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  #151  
Old 08-27-2014, 05:35 PM
Daldaen Daldaen is offline
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Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
I pretty much never want a druid in my group if I have the choice. Think that's a pretty common stance. Other classes can do the job better "Jack of all trades" classes sound good in theory but not so great in practice. Not to say I wouldn't invite a druid but definitely not my preference.
This and no, not every group has a Druid.

ESPECIALLY 50+. Karnors, perhaps there are Druids. Sebilis and HS, very rarely. A Druid getting into a king or crypt or HS South group is quite rare. However my non-60 cleric alt with 500k less in gear has no problem getting in those groups.

I dunno... I just feel like "these guys won't invite me to their group because I slow down their exp" isn't a compelling argument for a change that isn't in era (although is within the timeframe if you are simply counting days from Kunark launch to this fix, and ignoring the expansion that was released inbetween)
  #152  
Old 08-27-2014, 05:41 PM
Daywolf Daywolf is offline
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Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
I pretty much never want a druid in my group if I have the choice. Think that's a pretty common stance. Other classes can do the job better "Jack of all trades" classes sound good in theory but not so great in practice. Not to say I wouldn't invite a druid but definitely not my preference.
And since most everyone is crowded into dungeons for lack of efficient outdoor groups (having no rangers), it makes it easier to choose a shammy over a druid if that's your pref. If groups were spread out more, then you would take what you can get in many situations. I think that if the server pop grows, overcrowding will get even worse. Anyway I'm more of a fan of DS on the MT and evaq for groups, so tends to be more my preference anyway. And yes, on live with my cleric, KC groups were more my thing, and a druid friendly spot.
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  #153  
Old 08-27-2014, 05:41 PM
Baldur Baldur is offline
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So to me being rejected from a group because your class doesn't bring anything to the group that other classes don't bring better is WAY different than being rejected from a group because you slow down their exp.

Also the remedy for exp penalty is way easier to do than fixing no one wanting druids in their group. What you're talking about is class balance and effectiveness. Exp penalty is just that, a penalty that is shared by the entire group. Not sure if you're trying to conflate the two here or what your point is.
  #154  
Old 08-27-2014, 06:23 PM
Swish Swish is offline
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Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Raise your hand if you would legitimately be upset if P99 devs decided to lift the class XP penalties prior to Velious.

Nobody? Thought so

Make it so
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  #155  
Old 08-27-2014, 06:28 PM
iruinedyourday iruinedyourday is offline
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Yea remove them so what, I loose my respect for a lvl 60 ranger? I dont think so...

I prefer the class to be for the cool people who dgaf about penalties and stuff...

My 2 cents.
  #156  
Old 08-27-2014, 06:31 PM
loramin loramin is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Yea remove them so what, I loose my respect for a lvl 60 ranger? I dont think so...

I prefer the class to be for the cool people who dgaf about penalties and stuff...

My 2 cents.
Really? So rather than have more diversity, and getting to see something different every now and then when you group, you'd rather keep the same popular classes we have now and have ... a few hipster classes?
  #157  
Old 08-27-2014, 06:44 PM
Glenzig Glenzig is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
And since most everyone is crowded into dungeons for lack of efficient outdoor groups (having no rangers), it makes it easier to choose a shammy over a druid if that's your pref. If groups were spread out more, then you would take what you can get in many situations. I think that if the server pop grows, overcrowding will get even worse. Anyway I'm more of a fan of DS on the MT and evaq for groups, so tends to be more my preference anyway. And yes, on live with my cleric, KC groups were more my thing, and a druid friendly spot.
But I thought you said that druid population was oversaturated? If there are that many druids, and the admittedly smaller portion of rangers that are "not allowed" in dungeon groups, then there should be more than enough people left to fill out these outdoor groups you keep going back to.
  #158  
Old 08-27-2014, 07:10 PM
Daywolf Daywolf is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
But I thought you said that druid population was oversaturated? If there are that many druids, and the admittedly smaller portion of rangers that are "not allowed" in dungeon groups, then there should be more than enough people left to fill out these outdoor groups you keep going back to.
What? More than enough what left? I see a lot of people just waiting it out in dungeons, or in lower level camps waiting for appropriate level camps to open up.

Outdoor groups can be fairly poor without tracking. There are some groups, like camping giant spawns etc, but roving mobs are a problem. Outdoors that was usually the work of the ranger, such as in OT or DL etc, pick and choose proper level mobs, which also allows multiple groups to be in close location if varying levels.

With lack of tracking in the game, it's often more efficient to just solo or duo rather than get into a full group hunting roving mobs, let alone waiting for maybe hours to get in an over crowded dungeon at the right camp. And for the over pop of druids, that's usually the case, a lot of solo, which they do well anyway.
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  #159  
Old 08-27-2014, 07:18 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Really? So rather than have more diversity, and getting to see something different every now and then when you group, you'd rather keep the same popular classes we have now and have ... a few hipster classes?
yea
  #160  
Old 08-27-2014, 07:24 PM
Daywolf Daywolf is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
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Yeah but anyway you cut it, it's "not classic". Be it either the mechanics or the game pop environment.

This short documentary explains it in meticulous detail:
https://www.youtube.com/watch?v=e4PzpxOj5Cc
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