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#151
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I dont agree with that at all, its always been the case that the top end guilds have the most dedicated people and make up a smaller precentage of the server. Putting the choice of how mobs are raided into the casual players hands is just plain silly. I mean why dont we just all hold hands kill the dragons and hand out loot to everyone who is online at the time regardless of level and guild. You talk about guild rotation..well what would stop random non-raiding guild A B C D from wanting in on a Dragon rotation. Hell why cant people who dont want to be a part of a guild have a open slot for "open raid night" in the rotation. This stuff just makes me laugh, we play this game for the competition, its the one thing that sets itself appart from other MMO's that are all running on instance raids. I dont see how your logic allows there to be a rotation for guild A B C D but not the other 100 guilds on the server, maybe a few guidls want to get together and kill a raid mob ..do they get a spot in rotation? Hell whats to stop top guilds from dividing up into Guild A B C but have alts and what not in the guilds just to get 4 or 5 spots in this rotation you so badly want.
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#152
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1) Get 15 players in zone. 2) Get lucky and be FTE 3) Watch as TR and TMO burn Trak down as soon as it spawns. 4) Petition GM because you had FTE 5) Watch shitstorm as your guild gets handed loot based on previous precedence. That's what it's turned into.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#153
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The current raid scene isn't as bad as most make it out to be. I see nothing wrong with it, except for a slight few tweaks that need to be made currently. The only thing that possibly needs a change is something that has yet to be put in or made public on how it will operate.
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Last edited by Autotune; 09-06-2011 at 08:33 PM..
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#154
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Quote:
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#155
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Also to Stealin, noone really cares about the Vp topic your repeating in basicly every reply, its been explained more than once to you in this thread. | |||
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#156
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Last September I had approached all raiding guilds (big or small - as long as they did Planar raids) about a "Tiered Seeded Calendar Rotation". I had researched about 10 different Calendar Rotations to come up with this idea. There were about 10 guilds on my list. All but one guild agreed to at least consider it. (And that one guild was NOT DA or IB).
It was the type of rotation that allowed SOME, not ALL mobs to be put on rotation (therefore keeping the "Thrill of the Chase" intact for some mobs). It kept people in line with their current capabilities allowing room for growth at a rate that wouldn't compromise current competition rates beyond a "reasonable" level (reasonable was a varied opinion however based on "Time Saved by not poopsocking"). Targets were chosen week to week with first choice alternating each week, yet with Top Guilds receiving more choices. It included "Priority Guarantee" for Top guilds so that they weren't getting shafted with the 10th pick of the week just becuz they were 1st last week. It had a sense of seniority, even tho the Draft Order changed week-to-week. It was as close to a win-win as I could come up with. I even did comparisons showing current target "take-downs" and projected to show that over the course of a month, a Top Guild was receiving 2-4 less kills per month (total, not just per mob), but was not having to sacrifice the TIMESINK of poopsocking. It really just boils down to "Do you think poopsocking is worth 1 more mob a week". Think of the time spent in an average week. How many Total "man-hours" is spent per guild per week, for 1 extra mob. Becuz ultimately that was the difference between the Tiered Seeded Calendar rotation and the current state of affairs. Those man hours could be spent doing a multitude of other things to benefit the guild from a different perspective. Then I got a new job working 15 hours a day and so I kinda had to drop it. I could dig it up again I'm sure. I spent a lot time doing the research on it, and all the Guild Leaders at the time (most of which still exist today) were at least willing to consider it, some more than others. At the time, DA/IB's main concern wasn't that they didn't like it - they were both more concerned whether the OTHER guild was willing to try it (lol).
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![]() <The Mystical Order> Alts: [34 Wizard] Motlee Crue (Human) <The Mystical Order> [4 Wizard] Aysee Deecee (Human) <The Mystical Order> [2 Wizard] Vhan Halen (Human) <The Mystical Order> Live - Tallon Zek 2000-2005 / Drinal 2007-2008 [80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary> | ||
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#157
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#158
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simple solution
play red99, fight others for the mob. qq less | ||
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#159
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Train mobs on other guilds until 4:30am, kill mob while normal people sleep. Good for server.
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#160
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Another idea, if it hasn't already been said:
Make people that have already killed the mob recently have to wait X number of hours before they can engage it again. Block them based on IP and boot them from zone similar to what vox and naggy do. Remove variance timers. You participated in the mobs kill when it last spawned you must wait 4 hours. You killed the one prior you must wait 2 hours. You killed the one prior to that you must wait one hour. If you haven't participated in a kill on it in the last three spawns it is open season when it pops. Asher | ||
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Last edited by Asher; 09-07-2011 at 12:08 PM..
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