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#2
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For over ten years this server has had to endure sweaty try-hards dictating to the rest of the server how the raid scene has to work. Because they want "competition". Yet any time actual competition has ever arisen through an alliance, a merger, etc. those efforts have been met with trolling on the forums, petitionquest, subterfuge, and whatever else the "metagame" that plays out on forums and in game entails. The real competition is over on Red. Go for it. You want a raid target? Mobilize for it. Fight another guild for it. Train the hell out of everyone else. Steal the kill with a DPS group. Establish a defensive perimeter against PVP. Create tons of alts and COTH bots and ranger Trueshot strike squads. Batphone away. No more raid petitions ever, GMs! Work it all out in PVP. True, unadulterated competition. To the victors go the spoils! Lord all those shiny pixels in the faces of the defeated. Losers lick their wounds and try again next cycle. Make a secret alliance. Betray your allies in the final moments. More drama and competition than you could ever want! See, their mouths should be slathering with drool over this. Right? No, they don't want "competition". They want "competition" on their terms. Not actual competition. They need casuals to be jealous of their gear. They need petitionquest to lawyer around loopholes when they lose a target. And so the raid scene on Blue has stayed toxic and controlled by a minority for over TEN YEARS, so a handful of players can receive their validation and stroke their egos at the expense of the other 80% of the community. Move the guilds who want real competition (if any) to Red. Let guilds who can work together in a rotation stay. No more raid petitions. No need for them. It's almost a no-brainer, really. So why not? What's the real reason?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#3
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Believe it or not, while the past year of no competition at the raid scene or little competition, no offense intended towards anyone, has had it's benefits with more loot dropped and cheaper prices on loot, a majority of the raiders welcome competition. What we didn't expect was an all out escalation in tactics against the PNP policy and against established raid precedents with little to no enforcement. Outside of these tactics and the Vulak stalemates, things have been enjoyable and I think the majority of raiders would agree. | |||
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#4
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But yeah, I'm on Green now where the Blue raid scene will most likely happen all over again relatively soon. [You must be logged in to view images. Log in or Register.]
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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Last edited by YendorLootmonkey; 10-22-2020 at 11:27 PM..
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#5
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Even in the past the top guilds have rotated targets amongst themselves to avoid competition while maintaining their monopoly on content. It really makes no sense in a time locked server that has been in Velious for 6 years that we are still trying to fight over the same pixels.
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Mr. Irrelevant
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#6
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Racing against Furoar on a Dain FTE is exhilarating even though I haven't beaten him yet. Seeing ridiculously complex tactics implemented and actually working is impressive, engaging, and provides motivation to innovate and interact more to accomplish a task. When AG/F first started kiting 6 Vulak guards around, with the guards going back to Vulak and being kited back out again while successfully ending up in a kill, it was simply impressive. When Riot wiped on Vulak and was able to recover quick enough to beat AG/F out on a new FTE, and kill Vulak after a 40 minute all out war against attrition attempting to get to mana neutral while CR'ing, was phenomenal. I've seen some amazing feats performed by various guilds over there years and there are numerous examples, too many to list. All of these feats bring a whole new excitement and sense of accomplishment to the game that will never been seen again due to "rotations" or whatever ruleset is implemented that decreases interaction between players. EDIT: THIS is why we play the raid scene, even with all of the problems that come along with it. THIS is why, 6 years after Velious dropped, 20 years after the game launched, we are still seeing new, innovative and complex maneuvers pulled off to win a kill on a target. Some people just don't understand this and I hope this post helps. | |||
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Last edited by SantagarBrax; 10-22-2020 at 11:25 PM..
Reason: Edit:
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#7
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See how Red = Competitive is just the right answer for solving this? The solution is already there... competitive guilds just need to accept true competition and not their convenient definition of competition. Then we have a rotation server and, more importantly to players sharing your mindset and the exhausted GMs, a competitive/race/FTE server that, by design, does not generate raid petitions because everyone competing has the ability to work it out themselves. How is this not a win-win-win-win for casuals, competitive players, GMs, and the 4 people who still play Red that would like to see a higher population? I think it boils down to "I can't handle the true raw competition of another guild able to PVP me or not being able to petitionquest an encounter... I just want light competition" or maybe just simply "well, if we're all winning and losing raid targets, who can I show off my pixels to in order to receive validation?"
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||||
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#8
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We needed more concise rules that remove the guesswork and require petitions. If I wanted it to be easy I wouldn’t be playing classic Everquest. | |||
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#9
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Red is so uncompetitive in the Raid scene, it's a pixel pathway aslong as you join the current #1 team. Why do you think all that's left on red is a few unemployed drug addicts and washed up blue players? You have to remember historically 95-100% of raid pixels on Red go to 1 guild....and all you needed (past tense) to do was show up at X time to get a chance at them. Coupled with the fact that there aren't enough players to even compete with whatever #1 guild is at the time; i.e there never was 2-3 top tier raiding guilds at the same time. On blue atleast guilds have to be proactive in trying to get their raid targets, pre-camp out, farm consumables. ----- In terms of resolving Blues raid 'issues' IMHO it would be to create some form of instancing so that the top heavy server has more loot distribution. I disagree with making the WHOLE game instanced. I think only NTOV should be instanced. The rest of the game should remained open for Guild v Guild. In doing this it will open up NTOV to most guilds with a 5-7 day lock out timer. Make it so whenever you zone in to an instanced version of NOTV it pops your toon back to the entrance so that CoTH bots can't be stationed around the zone trivializing the content. Also make all trash mob repop as normal (i.e it doesn't stay dead so you gotta clear it each time, or train mages around/rez scroll farm/monk FD corpse). We're all 35 years+ now, I don't got time anymore to sit in NTOV for 24 hrs a week hoping I have enough DKP for 1 upgrade if my guild gets a tag at x,y,z raid target. | |||
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#10
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The 35 year old part hits the hardest and is probably the most frustrating to the GMs. They know they're player base is older, yet the players act like they're children. I mean, it's this kind of behavior that WoW payed the most attention to when they made quality of life improvements to MMO genre.
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P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!
Baritune - level 60 Bard Weegee - level 40 Wizard Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules! | |||
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