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  #151  
Old 02-15-2010, 07:06 AM
KrimzinIV KrimzinIV is offline
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Default The Way this server should be progressed from here

Im gonna throw in a few points that ppl dont seem to realize but are pretty important and nobody brought up that I saw.

Immediate Issues:
1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done.
2) Rubicite sucks dick all around its twink gear, even those of us who used it and owned it in classic live knew this, wake up. Sucks dick even more once Fungi becomes available to twink with. Keep in game
3) Open Sky if you implement this zone correctly guilds wont be clearing this on the first try like PoF/PoH and it will open those zones to up and coming guilds due to your current high end guilds competing for bragging rights in Sky.
4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this.

Down the Road Thoughts:
A) If your having problems with Sol Ro just scrap it, its really one of the biggest wastes they ever came out with. Save yourself the time and focus on Sky / Kunark. Pretty much every item save for staff of temp flux and maybe 1-2 others are either easily replaced by current lvl 50 gear or early kunark/sky gear. Be careful getting too caught up on being classic and keep in mind even casuals wont use this zone 95% of the time even if kunark wasnt available. Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later!

B) Open Kunark As much as you think this will "Speed Up" the server it will actually gain your server players and keep things slowed. The reason for this is because Kunark Era wasn't fast. Players will race up into Trak rape his face off and start going into VP. Once they camp VP keys for an entire guild that is, with no boxing on this server this wont be fast. Once in VP they will be slapped in the face, again if you code it correctly. AE's are extremely important in this zone so dont open it with half assed pussy AE's or it will ruin your Casual vs Raider time line. If you can make it hard enough for guilds to progress past Hosh (First real skill check in game excluding sky @ 50) you wont have any trouble with the rest of your server population catching up. If you need help with how this zone works send me an email not alot of players have experience with this zone in the Kunark era. I would be happy to help tell or show you what you need to balance the zone. The great thing about Kunark was it didn't completely ruin Classic hitting Nag / Vox / PoF / PoH was still in your raiding guilds schedule. Add in Sev / Gore / Tal / VS / Trak / VP / AND Epic 1.0 Raids (LOTS of these and a lot are instanced) You will be giving players more room to grow form bigger guilds foster stronger communities level together and make your server better. If you want to stagnant a server for any long period of time this is the expansion you do it in.


In closing for what its worth I'm not in any "Raid Guild" on the server and I'm level 13.

P.S for TLDR readers I gave you bold highlights! Sorry its long but it needed to be said!

P.P.S If you really wanted shit to be hot open Kunark but keep VP Locked. Use the extra time you need to balance VP and cockblock progression.
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  #152  
Old 02-15-2010, 09:09 AM
Jify Jify is offline
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Quote:
Originally Posted by KrimzinIV [You must be logged in to view images. Log in or Register.]
1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done.
Excuse me? I'm a raider, and I hate manastones. Have never used one yet. Don't just assume. I agree with you, but you've already set the "I'm a bitchy casual player" tone.

Quote:
2) Rubicite sucks dick all around its twink gear, even those of us who used it and owned it in classic live knew this, wake up. Sucks dick even more once Fungi becomes available to twink with. Keep in game
Bitchy casual player x2....

Quote:
3) Open Sky if you implement this zone correctly guilds wont be clearing this on the first try like PoF/PoH and it will open those zones to up and coming guilds due to your current high end guilds competing for bragging rights in Sky.
I can't quite say you're thinking like the average player here. But I personally think it's too soon to open PoSky. Of course it won't be cleared first shot, it's MUCH harder. But I'm also 99% sure that the current high end guilds will keep gods/dragons dead while they are clearing PoSky. [You must be logged in to view images. Log in or Register.]

Quote:
4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this.
I didn't say this earlier.. but they do have a timeline they are following... I don't think this will change their mind.

Quote:
Down the Road Thoughts:
A) If your having problems with Sol Ro just scrap it, its really one of the biggest wastes they ever came out with. Save yourself the time and focus on Sky / Kunark. Pretty much every item save for staff of temp flux and maybe 1-2 others are either easily replaced by current lvl 50 gear or early kunark/sky gear. Be careful getting too caught up on being classic and keep in mind even casuals wont use this zone 95% of the time even if kunark wasnt available. Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later!
LOL

