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#1
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#2
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if you need the nitty gritty details of which are rooted etc. we have daldaen here for us all | |||
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#3
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Lord Vyemm and Lady Nevederia change drastically once you have to fight them in their rooms at their spawns. And you need AAs. They encourage playing your Main rather than rolling 10 Alts.
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#4
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I too have a lot of demands for volunteer software developers, working on their hobby for no pay.
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#5
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In regards to AA's and Luclin, please... this is an end at Velious project, the only way that ever happens is if Nilbog hands the project over to someone else with a vision of Luclin / PoP or further when he dies in 50 years, at which point this really shouldn't be called Project 1999 anymore. If I understand it correctly they nuked out a lot of the AA coding and putting it back in is a massive overhaul. I think permarooting them dragons is good to get that classic experience, but I think some pulls to better fight areas nearby is fine. Also would negate any pushing which may make some fights lame. Would like something such as call of the zero on the mobs to prevent train pulling, even random chance of call of the zero on trash. Would say something like delay summon on initial agro by something like 10-20 seconds to allow for some minor pulling / splitting, then let the summoning begin. I completely agree that train mechanics are allowing the lockdown of these mobs. Make a decree Sirken, it will self-regulate if you do not allow zone-line pulls. It still forces people to compete and put in work, but in the end poopsockers will make player made agreements because they don't want to crawl for 3 hours at 2am when a mob pops, and don't want a chance of dragons popping during vulak window.
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Wedar - Level 60 Grandmaster (Retired)
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#6
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#7
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Root99, introduce Vulak ring, launch Luclin.
You've got yourself a thriving server. People grinding AAs, doing tradeskills, making Solstice earrings, camping Emperor and VT keys, raiding the Deep, Akhevan Ruins, Ssra Temple, Sanctus Seru, Vex Thal. This is what P99 needs. Not another year of Velious with dragons pull the entrance Week after week. Instead Shei Vinitras permarooted, spawning death adds, punishing zergs.
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#9
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Eh, I don't think perma-rooting is such a simple solution. The problem is that EQ's mechanics simply don't support good guild v guild competition. What would happen is guilds starting a huge train of all of North Temple and then running in. Which would be good theater but it would also result in a massive stream of petitions. To me the only way to really solve this problem is to eliminate the direct competition.
One random idea that I just had: how about a race rotation with soccer league style promotion/relegation? Example: CSG enters the 'NTOV' league. They decide to start their raid at 4PM and they finish Vulak at 2AM, 10 hours later, as league rules require fighting all dragons directly on their spawn points. Meanwhile Aftermath finishes their clear in 5 hours and Awakened in 6. So CSG would be relegated to the previous league (city leaders?) and Aftermath would be promoted to the next league (Dozekar/PoG/Statue probably). This would create some really fun mechanics, like say Awakened beats Aftermath in clear time for the loot pinata group, thus demoting them to NTOV, and then focuses on beating their times in the NTOV group so they can never promote back, except eventually they wipe while breaking in to NTOV too quickly vs 3 flurry drakes leading to massive nerdrage. It also has the advantage of keeping rotations small, because if your guild is too small you'll never be able to kill quickly enough. A lot would depend on the details of the rules I guess. | ||
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#10
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