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  #151  
Old 10-02-2020, 01:40 PM
Ripqozko Ripqozko is offline
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Pvp on Eq sucks, hope that helps.
  #152  
Old 10-02-2020, 01:53 PM
Chortles Ban Appeal Chortles Ban Appeal is offline
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  #153  
Old 10-02-2020, 05:39 PM
Phaezed-Reality Phaezed-Reality is offline
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EQ pvp is some of the most dynamic pvp I have played.... it's far from sucky. it just requires tweaking and some decent thought when GMing it. you can't apply blues PNP to it. or you will sink the server.
  #154  
Old 10-02-2020, 05:54 PM
Toad1 Toad1 is offline
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No pnp policy or staff involvement imo
  #155  
Old 10-02-2020, 06:05 PM
AenorVZ AenorVZ is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Coin loot PvP players were more "casual PvP" players who came from team servers. They want a sense of community and safety with some occasional PvP risk. With FFA PvP they quickly got bored.

They could have either done FFA item loot or teams coin loot but they went with some bastardized non-classic hybrid.
If any staff are following this, I'd like to point out a common misconception about the two classic rule servers. People from Sullon like to think they were hardcore because of the absence of a level cap for PvP, but the reality is that 60% of the server were evil team and they had the entire continent of Kunark to themselves. I played on Vallon Zek and Sullon Zek from launch and I can tell you that on Vallon Zek, PvP was raging from the moment you logged on until the moment you logged off. You could go through an entire 12 hour session on Sullon Zek and never see a member of another team.

I believe Azxten is correct that the devs went astray by having a non-classic ruleset for Red. I'm still hoping to test my proposed city-based ruleset on Red before the end of the year. I've spoken about it briefly with Galach. However, if we want to say classic rulesets are the only way to do EQ PvP right, I suggest the following compromise:

Make it Sullon Zek deity based teams, but don't have Kunark open at launch. Let it go through a complete classic progression just like Green. That way 60-70% of the server won't pick evil team so they can hide out in Kunark and never see a player from another team then log into the forums to tell us all what PvP badasses they are.
  #156  
Old 10-08-2020, 01:22 PM
Chortles Ban Appeal Chortles Ban Appeal is offline
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idk if teams is the best approach
Rallos Zek item loot 4 levels range remains an intriguing ruleset id personally love to see
FFA PvP is silly, red with the initial 8 level range for example was ripe for grief
Need a reasonable PvP level range and maybe a custom way to deal with out of level range cheese in 2020
  #157  
Old 10-08-2020, 04:44 PM
Bardp1999 Bardp1999 is offline
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  #158  
Old 10-08-2020, 04:51 PM
Toad1 Toad1 is offline
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If any staff are following this


HAHAHA Aenor so dumb literally garbage posts for years
  #159  
Old 10-08-2020, 04:52 PM
strongNpretty strongNpretty is offline
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  #160  
Old 10-08-2020, 04:53 PM
strongNpretty strongNpretty is offline
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Fucked that one up.... As you were gentlemen....
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