Quote:
B) Open Kunark As much as you think this will "Speed Up" the server it will actually gain your server players and keep things slowed. The reason for this is because Kunark Era wasn't fast. Players will race up into Trak rape his face off and start going into VP. Once they camp VP keys for an entire guild that is, with no boxing on this server this wont be fast. Once in VP they will be slapped in the face, again if you code it correctly. AE's are extremely important in this zone so dont open it with half assed pussy AE's or it will ruin your Casual vs Raider time line. If you can make it hard enough for guilds to progress past Hosh (First real skill check in game excluding sky @ 50) you wont have any trouble with the rest of your server population catching up. If you need help with how this zone works send me an email not alot of players have experience with this zone in the Kunark era. I would be happy to help tell or show you what you need to balance the zone. The great thing about Kunark was it didn't completely ruin Classic hitting Nag / Vox / PoF / PoH was still in your raiding guilds schedule. Add in Sev / Gore / Tal / VS / Trak / VP / AND Epic 1.0 Raids (LOTS of these and a lot are instanced) You will be giving players more room to grow form bigger guilds foster stronger communities level together and make your server better. If you want to stagnant a server for any long period of time this is the expansion you do it in.
No instancing in EQ1. There is triggered mobs, but they still have trigger mobs that spawn. I agree this is the type of expansion that you keep around for a long time, but seriously? Release it soon? Come on... lol.

Quote:
In closing for what its worth I'm not in any "Raid Guild" on the server and I'm level 13.
No shit? lol

Quote:
P.P.S If you really wanted shit to be hot open Kunark but keep VP Locked. Use the extra time you need to balance VP and cockblock progression.
LOL. You're like a little evil crazy mad man. 99% of these ideas are way out to lunch. I can't honestly tell if you're trolling, or just don't know any better. [You must be logged in to view images. Log in or Register.]
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  #153  
Old 02-15-2010, 09:21 AM
guineapig guineapig is offline
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Technically, manastones are not meant to work in the planes...
Is there any plan to fix this or are they keeping that feature in the game?
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  #154  
Old 02-15-2010, 09:48 AM
Ghesta Ghesta is offline
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Quote:
Originally Posted by KrimzinIV [You must be logged in to view images. Log in or Register.]
I=
4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this.
Plenty of time for the elite who've been playing since october? Or plenty of time for the people who just joined in the last month?

It's a matter of perspective sir.

In addition this server isn't like original EQ where someone who would be a fan might see the box sitting in their store and decide to pick it up. The knowledge of p1999 spreads very slowly, via word of mouth. I only came across it recently and play as much as I can (which is not as much as I'd like).
  #155  
Old 02-15-2010, 09:52 AM
Dabamf Dabamf is offline
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Manastones worked in the planes either until sol-ro opened or until Kunark was released. Not sure which one brought on their nerf in the planes, but they worked everywhere until one of those 2 events.

I gotta agree on keeping manastones in the game. Their usefulness pluments in Kunark but they're still situationally very useful, and one group of players shouldn't have a permanent advantage over another. But DE mask? The server's been out for almost 5 solid months. They don't need an artificial extension on that item.
  #156  
Old 02-15-2010, 10:03 AM
Ghesta Ghesta is offline
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I think my thinking goes something like this... I'd have no problem with the DE mask or manastones being removed (2 items I'd like to get) if they were following a classic timeline. My reasoning? I know I could get those items by then.

However they are following their own timeline, so I don't know if I can get those items by then. In addition in original EQ people didn't know they were going to be removed so they weren't as heavily camped as they are on this server, as people WANT to get their items before they are gone.

Am I being selfish about this? Yes. So what?
  #157  
Old 02-15-2010, 12:46 PM
KrimzinIV KrimzinIV is offline
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Quote:
Originally Posted by KrimzinIV
1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done.

Originally Posted by Jify
Excuse me? I'm a raider, and I hate manastones. Have never used one yet. Don't just assume. I agree with you, but you've already set the "I'm a bitchy casual player" tone.
Im very casual bitchy..heh /sarcasm - I didn't post it in my prior post but I would definitly fall into a Min/Maxer category so this probably wont apply to you if your not Jify. We only value something thats worth something to our character kinda like apple stock stock irl. If apple blew up 2morrow and shares went to 0.1 without hopes of a comeback it would be worth the same as a manastone to me prior and post kunark.

Quote:
Originally Posted by Jify I can't quite say you're thinking like the average player here. But I personally think it's too soon to open PoSky. Of course it won't be cleared first shot, it's MUCH harder. But I'm also 99% sure that the current high end guilds will keep gods/dragons dead while they are clearing PoSky.
Not if they care about having bragging rights as being the #1 guild on server. I suppose I could be wrong I dont know the mentality of the high end guilds here. If I was running IV here though the minute SKY came out we would be there until we had established us as the #1 guild on server. In turn giving us the rights to anyone who wants to be recruited into the clear #1 raid guild of the server. Also in turn fucking up guild morale of any other guild on server that has seen its first taste of "Oh shit we cant kill something they can" feeling. If you are not familiar with sky shit, you cant just clear it and come back the next day to pick up where you left off. (Read make sure levitate and Spell:Summon Corpse dosent work when Sky is released if you want to slow progression way the fuck down)

Quote:
Originally Posted by KrimzinIV Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later!
This was half joking, yes. I am serious about this being a waste very few players used this zone even when it was brand spanking new and shiny in live. The reason this zone was even introduced was because at the time a very small amount of live population was doing the planes. I know this is classic but if classic Joe knows how to do plane of hate/fear hes going to do it. Its not hard anymore like it used to be. The only players who will use the zone for non key items (Temp Staff) will be solo'ish non guilded non raiders which lets be serious your on a server with 200ish players on most nights and you have what 3 guilds doing planes already? The fire giant toes were a joke however.

