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#1
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![]() i dunno 10,000 views and 22 pages, i'd be surprised if this doesn't spur some internal debate. it matters to a lot of people.
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#2
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![]() Does the summoned pet eat 50% of the xp if you do not outdamage it or does the pet eat 75%?
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#3
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![]() 50%
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#4
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![]() I am 80% sure I am quitting after this change.
I do not have the time to find full-time groups and even duoing the pet would eat XP so easily. Not only that, but finding groups is an EXTREMELY painful. Either there's no tank, no cleric or the group wipes and it's not time efficient. So I've soloed my entire way to 44 and have had a blast doing it. Met people along the way and socialized enough to be satisfied. Now without bending over backwards to deal 50% more damage to the mob I am gimped half my XP which makes it as inefficient as grouping, even on my own time. I just got an add while kiting spirocs in TD and dealt with them both like a pro. Obviously an unintentional add and slowing fearing both leaves me with no mana and I have to rely on pet for DPS. I dealt with both well but got gimped on XP. Met a necro kiting there as well that is also disgusted and rolling a shaman. I dont want to change my class and start over. I like my necro. The WORST though is that pet taunt is STILL broken. The only way that pet gets aggro is if it deals more damage. What happens if it deals more damage? IT TAKES HALF THE XP. Thanks for the nerf, guys. I'm disgusted now and think its time to say farewell | ||
Last edited by abyssalstalker; 10-28-2011 at 12:43 PM..
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#5
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![]() Quote:
btw - if you are duoing and one pet still does over 50% of the damage...not really sure what to tell you.
__________________
Jorg Shaman
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#6
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![]() Quote:
unless the MDPS is really solid, i usually don't even charm anymore because i'm literally robbing my group of experience. it's really kind of a dumb way to balance things. a more direct approach to nerfing pets is probably more appropriate, such as decreasing attack tables. | |||
Last edited by pickled_heretic; 10-28-2011 at 12:44 PM..
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#7
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![]() Quote:
And "just use an earth pet" is not an answer. This has nothing to do with learning to play differently, there should be NO reason to even use the earth pet if pet agro worked correctly. Being forced to use an earth pet (which doesnt remedy this problem) because the dev's want to change base mechanics of XP is NOT classic in anyones eyes.
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#8
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![]() Quote:
Oh well, it's the devs choice on the matter. They see this change was necessary. Definitely retiring my mage for now though and if it never gets fixed probably will just transfer his gear and make a necro instead. | |||
Last edited by Doogal; 10-28-2011 at 12:45 PM..
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#9
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![]() Quote:
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#10
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![]() I should mention that Necros got the easy end of the nerf. At least they can fear and snare the mob away and do 50% damage in a safe way. However, its inconvenient, mana inefficient and just not fun to worry about pet taking XP. I don't want to always have the feeling of worry that I may get half XP when soloing. I play a game to have fun and relax, period.
Enchanters with charm pets are COMPLETELY destroyed. Not even worth it anymore. Mages have 0 utility like necros and one nuke with broken pet aggro is GG for them pretty much. I really feel for those 2 the worst. They don't even have the option to work around it. | ||
Last edited by abyssalstalker; 10-28-2011 at 01:12 PM..
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