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#1
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Had a real-life friend who is a PhD shrink have a look at this thread and the "Want to actually raid..." thread.
Her response: "The Mysticals are sociopaths..." | ||
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#2
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Should add that I sent the links cold with no background.
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#3
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TMOs are just bored dudes, just entertain them !
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#4
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When the server was young, there were about 50 hardcore raiders. We were split into two groups, Inglourious Basterds and Transcendence. There really wasn't enough content to divide to everyone's satisfaction, so each side did everything we could to come out right up to the point of getting in trouble.
Over time, fingers have been pointed at whichever guild was getting the lion's share of wins. What's less evident is that those guilds have gotten bigger and bigger and even within the winning guilds there is resentment about who gets what loot. There simply isn't enough content to satisfy the expectations of everyone who plays on Project 1999. There are too few encounters and too little loot to divide between what are now hundreds of people who would like to raid. Perhaps Velious will take some of that pressure off, but I highly doubt it. I have little doubt that dozens of people have already thought through and prioritized how to secure that content for their own guilds and clique groups within the guild. I expect the top two or three guilds, whichever they turn out to be, to expand to even greater numbers in order to maintain dominance across all zones and desirable encounters. This is how Project 1999 has been and likely will be. Enjoy what you can. Laugh at the personalities and interactions. Treasure your rare loot. It is a simple exercise in economics to demonstrate that the scarcity of resources on this server cannot possibly be divided to everyone's satisfaction. There can be no equitable solution and conflicts will never end. If anything is done to force a rotation or multiply the availability of raid encounters, there will no longer be any challenge at all as 50-100 players converge to obliterate their target in less than a minute. Enjoy the fight. Rough it up. Get dirty. It's why you're really here. | ||
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#5
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Quote:
__________________
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#6
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Chest you may as well give it up because it is not going to happen. You say "let's make this better for everyone" but all I hear is "let's guarantee ourselves more than we are currently getting and handicap the opposition, if they'll agree to it." What you propose eliminates so much of what I love about Everquest. To me, Everquest is a game of moments, and that moment where you show up late to the party undermanned and extremely outgunned and you still are able to make it happen, well, that's what gets me firm =) Tell me that sniping last week's VS didn't get get you at least semi-erect, Chest!
No, a rotation by a different name is not the solution. I don't know about you, but eliminating those instances of long odds and miraculous gusto and crushed spirits would take a real chunk of the fun away from this for me. You are advocating racing to have a certain number of people in zone; this sounds really fucking stupid! Like seriously, it's a terrible suggestion. You're just substituting some altogether arbitrary circumstance for a more telling set of circumstances. I guarantee you that if we adopted some such system that we would see the same level of retardation with claims as to who had how many and when just as we have seen in the past with the 15-man rule. I know we've all bumped heads a few times, but I don't feel that there is usually a problem; usually things are pretty smooth. If you really want to simplify some of the hairy situations that require staff intervention, I think you'd do a lot more for everyone by jumping on the "let's automate some of the GMing" bandwagon and start advocating a system of FTE shouts and such that I've heard other people talking about. These actually sound like some viable solutions that could make life better for everyone. In the meantime, let's just try to remember that we are all fat virgins living in our moms' basements, and that we really could just all get along! I don't like animosity, usually =) We can keep it amicable, hopefully, even in the face of a little raid drama. <3 | ||
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#7
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Oh whoops, that was me on my buddy's account =)
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#8
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Quote:
Here's a little analogy that summarizes for me what is wrong with raiding on this server. Imagine you have a machine that dispenses cupcakes. Every week it dispenses 12 cupcakes, 1 cupcake at a time, at random times in a 96 hour window. Whoever touches a cupcake first gets the rights to eat it. Now let's say you have two groups of 50+ people wanting cupcakes, and consistently getting the cupcakes less than a minute after they leave the cupcake-dispenser. Because only one cupcake at a time comes out of the machine, it's very easy for these people to monopolize all the cupcakes. Other people try to get cupcakes, but these two groups stand really close to the machine and make it pretty much impossible to grab a cupcake as it comes out. Also, they're really condescending to anyone who doesn't get a lot of cupcakes, and berate them constantly for being unskilled, so they're not much fun to be around. If you were a smaller group of ~20 people, wouldn't you get discouraged after a while? Wouldn't you prefer a machine that dispenses all 12 cupcakes at once? Wouldn't you prefer to not have to wait 4 days staring at the cupcake dispenser just for a chance at one single cupcake?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#9
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Quote:
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#10
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Giegue, your analogy is downright stupid, but I get the point. That being said, I personally think it wouldn't be bad if all the variance was cut in half or something.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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