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#1
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I don't have disdain for P99 players. The server/content leads to long time P99ers having certain strengths and certain weaknesses. I'm just speaking to what those are.
P99 players are very good was using P99 game mechanics to single pull mobs without traditional FD splitting and offtanking. This was illuminated by the standard VP pull methods for 3+ years, the ToV CotH and footrace pulls, and their current chain-link pulls. They're also pretty good at utilizing every clicky available to extend the ability beyond class lines. Though this is largely made possible due to a bloated economy of 7 years in 2 expansions and no real platinum sinks except Tink bags and very few quests like Jboots/Lodi Shield/Epics. I don't think guilds on a Re-99 server will as easily burn through Prayers of Life and Puppet String charges though. P99 players however are not great at crawling through content and dealing with split priorities like multiple trash mobs in camp. Often times due to the server they don't have time due to neckbeard competition and just have to faceroll train through stuff rather than split/break/clear areas. Especially in more difficult zones like ST, NToV, etc. They also don't have any encounters that punish zerging in the way Shei Vinitras, Ring of Vulak and later mobs like Carprin Cycle, Vishimtar, etc. punish deaths. Some of these in era require you be flawless and don't eat unnecessary deaths. For example Naethyn's 150 man Zerg would get punished hard during the carrion waves. Also I played on Al'Kabor. Raided everything from Kael - PoTime and even got to experience the OP Quarm that only Afterlife, Township Rebellion and Temerity had the joy of looking at and realizing "18 second unresistable Stun, who the fuck thought this was a good idea". I've done Vulak Ring successfully about 10 times. Wiped to many different points in the ring and had much fun with it. That being said, once Luclin raids are available I don't blame guilds for rarely going back to NToV again. Fairly shitty zone outside of Vulak ring.
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#2
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#3
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Long term MMO players aren't as good at no scoping people on FPS games. Longterm WOW players aren't as good at EQ. Longterm League of Legends players aren't as good at DOTA. Longterm candycrush players aren't as good at angrybirds. The top tier P99 players have completed all challenges they've been faced with in a competitive environment, I'm sure they can do so in other games (or other iterations of Everquest) too if they put in the same commitment/energy.
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Evostab - Assassin | Ninjai - Grandmaster | Evocar - Sorcerer | Mefdinkins - Hierophant | Looch - Virtuoso | Snooch - Grandmaster
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#4
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Team players gonna team play and win, simple as that. While I went to time with my one expansion behind guild on live, the same server had open raids on sundays where everyone got elemental flagged. | |||
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#5
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#6
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Your run of the mill TLP player is AFK 50% of the time. So if I were picking average joes, yea TLPs are dumpsters to pull attentive raiders from.
But I'd favor the high end TLP guild players over high end P99 players for raiding purposes. TLP players aren't encumbered by having to follow Sirken rules or having to stay up 10 hours wall staring in order to raid. Plus these TLP players are used to splitting content and doing raids with bare minimum numbers to maximize loot.
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#7
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#8
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#9
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#10
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A successful raid guild on Project 1999 requires people who are both able to answer batphones a high percentage of the time and stare at a wall for 0-16 hours until a dragon appears. There are people who are willing and able to do this who are also very good players. Snacks and Hokushin, for example. But in general there have been a lot of warm bodies who fill in the gaps.
Of course, even a warm body gets decent at this fairly simple game after 10 years. I seem to remember Chest talking about how they crushed a Phinigel guild on a race for CT or something. But then as soon as Luclin and PoP hit they fell behind without their experience edge. | ||
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