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#151
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I was actually musing on how to design an MMORP resistant to any statistical analysis of the mechanics. You could do stuff like at character creation getting a random +5 to one of the offensive skills and a random -5 to another, or one armor slot getting double the listed AC and another half. Maybe every time you login you get a random number between 0.95 and 1.05, and all your rolls are multiplied by that number. Quote:
But to get back on topic, what would be your reaction if my experiment this Sunday does show all three parses looking similar? Any suggestions for the methodology I proposed? Other than to take at least 1400 hits and analyze them all with the same number of hits, which I plan to do. There's two experiments I'd be really interested in seeing you do. One is the same as the one I'll be doing, where you run three parses with the same AC value, one with no shield, one with a shield in the back slot, and one with the shield in the secondary slot. The other would be a range of AC values like you did previously, but against Shiel Glimmerspindle or some other ~lvl40 mob. | ||||
#152
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![]() Just want to drop my appreciation to you guys putting in the time to test this stuff. It’s very interesting!
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#153
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It was a bad joke at best, and an attack on my credibility at worst. Joking that someone is altering their data or testing incorrectly in a thread about tests and data is poor form. It's like joking that someone is a thief. While the joke may be funny, it does come with an actual implication of foul play. Some people may take the accusation seriously after the laughter subsides. Surely I don't need to explain this. As for the test, your methodology is sound. I'll be curious to see the results.
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#155
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#156
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Last edited by DeathsSilkyMist; Yesterday at 09:19 PM..
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#157
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