![]() |
|
#1
|
|||
|
![]() no no no no no
| ||
|
#2
|
|||
|
![]() Ain't nobody resisting aoes on this server.
__________________
Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
|
#4
|
|||
|
![]() WoW wasn't bad as a community until they added realm instancing where you basically meet 4 other people you'll never see again and crawl/grind through a dungeon you've all done 50 times while often not talking unless to berate someone not playing their class properly [You must be logged in to view images. Log in or Register.] I don't miss that at all.
| ||
|
#5
|
||||
|
![]() Quote:
| |||
|
#6
|
||||
|
![]() Quote:
Instancing makes the world more fragmented (obviously). In WoW's early days you instanced with the people who played on your server.... you had to worry about reputation because if you kept quitting after the first boss for that item you needed but didn't get then people won't want to play with you anymore. Then comes inter-realm instancing, where people didn't give a shit - it was just a grind for items or tokens or whatever. If the tank or priest didn't want to carry on at any point, people would be forced to quit or restart, but reputation didn't matter. With EverQuest the same shit would apply. While overlooking the huge "not classic.gif" issue for a moment, people would want to solo content as much as possible to get their online economy sim numbers up. Literally there'd be some people perma camping seafuries, or bugs in their own Sebilis instances, or whatever rare item. Guilds could chain farm a Trakanon, VS, or whatever. Go out, come back in and restart nps. It's so anti-EQ I can't believe the OP was suggesting it. The closest anyone else has come to saying it was (no surprises) Chest - who basically thinks everything can be solved by putting up more servers and allowing raid issues to go away that way. Guilds at some level are forced to get along, or at least respect the thick rulebook - I think everyone would hate it if instancing hit. | |||
|
#7
|
||||
|
![]() Quote:
I agree that the random dungeon finder + mixed realm stuff took a big chunk out of WoW's community. But instancing did not injure WoW's community because dungeons in WoW were instanced on day one and WoW still had a vibrant community. Btw. It's worth noting that WoW still has a vibrant community. You can still meet people. You can still join guilds and make friends, its not even harder to do today than it was back in the day. | |||
|
#8
|
||||
|
![]() Quote:
Bamm. Nailed it perfectly. This is exactly what I experienced when I tried to return to WoW a couple months ago. I even paid for a 3 month sub and then deactivated my account one week later and joined p99. | |||
|
#9
|
||||
|
![]() Quote:
Rayeatts 0 | |||
|
#10
|
|||
|
![]() Save the game! Make it a totally different game with care-bear mechanics that we hate in newer games! How about no. Enjoy it for what it is, and stop seeking to change it.
| ||
|
![]() |
|
|