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#1
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![]() Is Blackstone Maul going to be upgraded in the future?
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#2
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![]() Hardcaps for AC likely needed for this era. Monks are OP.
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Haynar <Millennial Snowflake Utopia>
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#3
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![]() Quote:
Of course, I don't even quite understand if AC on P99 is properly functioning, seemed like something of a debate. P.S. If I have your ear, would you ever consider limiting P99 to only opening 2 containers? I came across another post from Ele where you said it was possible to restrict moving items within bank bags, but that messing with the movement code was too dangerous (could cause dupes). Not sure if preventing opening a container is the same thing?
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Wedar - Level 60 Grandmaster (Retired)
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#4
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![]() Quote:
Why would you even want this? Christ. | |||
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#5
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![]() Quote:
And don't pretend titanium client was intentional purely for the interface. I don't know the specifics of why it was chosen, but then again we've jousted over these points before.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#6
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![]() Quote:
The powers that be have their own limits. Some years back I recollect Haynar saying he had a fix for mousewheel scroll ready to go but was over-ruled. Likewise the admins here have said they have no intention of removing features like item linking or multiple chat windows because they like having those things, classic or not. Danth | |||
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#7
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![]() keeps telling me the spell file is outdated :/
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#9
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![]() Quote:
I don't really consider Monks overpowered here in terms of pure fighting capabilities. My Warrior has substantially worse gear than my monk and yet blows him away in tanking ability, and Rogues always beat me effortlessly on the parse. The problem with P99 monks is not pure offense/defense, but broken mechanics that are way too favorable to monks: all of the previously mentioned FD issues that let monks go anywhere with little risk, NPCs attacking probes, push to interrupt, and (before) the lack of a cap on the blinding orb. If these are fixed then I feel like the various melee would be pretty well balanced. Then we just need the specific immunities patch to let player nukes and taps and dots land on raid bosses and I feel like things would be pretty reasonable, except for Wizards, and even they do OK with VP/Velk robes. It would be really fantastic to see Project 1999 finally get some classic mechanics. On the other hand, I couldn't care less about multiple bags being open. Even TAKP's client lets you open more than one bag. Whatever. | |||
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#10
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![]() Quote:
__________________
Green Server
Hendrik - 21 Human Druid Blue Server Aegnor Eldruin - 60 High Elf Wizard <Dial a Port> Vizeryn_D'Raethe - 60 Erudite Paladin Formerly of <Azure Guard> | |||
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