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  #1  
Old 08-11-2024, 06:15 AM
zelld52 zelld52 is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Rangers have higher stats on their offensive skills, they do more DPS with Shovel of Harvest than an SK/Pally does with Tunare sword. Ranger who wants to put the effort in can 2-hand dual wield too. Although the SK can add pet DPS a lot of the time.

Ranger is also adding +ATK buffs to a party/raid though. Their overall offensive contribution is definitely higher.
Agreed. You could get away with having no knights, but having no rangers means you're missing out on juicy juicy Call of the Predator.
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  #2  
Old 08-11-2024, 08:57 AM
fortior fortior is offline
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knight dps is a joke, even with palladius, lol.

make a monk tank
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  #3  
Old 08-11-2024, 11:42 AM
Snaggles Snaggles is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
knight dps is a joke, even with palladius, lol.

make a monk tank
The weighted ratio of a Meljeldin is less than 1% worse than a Palladius (if you disregard the mountain of stats and proc). The Tuna 2h is about 5% better than the Meljeldin w/o considering the proc. The 25 less offense and 25 less weapon skill hamstrings a knight on the really high level stuff. It’s basically putting them 5 levels (or an avatar proc) behind the other melees. The Shovel isn’t much worse. These are two very attainable weapons for a warrior, monk, or ranger.

None of this matters though because knights aren’t valued for their dps. Those two big league weapons are cool AF though. Certainly worth picking up for any knight if they can.
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  #4  
Old 08-11-2024, 01:24 PM
fortior fortior is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
The weighted ratio of a Meljeldin is less than 1% worse than a Palladius (if you disregard the mountain of stats and proc). The Tuna 2h is about 5% better than the Meljeldin w/o considering the proc. The 25 less offense and 25 less weapon skill hamstrings a knight on the really high level stuff. It’s basically putting them 5 levels (or an avatar proc) behind the other melees. The Shovel isn’t much worse. These are two very attainable weapons for a warrior, monk, or ranger.

None of this matters though because knights aren’t valued for their dps. Those two big league weapons are cool AF though. Certainly worth picking up for any knight if they can.
I agree with all of this but if you go for big dick weapons, tunare fist lets a monk root tank. Knights are cool but man, in a 3 man thats a big sacrifice
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  #5  
Old 08-11-2024, 01:55 PM
Jimjam Jimjam is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
I agree with all of this but if you go for big dick weapons, tunare fist lets a monk root tank. Knights are cool but man, in a 3 man thats a big sacrifice
With self haste and no need for mana a monk synergises better with no enc too.
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  #6  
Old 08-11-2024, 03:08 PM
Snaggles Snaggles is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
I agree with all of this but if you go for big dick weapons, tunare fist lets a monk root tank. Knights are cool but man, in a 3 man thats a big sacrifice
Yea I agree. My mind was creeping a bit from the premise.
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  #7  
Old 08-11-2024, 04:44 PM
Vexenu Vexenu is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
I agree with all of this but if you go for big dick weapons, tunare fist lets a monk root tank. Knights are cool but man, in a 3 man thats a big sacrifice
Counterpoint: It's a hell of a long road until the average Monk acquires a Fist of Nature, and by then the trio is already fully leveled and likely close to maximally geared anyway. At that point, how much difference does it make anyway? Especially considering Necro/Shaman can both root on demand (versus Monk proc root) and won't be hurting for mana.

I mean, I feel like the focus of these hypotheticals is either "what trio levels the best" or "what trio can kill the toughest mob", so I don't see how the Tuna fist proc is relevant to either consideration. Am I missing something?
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  #8  
Old 08-12-2024, 05:33 AM
Rimitto Rimitto is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Counterpoint: It's a hell of a long road until the average Monk acquires a Fist of Nature, and by then the trio is already fully leveled and likely close to maximally geared anyway. At that point, how much difference does it make anyway? Especially considering Necro/Shaman can both root on demand (versus Monk proc root) and won't be hurting for mana.

I mean, I feel like the focus of these hypotheticals is either "what trio levels the best" or "what trio can kill the toughest mob", so I don't see how the Tuna fist proc is relevant to either consideration. Am I missing something?
I view this in a very simple way.
"What trio levels the best".

There's no point in the concept of "what trio can kill the toughest mob" since you can just add +1 of anything to kill said mob easier or faster.

The reverse is not true however, because adding +1 to leveling slows down the leveling unless that extra class can not only pull their weight, but also synergize to make the exp rate faster.
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  #9  
Old 08-12-2024, 04:55 PM
fortior fortior is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Counterpoint: It's a hell of a long road until the average Monk acquires a Fist of Nature, and by then the trio is already fully leveled and likely close to maximally geared anyway. At that point, how much difference does it make anyway? Especially considering Necro/Shaman can both root on demand (versus Monk proc root) and won't be hurting for mana.

I mean, I feel like the focus of these hypotheticals is either "what trio levels the best" or "what trio can kill the toughest mob", so I don't see how the Tuna fist proc is relevant to either consideration. Am I missing something?
If you're talking monk/necro/shaman then necro can FD aggro on demand and shaman is perfectly fine tanking slowed mobs while the monk builds aggro to maximize regen healing. I really don't think a trio needs the snap aggro of a knight, since honestly usually in an xp group with regen spells/abilities it's a waste to only have 1 player get beat on, and in a group hunting super tough stuff, well, at that point you have clickies and proc weapons and what-not to take care of it.

I think the snap aggro of a knight is much more valuable as the group/raid gets bigger, because with aggro 100% fixed, you can just add more rogues until you win, as long as the knight can stay up. But monks are also better at staying up...
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  #10  
Old 08-11-2024, 10:59 AM
Duik Duik is offline
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Dunt dunt dahhh.
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