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Old 10-08-2020, 04:44 PM
Bardp1999 Bardp1999 is offline
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Old 10-08-2020, 04:52 PM
strongNpretty strongNpretty is offline
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Old 10-08-2020, 04:55 PM
Chortles Ban Appeal Chortles Ban Appeal is offline
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  #4  
Old 10-08-2020, 04:51 PM
Toad1 Toad1 is offline
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If any staff are following this


HAHAHA Aenor so dumb literally garbage posts for years
  #5  
Old 10-09-2020, 09:33 PM
AenorVZ AenorVZ is offline
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HAHAHA Aenor so dumb literally garbage posts for years
This guy hid in Kunark and never saw a newt.
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Old 10-08-2020, 04:53 PM
strongNpretty strongNpretty is offline
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Fucked that one up.... As you were gentlemen....
  #7  
Old 10-08-2020, 08:19 PM
Toad1 Toad1 is offline
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the liquor works for both sides jim
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Old 10-10-2020, 03:58 PM
Chortles Ban Appeal Chortles Ban Appeal is offline
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tomato king banned on red too for afk exploiting skill ups in ocean
(LOL)
  #9  
Old 10-11-2020, 07:44 AM
greatdane greatdane is offline
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People make the mistake of thinking that what worked twenty years ago will still work. A teamless server with itemloot will be dead inside two months. Remember that Everquest featured only one such server, and this was mainly to attract the Ultima Online crowd. If it had been more popular even then, they'd have made more itemloot servers. They didn't.

Even when they launched Sullon Zek, the penal colony of EQ whose sole purpose was to isolate the most belligerent and savage players, it was sans itemloot. It was known already by then that itemloot didn't work so well in a game where it can take months to obtain an item and where some classes are completely helpless on their own.

I'd say that a hypothetical new PvP server would need teams as well. Without teams, it basically just becomes a guildwars server that only really works for those who are in one of the big guilds. A teams ruleset will give players some breathing space as there will be places where they can relax and not worry about getting ganked over and over. It also adds an element of politics to the server, something that's missing when the entire world is just a non-stop warzone which doesn't suit EQ's design.

The teams shouldn't be based on class or race, though. That leads to unbalanced teams and weird PvE. I'm inclined to say that there should simply be Team A, Team B and Team C, and you choose which to join upon creating a character. Give each starting character three books, and by level 6 or whenever PvP becomes enabled, they must turn one in to the Priest of Discord and choose a team in order to continue gaining XP.
  #10  
Old 10-15-2020, 10:58 AM
AenorVZ AenorVZ is offline
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The teams shouldn't be based on class or race, though. That leads to unbalanced teams and weird PvE. I'm inclined to say that there should simply be Team A, Team B and Team C, and you choose which to join upon creating a character. Give each starting character three books, and by level 6 or whenever PvP becomes enabled, they must turn one in to the Priest of Discord and choose a team in order to continue gaining XP.
Not bad.
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