Quote:
Originally posted by Jify No instancing in EQ1. There is triggered mobs, but they still have trigger mobs that spawn. I agree this is the type of expansion that you keep around for a long time, but seriously? Release it soon? Come on... lol.
We meant the same thing just worded it differently you can do 4 Druid epics in a row if they have the trigger items ready. As far as Kunark, how many ways can you rotate the gods from 2 planes and 2 dragons in classic between 4 guilds? Its a shitty cycle of players quitting because they have every peice of plane armor and are only logging in to hope that the off chance an item from a god drops they need. Versus guilds trying to get their foot in the door. You cant split planes between 4 guilds and expect ANYONE to enjoy it casual or raider and this scenario is approaching soon. 4 Guilds cant be in all the raid zones at once when Kunark is open which leads to alot more fun and smarter decision making from guild leadership on targets.
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  #158  
Old 02-15-2010, 12:55 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by KrimzinIV [You must be logged in to view images. Log in or Register.]
Im gonna throw in a few points that ppl dont seem to realize but are pretty important and nobody brought up that I saw.

Immediate Issues:
1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done.
2) Rubicite sucks dick all around its twink gear, even those of us who used it and owned it in classic live knew this, wake up. Sucks dick even more once Fungi becomes available to twink with. Keep in game
3) Open Sky if you implement this zone correctly guilds wont be clearing this on the first try like PoF/PoH and it will open those zones to up and coming guilds due to your current high end guilds competing for bragging rights in Sky.
4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this.

Down the Road Thoughts:
A) If your having problems with Sol Ro just scrap it, its really one of the biggest wastes they ever came out with. Save yourself the time and focus on Sky / Kunark. Pretty much every item save for staff of temp flux and maybe 1-2 others are either easily replaced by current lvl 50 gear or early kunark/sky gear. Be careful getting too caught up on being classic and keep in mind even casuals wont use this zone 95% of the time even if kunark wasnt available. Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later!

B) Open Kunark As much as you think this will "Speed Up" the server it will actually gain your server players and keep things slowed. The reason for this is because Kunark Era wasn't fast. Players will race up into Trak rape his face off and start going into VP. Once they camp VP keys for an entire guild that is, with no boxing on this server this wont be fast. Once in VP they will be slapped in the face, again if you code it correctly. AE's are extremely important in this zone so dont open it with half assed pussy AE's or it will ruin your Casual vs Raider time line. If you can make it hard enough for guilds to progress past Hosh (First real skill check in game excluding sky @ 50) you wont have any trouble with the rest of your server population catching up. If you need help with how this zone works send me an email not alot of players have experience with this zone in the Kunark era. I would be happy to help tell or show you what you need to balance the zone. The great thing about Kunark was it didn't completely ruin Classic hitting Nag / Vox / PoF / PoH was still in your raiding guilds schedule. Add in Sev / Gore / Tal / VS / Trak / VP / AND Epic 1.0 Raids (LOTS of these and a lot are instanced) You will be giving players more room to grow form bigger guilds foster stronger communities level together and make your server better. If you want to stagnant a server for any long period of time this is the expansion you do it in.


In closing for what its worth I'm not in any "Raid Guild" on the server and I'm level 13.

P.S for TLDR readers I gave you bold highlights! Sorry its long but it needed to be said!

P.P.S If you really wanted shit to be hot open Kunark but keep VP Locked. Use the extra time you need to balance VP and cockblock progression.
Unfortunately, I disagree with you on most of the down the road stuff. Some of the other you are correct, but not for the reasons you cited nor are your times correct.
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  #159  
Old 02-15-2010, 01:05 PM
KrimzinIV KrimzinIV is offline
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Some of my down the road part of the post was in a joking manner I guess so maybe I should state it in one sentence

Solro -Waste, no value to casual or raider.

Kunark - Just an opinion of mine and we all know how that saying goes. I dont expect everyone to agree.

Not sure what your referring to as my times being incorrect though?
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  #160  
Old 02-15-2010, 01:16 PM
nilbog nilbog is offline
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Be careful getting too caught up on being classic
But.. that's what I'm trying to do here. O.o

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If your having problems with Sol Ro just scrap it,
We aren't having trouble with it, and it is necessary for progressive quests. Two of the clicky items for my magician I still used into Velious. The right click "eye of zomm" bracelet and the clicky "invis animals" boots. Not to mention the focus items.. etc, which are required later for the epic.

I know its all opinions, but those are valuable items for casual or raid players.
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