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#151
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The only way to implement item loot with out making it an even bigger strokefest for twinks is to make all gear droppable but with level requirements to equip.
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#152
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Risk versus reward, the cornerstone of EQ..
You should have to RISK the INSANE advantage of having a fungi as a low level PK. And let's be sure... There's twinks fighting twinks... and fungis will get looted eventually... and people will stop doing that shit. You can also hit squad notorious twinked pks. Froglok BC robe early in Kunark was a huge deal early on RZ and I saw one get yanked off a corpse from an Oasis wizard PK. There was much rejoicing from the local xpers trying to come up in the struggle as the victor paraded around with it. When was the last time you saw a griefer PK twink get some of the brutality they dished out returned to them? I mean... lemme go grief unrest people trying to level and if I die no big deal. Go down swinging with that fungi/cloak of flames right now? Heh. Attacking a player should be a major risk... and having an insane gear advantage at low levels.. you got it... should be a MAJOR risk. Right now its all chortles for the over twinked and no reward for whenever the heroes in rags bring them down. Sounds like somethign that would DISCOURAGE new players rather than excite them for the chance to snag a dragon loot from a griefer. Further, if someone has no level 50+'s matching their IP... and the fungi they got was received in a trade with nothing back from their end of the trade window.... shouldn't this guy buying his way have that fungi poof from his corpse when he dies attacking 6 people xping? | ||
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Last edited by Nirgon; 04-17-2014 at 12:15 PM..
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#153
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Quote:
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#154
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Quote:
Maybe with some reworking of the resist system they could make that droppable resist gear more relevant. | |||
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#155
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Quote:
You're now encouraging fungi twinks to PK. The tears and grief they seek will only increase and they might even profit here and there. The chances they profit are far greater than the chances their fungi ever doesn't make it into a bag and that Ragebringer will always be safe.
__________________
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#156
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They profit what?
Risking a fungi for blood stained tunics? Heh At least when they get low hp they are forced to bag (have fun fighting back while doing this) rather than do down swinging at no penalty... and a harm touch or hoop will shut someone's shit down real quick. Day 1 priority for me with item loot would be to hand an Ivandyr's hoop to newbs being griefed in Unrest. Probability of twink losing fungi? 100.0%. | ||
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#157
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hoops dont work on red99 pal
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#158
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Glad we made that not classic :P?
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#159
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Apparently nobody on live had the thought to get like 8 people with hoops and drop Trakanon instantly, or murder a player in 3 clicks. One of those non classic changes that was needed.
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#160
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I guess when you have a Kunark that lasts this long (and with 100% xp bonuses all over)... that's the kind of shit people have to do all day... farm soulfires/hoops.
More on point... within a month a decked out unrest griefer will take a sharp hit. He'll look at his bag of cloth/leather/+2int rings with pride I'm sure. News of a rogue twink wearing a fungi might encourage people to group up and take a shot at it. Right now? What's the point? | ||
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