if you actually parse the data) but now where does that leave us? The people that claim that they want the bigest challenge also want it to be as easy as possible via gear? Like I said, if you feel that it is essential to get every (for example) rogue main and alt in your guild a bone razor or whatever in order to be effective in Kunark raids than great! It doesn't matter to me. What bugs me is when some people keep repeating the same lines over and over again to the point that others get disheartened with the state of the server and leave, of even worse backstab whoever they can in order to get that item that has 10 more hitpoints then that other item. How many people have we already seen on this server that had the very best raid drops in the game and no longer play either because they got tired of it or got banned. How many weeks did it take to gear up those players? How many of those items would not have been upgraded in Kunark? How long do you really think it will take other guilds to catch up once kunark is released? It's not flaming, it's called a disagreement. | |||
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Last edited by guineapig; 06-14-2010 at 06:27 PM..
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#152
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#153
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So I hate to post on page 16 of this somewhat derailed thread but just a thought-
Why not return to a rotation schedule and decrease the spawn time on the raid mobs? You can’t have a positive without a negative so you decrease the % rate of the drop items to offset the more frequent spawn times. Take the variance back out and say Naggy- 3 days from point of kill to respawn and if the respawn is cut 50% you cut the drop rate = amount. It is not a great option but I think reducing the poopsocking requirement will reduce some of the burnout and hard feelings that are tainting a very small community right now. Seems like the current raid only has a "chance" of getting the item so why not spawn more with less % and every raid will still have a chance. This doesn’t flood the market or population with raid loot and then gives everyone a run for it on a civil schedule. I have camped frenzy for 10 hours straight and got no less then 12 rings in that time with no FBSS. Doesnt mean the next spawn wont be a 2-fer or 3-some all with sash's. I have been watching the level of burnout skyrocket in the raiding guilds and to a lesser extent in the normal population and that is a sad state for this server. I understand there will always be the "classic" feel to poopsocking or staying up so long you have no idea what day or time it is. While those were great times when the game was actually new and we didn’t know much about spawns and loots we are all a little older and hopefully wiser. I can’t say that what is drawing people in to continue playing on this server is the poopsocking. Call me crazy but if I have to watch 3+ movies just to hold a spawn my ass needs to relook at my motives. I can certainly play for more then 3 movies or even 1 season of a TV show but playing draws me in, not poopsocking. I have a job, family, friends, and social commitments that don’t allow me to raid with the current state of affairs and that is OK. I have no hard feelings because I can’t raid, however I would love to raid but it is not going to happen anytime soon with this setup. However what I am seeing more and more is people’s attitudes changing (worse) and the servers attractive and appealing atmosphere is dropping. Again while we are trying to emulate classic we do not have the 1000's of players who were flocking to the live servers in the early days to supplement the players who are decreasing in play time or quitting on this server. | ||
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#154
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Again you missed thew point I was getting at. You can simply exp grind to get gear or even get some while clearing your way to a raid boss. Didn't think I had to spell out what the thread was about. Quote:
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#155
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I think fair would be FFA because this would make it so time commitment isn't the only determinant of access to raid content/gear. I think the ability to thwart other guilds attempts or outDPS them SHOULD be a factor because in the absence of rules this is what would happen. I think the current rules just distort incentives and favor a certain kind of player. It isn't real competition just a test of willpower to spend the most time on the game. | |||
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#156
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Rioisk, I think you have it backwards. If FFA was enabled (with minor rules) it would allow for those with the most amount of time and effort to benefit, rather than those who are drawing themselves away from EQ by leaving their PCs on and not touching their character for 3-4 days. In my eyes, and the eyes of many, that's fair and that's how it should be.
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#157
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Just put all the raiding guilds on a welfare system. At the start of the month the guild leaders of each guild get 4 x Cazic, 4 x Inny, 4 x Vox, 4 x Naggy tokens. 8 x Draco and 8 x Maestro tokens. In each corresponding monsters lair is in NPC who when given the token will spawn the raid boss. If you wipe on the boss it despawns. Just play around with the drop % and amount of items per boss and suddenly everyone can raid without having to shit in a sock.
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#158
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I like to shit in a sock without raiding.
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__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#159
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what i find silly is you guys are saying you dont care about these 'best' items, yet you care that IB and DA camp mobs.
so what youre saying is you dont want the loot, but you want the raids... so you can get the loot. if you dont care about any of the god/boss drops, why dont ya just leave it to IB and DA to do their thing? | ||
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#160
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Bring on the FFA. We'll continue to beat you and you'll have new reasons and excuses for why you suck at this game. It'll be fun for everyone. | |||
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