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#1
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A. All of P99's servers are custom servers. There were no rooted dragons in vanilla.
B. The post acknowledges the conundrum. I don't have the answer. | ||
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#2
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My advice for green two is enabling ffapvp all lvl ranges pvp skills hard-coded to lvl 60 stats 200 at all lvls in all zones. Disable exp loss. Allow ppl to ks train and bind camp. Make st nukes unresistable and do 70% dmg in pvp. Allow cleric nukes to land for full. Otherwise classic resists for root, slow, etc.
Randomize raid loot. Allow coin loot. Put in pvp vendors that give regen, clarity, port pots to various places all on a 10 second cast delay. Only log in GMS to hunt boxers and hackers. | ||
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Last edited by starkind; 04-20-2022 at 10:11 AM..
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#3
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#4
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I guess this is an opportune moment to once again bring up the suggestion I made when they unveiled the list mechanic before green launched:
Keep the list feature as it now is, but the legacy item will be randomly awarded to anyone at the camp/on the list. And dear no lifers, don't cry to me about it being random when the drop itself is random; we could theoretically go through the entire manastone drop period and not a single one of them actually drops. It seems they compromised the classicality in order to combat people monopolizing these camps, yet all they have accomplished is empowering a different set of players to monopolize them on top of making it entirely impossible for a non-no-lifer to get the drops in situ. | ||
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#5
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Hmm what is the list mechanic? Is it a waiting list for the camp?
Because that really doesn't help much if you're not a monitor-tanned no-lifer. Ok it's finally my turn at 11 AM on a work day.
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#6
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In summary, it's a move to empower carebears and also relieve administration actions from staff. In the end it achieved neither and was non classic as well -=-=--=-=-=- The only modified things I can think of that I'd even bother considering are : The UI/target system that allowed tab targeting and multiple hotbars, with real time pet health showing Otherwise, I'm pretty OK with #nochanges As for actual custom, I'd be open to
The zone is instanced, the mechanics are classic. This means that you would still want all the same raid setups, preparations, COTHs, raid characters parked on ledges, etcetc; with someone facecamping for spawns as the mobs could appear any time - which would result in something akin to a batphone and mobilization effort as we do now. [Note, GINA and similar would not be allowed ideally. Facecamping means facecamping, not afking a laptop somewhere in your house and then when GINA triggers you get an SMS message on your phone while you're at the movies, then it auto forwards a notice to your guild leader who then battexts everyone - like come on, make the effort] What you'd have less of is the facepalm that is what we had with Blue/Green when raid bosses would appear and undue chaos would ensue as everyone tripped over each other. [[Consider that the competition is enjoyable to some degree yet it becomes less enjoyable when it's as saturated as it is due to all the years of knowledge gained and there's a monopolization]] Rebuttal I can see is that instancing ruins zones that have mixed content - meaning dungeon groups and raid bosses. I agree it's an interesting part of EverQuest in contrast to later MMORPGS I did say 'some' zones would be instanced, though whether it was many or a select handful, on balance I'd accept instanced dungeons. It would just mean that while you don't get the pros you lose some of the cons such as not having people train you, or hop over your group or that you have to leave because it's over camped. Meanwhile for ones that did not get instanced, they could a few of them to a no staff intervention list, and do what was done with Veeshan's Peak. Imagine having all of Sebilis to yourself, move from camp to camp as you like? Or that now NTOV is a free for all! It would significantly cut back on staff involvement as well ; less disputes raised, less disputes to manage. Either way let's just be thankful these servers exist and hope that they will be around for another decade (and maybe even better, that the staff someday give out the source code and stand behind their commitment to provide fans an opportunity to continue enjoying it - instead of paying only lip service) | ||||
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Last edited by Khaleesi; 04-22-2022 at 03:47 PM..
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#7
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The only real way to fix the /list problem is either
1 - Remove legacy items from the start. 2 - Completely re-itemize the game and bring back the classic bit of discovering what items exist, where they drop, etc. Otherwise /list is the best solution for the current situation. Without it certain guilds will monopolize content and abuse the PnP policies just like they did with Summon Corpse.
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Jersiey De'Vil <Venerate>
Green Server | ||
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#8
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I've been waiting 23 years to get that Rubicite chest for my troll sk... I guess another 3-5 days is not too bad.
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#9
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Raid size limits would fix most P99 problems, excepting of course for Charm lasting too long relative to actual classic.
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#10
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