Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: How close should players have to be to the spore king?
On his spawn point or just behind the castle 79 42.93%
Zone out/brain rooms 23 12.50%
Tube/wherever the fuck you can pull him to 82 44.57%
Voters: 184. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #151  
Old 10-07-2014, 08:19 PM
Freakish Freakish is offline
Planar Protector


Join Date: Sep 2010
Posts: 1,273
Default

Sounds like we need a C/R/FFA rotation on spore king.
__________________
Butchh | Facetious | Knockers
Jayce | Briefs | Squash
  #152  
Old 10-07-2014, 08:22 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Sounds more about who has the camp. And who thinks they are more entitled to the camp.

H
__________________
Haynar <Millennial Snowflake Utopia>
  #153  
Old 10-07-2014, 08:35 PM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

I'm in the middle on this one.


Any other camp you normally have to be within sight of the mob's spawn you're camping. I don't see why king should be any different, really. I personally don't care either way but I could see how some others would.

I mean a group could still move in down there for exp according to the rules but this could/would force the king group to move closer (if they could, assuming it was a trio or whatever) which would bring about other disputes.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #154  
Old 10-07-2014, 08:36 PM
Rais Rais is offline
Fire Giant

Rais's Avatar

Join Date: Jun 2010
Posts: 743
Default

Quote:
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
Tube room is no where near king. So contest it, and wait while they can't clear the placeholder at or very near the spawn. PH spawns, they wipe or can't pull claim the camp. Pretty easy to do. The wording on the entire camp thing is a hodgepodge of not wanting to deal with defining a camp. Not something you should kick down onto the next ruling and just say things can be ruled differently for each camp.

It was easy in the past of if you aren't there, it isn't your camp. There was that small area where if you were claiming two camps, you had to pick one if someone wanted to move in. This was thrown out the window and this was made. It should be cleared up. Camping a fucking mob half way across the zone by only pulling the ph isn't legit and wrong.
Last edited by Rais; 10-07-2014 at 08:40 PM..
  #155  
Old 10-07-2014, 08:55 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

All camp disputes should be settled by pistols at dawn.
  #156  
Old 10-07-2014, 09:08 PM
Buellen Buellen is offline
Fire Giant

Buellen's Avatar

Join Date: Aug 2011
Posts: 786
Default

make al OS mob see invis enough said.
__________________
----------------------------------------------------------

-------------------------------------------------------------
Nilbog:

" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
  #157  
Old 10-07-2014, 09:10 PM
dustysr06 dustysr06 is offline
Sarnak

dustysr06's Avatar

Join Date: Mar 2011
Posts: 435
Default

Korben, u have said ur piece- at least 32 times in this thread. Move along omg...

I think this camp is sort of like betrayer in chardok- if a group wants to take betrayer from the aoe group they can right? I haven't been active on blue in a while or chardok for much longer than that but last I knew that was the case. This should be considered the same thing- just instead of killing one ph and nothing else the group is pulling the pH along with 100 other mobs.
__________________
Mylez <Riot>
Dustboy#1652 on Discord
  #158  
Old 10-07-2014, 09:13 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Mostly this thread is a reflection of my irritation that the king camp is constantly occupied by trios of people who train out the right side and then sneak pull to the left, then AFK for 30 minutes. Meanwhile, the actual spore king camp (on his spawn point, not in the zone out room) is a ton of fun and requires a real group of L60 players. So personally I think it would be way more fun to watch full groups constantly wipe on the spawn point of the king than a bunch of dudes do their laundry while pushing the GIVEMEPIXELZPLZ button.

edit: this was not clear originally, but I dont care what people do if the camp is uncontested. I just think full groups should be able to move to his spawn point and ignore the 3 man AFK teams.
OP sounds dangerously immersed and this thread belongs in RnF.

I vote no one gets the king unless the pull him to traks spawn point.
  #159  
Old 10-07-2014, 09:52 PM
nicemace nicemace is offline
Sarnak


Join Date: Apr 2010
Posts: 240
Default

easy way to combat this would be have a monk buddy FD in king room while being part of your group. he can go afk for the night. you keep pulling king to tube room. they come to contest camp. your 'group' is clearing all required mobs (the ph) while keeping a 'force' in the room.
  #160  
Old 10-07-2014, 09:55 PM
Korben Korben is offline
Sarnak


Join Date: Dec 2012
Posts: 333
Default

Quote:
Originally Posted by nicemace [You must be logged in to view images. Log in or Register.]
easy way to combat this would be have a monk buddy FD in king room while being part of your group. he can go afk for the night. you keep pulling king to tube room. they come to contest camp. your 'group' is clearing all required mobs (the ph) while keeping a 'force' in the room.
They'd just lawyer back that the monk cannot solo king so he cannot hold the spawn. Lawyers are stupid.
__________________
Quote:
Originally Posted by Haynar View Post
How about this. Wait til its not camped, and quit trying to figure out rule lawyering ways you can try to steal someone elses camp?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:06 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.