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  #1  
Old 10-26-2011, 09:10 PM
Runeblade Runeblade is offline
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i dunno 10,000 views and 22 pages, i'd be surprised if this doesn't spur some internal debate. it matters to a lot of people.
  #2  
Old 10-28-2011, 08:07 AM
emp82 emp82 is offline
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Does the summoned pet eat 50% of the xp if you do not outdamage it or does the pet eat 75%?
  #3  
Old 10-28-2011, 08:20 AM
Timarian Timarian is offline
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50%
  #4  
Old 10-28-2011, 12:22 PM
abyssalstalker abyssalstalker is offline
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I am 80% sure I am quitting after this change.

I do not have the time to find full-time groups and even duoing the pet would eat XP so easily. Not only that, but finding groups is an EXTREMELY painful. Either there's no tank, no cleric or the group wipes and it's not time efficient.

So I've soloed my entire way to 44 and have had a blast doing it. Met people along the way and socialized enough to be satisfied.

Now without bending over backwards to deal 50% more damage to the mob I am gimped half my XP which makes it as inefficient as grouping, even on my own time.

I just got an add while kiting spirocs in TD and dealt with them both like a pro. Obviously an unintentional add and slowing fearing both leaves me with no mana and I have to rely on pet for DPS. I dealt with both well but got gimped on XP.

Met a necro kiting there as well that is also disgusted and rolling a shaman. I dont want to change my class and start over. I like my necro.

The WORST though is that pet taunt is STILL broken. The only way that pet gets aggro is if it deals more damage. What happens if it deals more damage? IT TAKES HALF THE XP. Thanks for the nerf, guys.

I'm disgusted now and think its time to say farewell
Last edited by abyssalstalker; 10-28-2011 at 12:43 PM..
  #5  
Old 10-28-2011, 12:25 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by abyssalstalker [You must be logged in to view images. Log in or Register.]
I am 80% sure I am quitting after this change.
You'll be back. If you leave.

btw - if you are duoing and one pet still does over 50% of the damage...not really sure what to tell you.
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  #6  
Old 10-28-2011, 12:31 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
You'll be back. If you leave.

btw - if you are duoing and one pet still does over 50% of the damage...not really sure what to tell you.
i'm almost positive that in a group situation one of the pets merely need to outdamage your group for him to leech exp. i know that when i haste and equip a charmed pet with daggers my exp tanks in groups.

unless the MDPS is really solid, i usually don't even charm anymore because i'm literally robbing my group of experience. it's really kind of a dumb way to balance things. a more direct approach to nerfing pets is probably more appropriate, such as decreasing attack tables.
Last edited by pickled_heretic; 10-28-2011 at 12:44 PM..
  #7  
Old 10-28-2011, 12:35 PM
mala mala is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
You'll be back.
even if he does come back.... what is the point of the dev's screwing with a mechanic that completely gimps a class? if they want it to be classic XP... sure im all for classic, but with how everything works right now a mage soloing a mob and doing over half the damage is NOT doable. If they are going to change one element of how pets work they need to change everything else as well. Right now we are just being forced into a broken system in the name of "classic".

And "just use an earth pet" is not an answer. This has nothing to do with learning to play differently, there should be NO reason to even use the earth pet if pet agro worked correctly. Being forced to use an earth pet (which doesnt remedy this problem) because the dev's want to change base mechanics of XP is NOT classic in anyones eyes.
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  #8  
Old 10-28-2011, 12:41 PM
Doogal Doogal is offline
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Quote:
Originally Posted by abyssalstalker [You must be logged in to view images. Log in or Register.]
I am 80% sure I am quitting after this change.
Unfortunetly I'm with abyssalstalker, with pet agroe the way it is I can barely do 50% more damage without getting agroe nearly all the time. For mages it's pretty hard with no root(pet root breaks too easily) or fear or anything to keep us not getting hit like necro's can do. Nearly everytime I nuke something I get aggroe. It does make Mages not viable to solo level really, this doesnt affect mages who already lvl 60 who breezed through it without their pet's leeching exp. They get to reap the benefits of still having the super boss pet and not needing exp anymore. I know this is a game meant for groups, but it was meant for soloing as well. I don't really have the time for groups most of the time with working full time. I can usually only play for an hour a day mostly. I feel bad for groups when I can only stay for like 30 minutes since half the time I can't find a group immediately. It's not that Mages can't deal with it, it's just disheartening and makes me not want to play my mage at all.

Oh well, it's the devs choice on the matter. They see this change was necessary.

Definitely retiring my mage for now though and if it never gets fixed probably will just transfer his gear and make a necro instead.
Last edited by Doogal; 10-28-2011 at 12:45 PM..
  #9  
Old 10-28-2011, 12:43 PM
burkemi5 burkemi5 is offline
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Quote:
Originally Posted by abyssalstalker [You must be logged in to view images. Log in or Register.]
I am 80% sure I am quitting after this change.

I do not have the time to find full-time groups and even duoing the pet would eat XP so easily. Not only that, but finding groups is an EXTREMELY painful. Either there's no tank, no cleric or the group wipes and it's not time efficient.

So I've soloed my entire way to 44 and have had a blast doing it. Met people along the way and socialized enough to be satisfied.

Now without bending over backwards to deal 50% more damage to the mob I am gimped half my XP which makes it as inefficient as grouping, even on my own time.

I just got an add while kiting spirocs in TD and dealt with them both like a pro. Obviously an unintentional add and slowing fearing both leaves me with no mana and I have to rely on pet for DPS. I dealt with both well but got gimped on XP.

I'm disgusted now and think its time to say farewell
agreed with this post. cya on live.
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  #10  
Old 10-28-2011, 01:06 PM
abyssalstalker abyssalstalker is offline
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I should mention that Necros got the easy end of the nerf. At least they can fear and snare the mob away and do 50% damage in a safe way. However, its inconvenient, mana inefficient and just not fun to worry about pet taking XP. I don't want to always have the feeling of worry that I may get half XP when soloing. I play a game to have fun and relax, period.

Enchanters with charm pets are COMPLETELY destroyed. Not even worth it anymore.

Mages have 0 utility like necros and one nuke with broken pet aggro is GG for them pretty much.

I really feel for those 2 the worst. They don't even have the option to work around it.
Last edited by abyssalstalker; 10-28-2011 at 01:12 PM..
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