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  #1  
Old 09-28-2012, 02:36 PM
hagard hagard is offline
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Thanks for keeping us in the loop sirken
  #2  
Old 09-28-2012, 02:49 PM
Woodcon Valor Woodcon Valor is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
after i get something a lil more concrete from Rogean, i'll divulge a bit more information on which way we are leaning.

if it turns into a bitch/whine/cry fest, ill delete this thread, and the discussions will simply be terminated. do not try to strong arm the staff into getting what you want. it will not work.
Great communication here thanks sirken! Let that be a warning to you forum trolls who try to pressure the staff, it isn't working here it NEVER has so keep all the posts positive [You must be logged in to view images. Log in or Register.]

see you on the battlefield
  #3  
Old 10-21-2012, 08:13 PM
Nixus Nixus is offline
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Sirken, I'd like to have your babies.
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Old 10-24-2012, 05:17 PM
Humerox Humerox is offline
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There's nothing wrong with red as it is now.

Resists aren't perfect but they're adequate. Item loot isn't going to happen. YT would be ok because global /ooc is in.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #5  
Old 10-31-2012, 08:27 AM
Old_PVP Old_PVP is offline
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Everything good has already been suggested somewhere else in this thread. Make the server closer to either a Rallos Zek or Sullon Zek type ruleset.


EXP LOSS/TEAMS

If there is exp loss with pvp, then add teams. People are here for the pvp, not to grind back boring PvE exp. Exp loss in pvp is a big turn off early on, and it causes new people to quit more often than not. Teams provide a little extra security at the low levels with zone control and allies to group with, and keeps new people here just long enough that they get invested in their character. Sullon had exp loss with exp bonus in PvE, but teams are also required for this model to work I think.

ITEM LOOT

Whether it is a FFA or team based server, I think item loot is a great mechanic in order to keep people in line. I know this is an unpopular idea to many people, but there are a ton of benefits to item loot, that believe it or not are all healthy to a pvp server.

1.) It allows the underdogs of the server the potential to make a difference and affect the top guilds.
2.) It adds an extra edge of excitement and thrill to the game that you would not get otherwise.
3.) There is no pvp adrenaline rush that compares to possibly losing some of your gear.
4.) It cuts back on overpowered twinks.
5.) It allows undergeared, lower level players to band together and employ guerrilla warfare tactics to devastating effect, and actually cause serious consequences and monetary loss to otherwise untouchable people.
6.) Keeps the economy in check, no longer will droppables, rare or common, be ridiculously overpriced.
7.) Bragging rights, and we all know half the fun of pvp is the trash talk, both before and after.

YELLOW TEXT

This has already been mentioned a ton of times, and would be a great addition. It would make the server feel more alive. Make an option to filter it though for the people who don't want to see it.


Yeah so basically I want to see teams or item loot, with or without exp loss (depending on teams).

Just the 2 coppers of an old pvper.
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