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#1
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Last edited by NPC; 05-09-2021 at 12:33 AM..
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#2
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#3
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#4
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#5
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In Vanilla and TBC classes had their uniqueness. Warlocks would summon, mages would port, rogues and druid had their stealth, etc. The big negatives on launch were 1.) the game was made far too easy (everyone recognizes this), and 2.) balancing issues (having paladins made alliance objectively better at PvE, certain specs of multiple classes were completely gimp, etc) Then as WoW went on, the devs made a terrible idea in the name of balance to just homogenize all the classes. They gave self-heals to just about every DPS, stealth to mages and hunters and who knows what else (I haven't played since WOTLK), CC to literally everyone, etc. Every class became a homogenous blob They still couldn't balance their PvP, which I believe was the entire reason for the homogenization of the classes. So that concept in my opinion was a complete failure and contributed to a noted decline in WoW's popularity as the game went on | |||
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#6
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The dev guy? Gtfo out of here u scrub
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#7
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Actually necros could do even more in those similar raid situations also assuming there was viable charm targets for them, as they could also land their taps on virtually everything... i think saw maybe two or three completely immune to tap raid enemies in all of vanila/kunark.
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#8
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Mage pet + damage shield + normal cast damage is definitely more DPS than a Rogue who doesn't have the best Kunark-era weapons. The best weapons of that era still might fall behind actually, I'd be interested in seeing exact parses. Plus, it was uncommon back in the day for someone to have even close to the best weapons in game (still true for any new server), whereas casters get a much higher baseline of capability automatically.
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#9
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__________________
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
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#10
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