Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-01-2011, 02:11 PM
Susanbanthony Susanbanthony is offline
Kobold


Join Date: Jan 2011
Posts: 137
Default

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Anything that I would propose would go straight to nilbog/rogean or be open for discussion between those deemed worthy of it. Unfortunately, the mere nature of the p99 forums often tanks any idea of fruitful conversation down the fucking toilet.
I actually thought we we're having a fairly constructive discussion with folks offering alternatives and a civil discussion about those alternatives. You seem to be the only one unwilling to do so.
  #2  
Old 06-01-2011, 01:31 PM
Shiftin Shiftin is offline
Fire Giant


Join Date: Aug 2010
Posts: 755
Default

Tracking is a burden, and it would be lessenned for everyone if the windows were shortened, which seems to be a pretty popular solution if you read this thread.

Again, you do realize that most raid mobs in classic EQ were on some sort of variance, right? No, it wasn't this large but you could never log in at an exact time to go kill nagafen.
  #3  
Old 06-01-2011, 01:38 PM
Troy Troy is offline
Sarnak


Join Date: Jul 2010
Posts: 418
Default

Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
Tracking is a burden, and it would be lessenned for everyone if the windows were shortened, which seems to be a pretty popular solution if you read this thread.

Again, you do realize that most raid mobs in classic EQ were on some sort of variance, right? No, it wasn't this large but you could never log in at an exact time to go kill nagafen.
And it would be lessened the most if we had classic spawns. Do you NOT want that? I'm confused.
  #4  
Old 06-01-2011, 01:39 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
Tracking is a burden, and it would be lessenned for everyone if the windows were shortened, which seems to be a pretty popular solution if you read this thread.

Again, you do realize that most raid mobs in classic EQ were on some sort of variance, right? No, it wasn't this large but you could never log in at an exact time to go kill nagafen.
The point is they were practically negligible and pale in comparison to what we have here. Iirc, not all of them were on a variance, either. Unfortunately, decreasing the length of the variance significantly poses other problems, as the variance is in place currently to limit GM involvement. There's more than 1 issue that would need fixing, but i'm glad we can at least see it somewhat similarly.

Nedala, you're attacking me but i'm uttering much the same words you are... there WILL be clusterfucks. Can we avoid them? yes. Can we do it without variance? Absolutely. Remember, though, clusterfucks were classic. Avoiding clusterfucks with certain raiding rules was also classic. This 4 day window is not and it's unnecessary.
Last edited by Skope; 06-01-2011 at 01:42 PM..
  #5  
Old 06-01-2011, 01:40 PM
Rais Rais is offline
Fire Giant

Rais's Avatar

Join Date: Jun 2010
Posts: 743
Default

There shouldn't be any variance at all. Pop everything after the next server crash/patch, and let guilds choose what they are to go for. It was like that on live. Why should it be any different here?

A guild can't be in 7 places at once. Want to call it a classic server, then run it like one. At least jacking up melee or spell casters for these patches are just like it was on live. Run one or two things on a code server and say its working,put it on live and in fact its bugged to hell.
  #6  
Old 06-01-2011, 01:44 PM
Bruman Bruman is offline
Sarnak


Join Date: May 2010
Posts: 456
Default

Fuck it, if you want to handle the situation of "More guilds can handle the mob than ever could on live", going to deviate from classic, then just make it spawn every 2 hours :P

"Ugh...we can't farm fear trash because CT keeps DTing all night!"
__________________
Monk of Bregan D'Aerth

Quote:
Originally Posted by nilbog View Post
Quote:
Originally Posted by Bruman View Post
Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
Truth.
Last edited by Bruman; 06-01-2011 at 02:37 PM.. Reason: lawl
  #7  
Old 06-01-2011, 01:44 PM
Aadill Aadill is offline
Planar Protector

Aadill's Avatar

Join Date: Jan 2010
Posts: 1,137
Default

Here's what happens in the current raiding scene:

1) A mob spawns on a variance, unbeknownst to ANYONE except first and foremost to any trackers in the zone.

2) A mass communication is sent out to the guilds that have trackers in the zone that are aware of the event

3) Each guild that received the call mobilizes from any and every zone because they were doing other things, which in Kunark generally requires mobilization from multiple zones in multiple fashions whether it be OT hammers, evacs from dungeons, etc.

4) Those guilds buff and wait for a reasonable number of players and start pulling trash or engage the mob either by pulling to their raid or sending in the tank. USUALLY this results in all but one guild being caught off guard, so there are no FTE issues.

5) The mob dies.

6) The guild moves to a mobilization spot, continues about their business, or passes out loot.


