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#151
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Im gonna throw in a few points that ppl dont seem to realize but are pretty important and nobody brought up that I saw.
Immediate Issues: 1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done. 2) Rubicite sucks dick all around its twink gear, even those of us who used it and owned it in classic live knew this, wake up. Sucks dick even more once Fungi becomes available to twink with. Keep in game 3) Open Sky if you implement this zone correctly guilds wont be clearing this on the first try like PoF/PoH and it will open those zones to up and coming guilds due to your current high end guilds competing for bragging rights in Sky. 4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this. Down the Road Thoughts: A) If your having problems with Sol Ro just scrap it, its really one of the biggest wastes they ever came out with. Save yourself the time and focus on Sky / Kunark. Pretty much every item save for staff of temp flux and maybe 1-2 others are either easily replaced by current lvl 50 gear or early kunark/sky gear. Be careful getting too caught up on being classic and keep in mind even casuals wont use this zone 95% of the time even if kunark wasnt available. Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later! B) Open Kunark As much as you think this will "Speed Up" the server it will actually gain your server players and keep things slowed. The reason for this is because Kunark Era wasn't fast. Players will race up into Trak rape his face off and start going into VP. Once they camp VP keys for an entire guild that is, with no boxing on this server this wont be fast. Once in VP they will be slapped in the face, again if you code it correctly. AE's are extremely important in this zone so dont open it with half assed pussy AE's or it will ruin your Casual vs Raider time line. If you can make it hard enough for guilds to progress past Hosh (First real skill check in game excluding sky @ 50) you wont have any trouble with the rest of your server population catching up. If you need help with how this zone works send me an email not alot of players have experience with this zone in the Kunark era. I would be happy to help tell or show you what you need to balance the zone. The great thing about Kunark was it didn't completely ruin Classic hitting Nag / Vox / PoF / PoH was still in your raiding guilds schedule. Add in Sev / Gore / Tal / VS / Trak / VP / AND Epic 1.0 Raids (LOTS of these and a lot are instanced) You will be giving players more room to grow form bigger guilds foster stronger communities level together and make your server better. If you want to stagnant a server for any long period of time this is the expansion you do it in. In closing for what its worth I'm not in any "Raid Guild" on the server and I'm level 13. P.S for TLDR readers I gave you bold highlights! Sorry its long but it needed to be said! P.P.S If you really wanted shit to be hot open Kunark but keep VP Locked. Use the extra time you need to balance VP and cockblock progression.
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Krimzin The Tactician
In-Virtue.com | ||
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#152
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Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#153
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Technically, manastones are not meant to work in the planes...
Is there any plan to fix this or are they keeping that feature in the game? | ||
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#154
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It's a matter of perspective sir. In addition this server isn't like original EQ where someone who would be a fan might see the box sitting in their store and decide to pick it up. The knowledge of p1999 spreads very slowly, via word of mouth. I only came across it recently and play as much as I can (which is not as much as I'd like). | |||
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#155
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Manastones worked in the planes either until sol-ro opened or until Kunark was released. Not sure which one brought on their nerf in the planes, but they worked everywhere until one of those 2 events.
I gotta agree on keeping manastones in the game. Their usefulness pluments in Kunark but they're still situationally very useful, and one group of players shouldn't have a permanent advantage over another. But DE mask? The server's been out for almost 5 solid months. They don't need an artificial extension on that item. | ||
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#156
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I think my thinking goes something like this... I'd have no problem with the DE mask or manastones being removed (2 items I'd like to get) if they were following a classic timeline. My reasoning? I know I could get those items by then.
However they are following their own timeline, so I don't know if I can get those items by then. In addition in original EQ people didn't know they were going to be removed so they weren't as heavily camped as they are on this server, as people WANT to get their items before they are gone. Am I being selfish about this? Yes. So what? | ||
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#157
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Krimzin The Tactician
In-Virtue.com | ||||||
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#158
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#159
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Some of my down the road part of the post was in a joking manner I guess so maybe I should state it in one sentence
Solro -Waste, no value to casual or raider. Kunark - Just an opinion of mine and we all know how that saying goes. I dont expect everyone to agree. Not sure what your referring to as my times being incorrect though?
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Krimzin The Tactician
In-Virtue.com | ||
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#160
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I know its all opinions, but those are valuable items for casual or raid players. | ||||
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