Quote:
Originally Posted by Vexenu
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Counterpoint: It's a hell of a long road until the average Monk acquires a Fist of Nature, and by then the trio is already fully leveled and likely close to maximally geared anyway. At that point, how much difference does it make anyway? Especially considering Necro/Shaman can both root on demand (versus Monk proc root) and won't be hurting for mana.
I mean, I feel like the focus of these hypotheticals is either "what trio levels the best" or "what trio can kill the toughest mob", so I don't see how the Tuna fist proc is relevant to either consideration. Am I missing something?
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If you're talking monk/necro/shaman then necro can FD aggro on demand and shaman is perfectly fine tanking slowed mobs while the monk builds aggro to maximize regen healing. I really don't think a trio needs the snap aggro of a knight, since honestly usually in an xp group with regen spells/abilities it's a waste to only have 1 player get beat on, and in a group hunting super tough stuff, well, at that point you have clickies and proc weapons and what-not to take care of it.
I think the snap aggro of a knight is much more valuable as the group/raid gets bigger, because with aggro 100% fixed, you can just add more rogues until you win, as long as the knight can stay up. But monks are also better at staying up...