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  #1  
Old 11-27-2014, 05:42 PM
Raev Raev is offline
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Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
[Wed Nov 26 19:18:01 2014] Sirken says, 'nilbog says clasic'
[Wed Nov 26 19:18:06 2014] Henrique says, 'afaik, AE'ing is classic'
[Wed Nov 26 19:18:12 2014] Henrique says, 'i used to AE in sebilis'
I really doubt that AEing 150 mobs is classic. There is just no way that casting spells on that many targets wouldn't lag you out a bit. IMO, any time a player casts a spell on more than 30-40 mobs there should be a 10% chance for the server to just kick them instantly.

Also, Cecily has a great point about how the AE groups fuck up the endgame. I bet Chardok AE is responsible for somewhere between 30-50% of the XP generated on P1999 blue, and that XP goes disproportionately to people on their 5th alt they need to camp for our ridiculous raid scene.

I'm not sociopathic enough to go fuck with the AE groups like some of the people in this thread, but this server would definitely be a better place without them.
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Old 11-27-2014, 08:03 PM
kotton05 kotton05 is offline
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Chardok AoE is a joke. Has rmt attached to it. Ruins part of the monk epic if you wanna group to get it... This isn't classic. Clearly no PC in 99 could handle this type of load. If I had faith in the staff I'd sit down there and xp at bridge and fraps the trains. This guy was close to getting helped before he went full retard on a guide.

I lol at the victim becoming the persacuted by the staff... You was like inches away from being helped dude... Way to go biting the hand that feeds
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Old 11-27-2014, 08:16 PM
Aviann Aviann is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I'm not sociopathic enough to go fuck with the AE groups like some of the people in this thread, but this server would definitely be a better place without them.
We need an hero.
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Old 11-27-2014, 08:19 PM
kotton05 kotton05 is offline
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We need an hero.
Raev is my Captain Planet
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Old 11-27-2014, 08:03 PM
khanable khanable is offline
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You can kill a man, but you can't kill an idea

https://www.youtube.com/watch?v=fzw_...ature=youtu.be
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  #6  
Old 11-27-2014, 11:44 PM
Arteker Arteker is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
You can kill a man, but you can't kill an idea

https://www.youtube.com/watch?v=fzw_...ature=youtu.be
kill all the men women children pets insects and the idea dies untill aliens come and find it
  #7  
Old 11-27-2014, 08:19 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
[Wed Nov 26 19:18:01 2014] Sirken says, 'nilbog says clasic'
aeing is classic, sure. If people want to exp in chardok, they most definitely should be able. When we discussed it in staff chat a while back, this is what I had to say.

Quote:
ae group is killing the zone. someone shows up, asks for a camp check. ae group says, everything. new person should have the right to say, ok im taking camp A. unless the ae group wants to move to camp A, they would need to forfeit it.
That's it, and it's simple. One group can't monopolize the zone by training over existing groups.

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I really doubt that AEing 150 mobs is classic. There is just no way that casting spells on that many targets wouldn't lag you out a bit. IMO, any time a player casts a spell on more than 30-40 mobs there should be a 10% chance for the server to just kick them instantly.
Was there a limit on the number of npcs that could be simultaneously aggroed, or was it purely client connection to server that suffered?
  #8  
Old 11-27-2014, 08:23 PM
khanable khanable is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Was there a limit on the number of npcs that could be simultaneously aggroed, or was it purely client connection to server that suffered?
I'd imagine more than just client->server suffered

And wasn't there something having to do with a maximum on the aggro list? Only X many mobs and the rest just ignored you?

I thought I had read something about that here actually. To the internet archive!
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Old 11-27-2014, 08:37 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Was there a limit on the number of npcs that could be simultaneously aggroed, or was it purely client connection to server that suffered?
There was some discussion in classic threads about how there is a limited number of players allowed to be in melee range attacking a player. I heard anywhere between 3-8~. This number is multiplied by the number of players on their hatelist. Example:

If your group of 3 trains from Unrest to entrance, and you have 12 mobs. Because its 3 people on the hatelist, 3*3=9 and thats the maximum that would be meleeing one person. The rest will target to the others on hatelist. If there are more mobs than there are "slots" of aggro they will wait just out of melee range and jump into the fray once a mob is dead or when more join the hatelist.

I can dig up the few posts that mention this mechanic if you like, but I believe it was very early on (maybe even pre-Kunark). And I was always skeptical of this being a true mechanic because I remember gnoll trains in Blackburrow crushing. Maybe its due to so many on hatelist that there were enough slots allowed ona single person but yea.
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Old 11-27-2014, 09:22 PM
khanable khanable is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
There was some discussion in classic threads about how there is a limited number of players allowed to be in melee range attacking a player. I heard anywhere between 3-8~. This number is multiplied by the number of players on their hatelist. Example:

If your group of 3 trains from Unrest to entrance, and you have 12 mobs. Because its 3 people on the hatelist, 3*3=9 and thats the maximum that would be meleeing one person. The rest will target to the others on hatelist. If there are more mobs than there are "slots" of aggro they will wait just out of melee range and jump into the fray once a mob is dead or when more join the hatelist.

I can dig up the few posts that mention this mechanic if you like, but I believe it was very early on (maybe even pre-Kunark). And I was always skeptical of this being a true mechanic because I remember gnoll trains in Blackburrow crushing. Maybe its due to so many on hatelist that there were enough slots allowed ona single person but yea.
Interesting -->


On Wed, 17 Jul 2002 18:03:18 GMT, Lance Berg <emp...@dejazzd.com>
wrote:
>OK, so, whats needed here?
>
>I -think- its
>2 enchanters
>1 cleric
>2 PB AOE nukers
>1 puller.
>
Yep, pretty much right on, though I've certainly done it with a single
enchanter with very good results.
>The puller brings wave after wave of mobs to the group
>The chanters stand together and spam out AOE Mez
>The cleric keeps the chanters alive
>Once sufficient groups are present, the nukers
>start blowing mana on PB AOE while the chanters keep
>spamming Mez and the cleric spams groupheals or does
>his own PB AOEing.

I've rarely done it this way, just because I hate having to run and
aggro a bunch of mobs, bring them back, aggro more, etc. I prefer to
have my entire group put me on auto-follow and I rush around aggroing
mobs willy-nilly until I have a HUGE group behind us. The 4-mob limit
can be a real pain in the ass when you're looking for a good pull,
especially in the zones that I find best for AE. Having the entire
group running around ensures that you get at least 24 mobs on you,
which is a pretty good run since several of the mobs in the zones we
use are 55+.

https://groups.google.com/forum/#!searchin/alt.games.everquest/aoe$20group$20mob$20limit/alt.games.everquest/_t9mBSaMaBg/TQqwqwJvjzEJ

seems legit dawg
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