Under a no-variance solution:

1) A mob spawns at a known time due to any and all guilds that were previously in the zone watching the last time it was killed are aware of it (which unless trackers are still being utilized will not result in any gain on the part of any guild not currently tracking).

2) Prior to this spawn event, a mass communication is made well in advance for every knowledgeable guild to simply move to a zone and buff/camp out and log back in just minutes prior to it's spawn.

3) Upon spawn every and all guilds who were aware of the spawn will attempt to receive FTE and will either KS the mob and take the loot (GM intervention) or /petition to have the loot returned to them because they feel they were FTE (also GM intervention)

4) The mob dies or wipes the first raid force.

5) The loot is passed out and guilds go about their business/move to the next known spawn.


In your concept I fail to see how poopsocking was reduced. Most importantly, however, would be that MORE GM intervention is required. In the current state the entire spawn is a surprise and therefore causes guilds to have to genuinely race for a mob instead of pre-mobilizing. THAT is the competition that the top tier guilds are vying for because as of right now we're all aware of how much hp the mobs have, the spells they cast, the resist they need, etc.; "Save 150 on poison, start the CH chain and throw in the tanks and we'll be good to go!"

The result? Multiple guilds being ready, chomping at the bit to hit target nearest mob and throwing a javelin or shooting an arrow at the mob, hoping to get FTE.

I don't see how that is any more related to skill because no effort is involved on the guild as a whole. As of right now, the moment a mob spawns the guilds have to put forth their best efforts to get there first and engage. NO raid mob is going to sit up for more than a few minutes unless it's in Sky, so you're going to have to be there before it spawns. Yes, the current raiding guilds do agree on this and that is because we KNOW we are going to go for the mob in any means possible. Nedala and Shiftin represent the same angle: no one is currently poopsocking to any large degree and each mob is a race because we now have old world and Kunark raid mobs to mobilize for - too many targets to poopsock.


Would it be nice to shorten the windows? Hell yes! With enough targets after the expansion it would be the best choice made by the player base and GMs. Poopsocking may go up a little but GM intervention will still be minimal. As a bonus, trackers wouldn't have to track as long and could go about their business instead of staying home from work, not playing for days, eating bags of Funyuns, or whathaveyou. As of right now, everyone that is attempting the challenge of killing a raid mob is doing so and following the rules. Anyone not attempting within the bounds of the rules, which are pretty freeform, do not like the variance. My personal opinion is that I enjoy the variance but wish it was shorter. Rotations would be too easy and no variance would be horrid.

Shiftin mentions some variance always existed for old world stuff. Was that added when old world dragons went to 52 and below only? Maybe that can be implemented~

Furthermore, the mentions of Velious are way off and any guild attempting those areas will be well aware of how difficult it is. The GMs are also well aware of this and will probably go to great lengths to make sure that the experience is as normalized as it can be. How? Simple player made rule just as it was on live: Kill the first dragon and get the rest - no variance on the rest of the mobs.


Second edit: Skope: Instead of having me PM you, just post your thoughts, as that is the point of this thread that has popped up so many times before.

Third edit: Skope: I'm also not disagreeing with you that variance isn't classic, but the alternative that you present doesn't sit well with one of the very people that sits in a zone for 4 to 12 hours a day on a tracking shift.
Last edited by Aadill; 06-01-2011 at 01:55 PM..
  #8  
Old 06-01-2011, 01:52 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Aadill, you're doing the same thing Humwawa was: a strawman argument.

Dumping variance, as i noted on the previous page, raises other issues. Assuming FTE with no changes minus variance, though, is your own issue that you've just created. It requires rewriting it all and starting from a blank slate. Your scenario is just one in a dozen of scenarios that played themselves out daily on live servers.

Furthermore, your own proposal of lessening the windows creates much the same problem -- clusterfuck(s). That one wasn't so implausible was it? But think about it further and you'll realize that many of them face much the same issue.

There are ways to reduce GM involvement while keeping it strictly, or as close to, classic as we possibly can. The guilds willing to wake up at 3am will always get more targets. The guilds that wipe will lose their shots. There will still be tiered progression. Wake up people.
  #9  
Old 06-01-2011, 02:03 PM
Aadill Aadill is offline
Planar Protector

Aadill's Avatar

Join Date: Jan 2010
Posts: 1,137
Default

I'm in Ascension and agree with Shiftin, Nedala, and Humwawa.
  #10  
Old 06-01-2011, 02:04 PM
Susanbanthony Susanbanthony is offline
Kobold


Join Date: Jan 2011
Posts: 137
Default

Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
I'm in Ascension and agree with Shiftin, Nedala, and Humwawa.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:22 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.