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  #1  
Old 01-20-2014, 04:19 PM
uygi uygi is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
After the work that was done 2 patches ago, what are now the top oustanding issues with bolts?
Wizard bolts should have the same functionality as mage bolts, but do not. I put research for that in this thread, specifically in posts 3, 5 and 6.
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  #2  
Old 01-21-2014, 02:26 PM
Mac Dretti Mac Dretti is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Reopened this thread as it was older than 3 months. On that note, gonna try and open all the bugs threads back up simultaneously..

Anyways,

After the work that was done 2 patches ago, what are now the top oustanding issues with bolts? Here is what Alecta has on list:

Mage bolts
-move too slowly
-poof if another spell is cast
-no collision
Thanks King nilbog

If it's a lot of work and devs decide to break it down I think the "poof if another spell is cast" should be top priority IMO.
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  #3  
Old 05-09-2013, 08:07 PM
Bamzal Sherbet Bamzal Sherbet is offline
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Originally Posted by Harrison Remembers [You must be logged in to view images. Log in or Register.]
They don't land half the time, they take WAY too long, etc.
sounds pretty classic
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  #4  
Old 10-02-2011, 04:45 AM
Silikten Silikten is offline
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Default mage bolts

mage bolts just flat out miss almost everytime. no emote for miss no emote for resist. just vanishes
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  #5  
Old 10-02-2011, 05:17 AM
Bockscar Bockscar is offline
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There's a bug on p99 where if you start casting another spell before the bolt resolves, it disappears. Bolts appear to travel a lot slower on p99 as well.
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  #6  
Old 10-02-2011, 10:08 AM
Lasher Lasher is offline
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can bolts get blocked by other players on red99? On live i think if you step in front of a bolt that wasnt intended for you, you got wtfnuked. Im remembering correctly right? I think the same thing happened with arrows
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  #7  
Old 10-02-2011, 02:29 PM
Harrison Harrison is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
can bolts get blocked by other players on red99? On live i think if you step in front of a bolt that wasnt intended for you, you got wtfnuked. Im remembering correctly right? I think the same thing happened with arrows
Both of these things happened.
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  #8  
Old 10-03-2011, 10:27 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
can bolts get blocked by other players on red99? On live i think if you step in front of a bolt that wasnt intended for you, you got wtfnuked. Im remembering correctly right? I think the same thing happened with arrows
Yes, however on live you couldn't outrun a bolt, but you could avoid it by dodging behind a tree or a hill, if you had time to do it, they travelled faster then bard max speed.
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  #9  
Old 10-07-2011, 11:06 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
can bolts get blocked by other players on red99? On live i think if you step in front of a bolt that wasnt intended for you, you got wtfnuked. Im remembering correctly right? I think the same thing happened with arrows
On live you could point your mage at something way off and cast bolt; it acted like a projectile and would hit if the bolt passed through whatever you were aimed at.

It also would get blocked by players. This is one of the main reasons mages used conjuration as their specialization because using bolts were useless most of the time. Nothing like sitting through a 8 second cast to have someone step in front of your bolt and eat it.
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  #10  
Old 10-02-2011, 03:25 PM
Silikten Silikten is offline
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I can stand like 20ft from the mob, bolt, watch it connect, but nothing happens. It just dissipates.
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