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#1
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Also, Cecily has a great point about how the AE groups fuck up the endgame. I bet Chardok AE is responsible for somewhere between 30-50% of the XP generated on P1999 blue, and that XP goes disproportionately to people on their 5th alt they need to camp for our ridiculous raid scene. I'm not sociopathic enough to go fuck with the AE groups like some of the people in this thread, but this server would definitely be a better place without them. | |||
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#2
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Chardok AoE is a joke. Has rmt attached to it. Ruins part of the monk epic if you wanna group to get it... This isn't classic. Clearly no PC in 99 could handle this type of load. If I had faith in the staff I'd sit down there and xp at bridge and fraps the trains. This guy was close to getting helped before he went full retard on a guide.
I lol at the victim becoming the persacuted by the staff... You was like inches away from being helped dude... Way to go biting the hand that feeds | ||
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#3
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#5
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You can kill a man, but you can't kill an idea
https://www.youtube.com/watch?v=fzw_...ature=youtu.be
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hello i'm cucumbers
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#6
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#7
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#8
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And wasn't there something having to do with a maximum on the aggro list? Only X many mobs and the rest just ignored you? I thought I had read something about that here actually. To the internet archive!
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hello i'm cucumbers
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#9
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If your group of 3 trains from Unrest to entrance, and you have 12 mobs. Because its 3 people on the hatelist, 3*3=9 and thats the maximum that would be meleeing one person. The rest will target to the others on hatelist. If there are more mobs than there are "slots" of aggro they will wait just out of melee range and jump into the fray once a mob is dead or when more join the hatelist. I can dig up the few posts that mention this mechanic if you like, but I believe it was very early on (maybe even pre-Kunark). And I was always skeptical of this being a true mechanic because I remember gnoll trains in Blackburrow crushing. Maybe its due to so many on hatelist that there were enough slots allowed ona single person but yea.
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#10
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On Wed, 17 Jul 2002 18:03:18 GMT, Lance Berg <emp...@dejazzd.com> wrote: >OK, so, whats needed here? > >I -think- its >2 enchanters >1 cleric >2 PB AOE nukers >1 puller. > Yep, pretty much right on, though I've certainly done it with a single enchanter with very good results. >The puller brings wave after wave of mobs to the group >The chanters stand together and spam out AOE Mez >The cleric keeps the chanters alive >Once sufficient groups are present, the nukers >start blowing mana on PB AOE while the chanters keep >spamming Mez and the cleric spams groupheals or does >his own PB AOEing. I've rarely done it this way, just because I hate having to run and aggro a bunch of mobs, bring them back, aggro more, etc. I prefer to have my entire group put me on auto-follow and I rush around aggroing mobs willy-nilly until I have a HUGE group behind us. The 4-mob limit can be a real pain in the ass when you're looking for a good pull, especially in the zones that I find best for AE. Having the entire group running around ensures that you get at least 24 mobs on you, which is a pretty good run since several of the mobs in the zones we use are 55+. https://groups.google.com/forum/#!searchin/alt.games.everquest/aoe$20group$20mob$20limit/alt.games.everquest/_t9mBSaMaBg/TQqwqwJvjzEJ seems legit dawg
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hello i'm cucumbers
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