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#1
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#2
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#3
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another self-appointed tinpot dictator like "Mayor" Nemce (believe me, that vote was rigged BIG TIME) | |||
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#4
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Brad McQuaid should have done a 101 course in Human Behaviour before making a game based around having lots of Humans playing it at once. Its like we dont have 10,000 years of recorded civilisation to study. | |||
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#5
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Classic EQ felt like cooperation, not competition, to me. Our server rotated mobs with virtually no incidents, some servers were more cutthroat. Expansions came and went so fast that the top guild generally had the hardest zone(s) to themselves.
__________________
Dannyl/Figher (retired)
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#6
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Theres competition everywhere in everything but sure, its relative.
I was on The Nameless and the competition there in the first few expansions was to have server firsts. | ||
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#7
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It's easier than ever to be a raiding guild. In kunark it truly was about the top 5% that saw targets. Now guilds in rags are getting shots at top end mobs due to current rule set.
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#8
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#9
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Launch Luclin. Make it a one-way trip for the first 6-12 months. So that once you're in Luclin you may not return to Velious or Kunark.
This way the neckbeards would rush to Luclin for AAs and new raid content and the casuals would have their opportunity to experience Velious raids unmolested.
__________________
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#10
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ITT: nerds argue over not sharing a game made in 1999.
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