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| View Poll Results: Did you like the ToV racing? | |||
| Yea it was fun |
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51 | 34.23% |
| Nope, hated it. |
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38 | 25.50% |
| Meh, don't care, coth or race |
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60 | 40.27% |
| Voters: 149. You may not vote on this poll | |||
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#1
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Quote:
Any guild that has not killed a mob yet (ie, a Trakanon or a Phara Dar, a statue, etc, etc.) can camp a spawn and get X minute long window to do an attempt at spawn. As long as they are in force they can claim first try. Window for that try can be adjusted to taste. This at least means, any guild on p99 can make an effort and camp a spawn, and at least get one shot. After a guild has killed a mob, this of course is no longer a relevant rule. It's not a cure-all, as I said.
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go go go
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#2
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i hope the trackers can kill the dragons by themselves
What's the point of me loging in if i don't have a fucking chance of having vulak loot after a year of constant raiding, amirite ? [You must be logged in to view images. Log in or Register.]
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BLUE: Jarnauga Winterfell - Barbarian Shaman of The Tribunal
GREEN: Ineluki - Human Shadow Knight of Inoruuk ![]() lulz | ||
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#3
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The true solution is a lot easier than everyone here is making it out to be.
Two servers. This server, with full on competition. CotH ducking, trains everywhere, you name it. A new server, with lockouts. Which server would have all the people within six months, and which would be bordering on Red territory of irrelevance? I think we all know the answer. | ||
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#4
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Yeah fuck Awakened for competing too hard and fuck the casuals for not competing hard enough
Those sons of bitches
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hello i'm cucumbers
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#5
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Always wanted to join A-team, besides the whole Nordenwatch thing... Seemed like you guys played EQ right. That guild would definitely be having fun in Velious.
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#6
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None of the casual guilds participated in trying to get mobs, and everyone just sort of had fun doing their own thing. However, once every casual guild was given a taste of mobs with the class system, the culture seemed to begin to change in all of them. The A-Team recruited all of these individuals who were a terrible fit for what the original guild was created for. Many of these new people were the reason the guild merged with Inglourious Basterds because they thought we "had" to do this to survive in Velious. Yet, I don't ever recall raiding mobs or going for the most contested mobs as part of the original A-Team's goals, so I'm still not sure how we would not have "survived" in Velious...unless surviving meant getting high end gear directly from raid mobs. The original A-Team was more concerned about the solo artist challenge or killing mobs in Sky with one group and occasionally buying VP rots and epics. I mean I would duo fire giants with Raev's warrior and my bard because it was fun and challenging; there was no reward there. Because of the skill versus content, platinum per player was probably higher in the A-Team than any other guild because everyone in the guild was a fucking platinum farming machine and could kill mobs not usually soloed. I mean fuck, Nordenwatch had 12 million platinum on his character, and most of the other people had characters with net worths of 1.5-3 million, if not higher. However, our own greed destroyed our guild when we realized we could potentially earn high end items through entering the R raid scene, and the guild stopped being about cool challenges and instead became about pixels.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#7
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Quote:
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#8
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It's still better than red atm. Let that sink in.
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#9
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pixILLS
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Vetus ~ Tyrs ~ Draoi ~ Audios
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#10
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Let's be real. A-team getting epics is what destroyed the guild.
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