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#1
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i mean i love everquest i love to raid but i love to group aswell and i love the sociala spects of the game. if back in 2010 when i begin to test server there was a red server i would have probably attempt it (was guilded with alof of sullon zek ex pvpers). since there wasnt one i did attemp the only class i never played in live a necromancer. | |||
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#2
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Any guild can be poisoned by one or two players. We are all vulnerable to this possibility. On that note it's not fair to call any guild out by the actions of a few (or many) players. Players should be dealt with on a situational basis. I have only been on P99 for 6 months. I'm an example of a person who wants to "earn my way". I aligned myself with players who fit my personal life situation, playstyle and objectives that carried a reputation that I value - BDA. I'm an example of "the newer player". I know of two TMO members that started within the same week that I did. I know that those two people have the same goals that I have. We levelled up together and I call them close friends (/wave Ereni and Fabben). As such I can speak on their character with utter honesty, and these two are examples of some of the most generous and loyal friends I have made in any game. They are also experienced players who are very good at whatever encounter they challenge from what I have seen. They aren't looking for handouts, they want to earn their way like I do. TMO is lucky to have them. This is why the current ruleset as proposed by Sirken and Derubel doesn't fit. Both T1 and T2 guilds have Vintage players who experienced the timeline Arteker has described honestly and without malice. Both guilds have newer players they need to equip in preparation for Velious. Splitting any guild between separate Tiers of content is going to cause issues within every guild because of this reason. Growth of our server's population is why we are faced with this challenge. Older (geared) players have left and many may never return. You need to refresh your forces to remain competitive. If you can't adequately gear those forces up because you are prevented access to content by server rulesets, then you create a new problem. If we were to continue with the ruleset that Sirken/Derubel presented, the only "fix" I could see emerging would be existing guilds splitting their own guilds into "tiers" - Major and Minor. Once you have attained all Minor gear (Planar, Trak Dragon, Epic, Vox/Naggy), you would progress on to Major (VP). This dynamic would change on launch of Velious, but the structure would be similar. New players in minor guilds would be fighting alongside the Alts of players in the Major contingent (as well as their DKP). There are several guilds that have the ability to make this split right now. If you counted the members of guildtags with players waiting to for the simulated repops, you would identify at least 6 guilds capable of doing this right now. This is why I am certain that something like this would develop eventually... out of sheer necessity. The downside of that solution is that you don't really solve the problem that we are faced with right now. Minor guild types would inherit the same playstyles and mindsets and the problem we face today would be re-created, probably within a month's time. Tier 2 would suddenly have double the amount of guilds to contend with, including the new and emerging guilds as well as the new Minor guilds as outlined above. The same could happen in Tier 1, as Tier 2 guilds complete their requirements and move on to their major contingent in Tier 1. Splitting content into Tiers is merely a band-aid, it isn't a fix. The players would find a solution that would allow them to compete in both arenas somehow. The true problem is that we still don't have enough content to meet demand... until Velious. The only thing I liked about Sirken's and Derubel's solution were the rules that were outlined in regards to alt armies, poopsocking, training, etc. It is the behaviour of the few that needs to be changed. I say few, because douchebag behaviour is the exeption, not the rule. Whomever a douchebag aligns with is going to be smeared by their behaviour. Tolerance of that behaviour perhaps was another one of TMO's problems, but that's not for me to judge. In terms of rotations, I can't really see any other way to empower everyone to have a fair shot at content until Velious comes out. It has been proven during TMO's ban that there are enough guilds that are capable of taking down this content, the only thing that prevented them perviously was disdain for the behaviour of other guilds in the competition arena. If that behaviour is adjusted, perhaps rotations aren't required, but there is a lot of anti-trust right now because of historical events.
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Blue: (Inactive) Pinoit Pumpie, Elleyne <Bregan D'Aerth> TAKProject: (Inactive) Marshmallow Staypuffed, Pinoit, Pinot, Piia, Dahria, Freyja, Inaera, Naga, Bhut, Mata Green: (Inactive) Echofreya <Black Lotus> Formerly: Babayaaga Danaeis, Ellyn Danaeis ~Xegony | |||
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Last edited by Babayaaga; 01-08-2014 at 11:53 AM..
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#3
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nah, my 86 accounts were suspended....lol
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#4
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I think Rogean as well as the other Devs encourage competition and would like to see more guilds competing, they just don't like to see the server being dominated, they hate the idea of rotation, because rotation isn't classic...every guild could log their main at a zone in while mob is in window and log on alt to play in meantime, I doubt they need to max lvl 60 out in groups...only takes 1 person to get FTE on mob, I don't care how VP decked out you are....prime example is nobles, every week, 100+ people ready to engage
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#5
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yet that system was used and abused to cocblock guilds , in general there isnt any real solution. Thats why in classic most GM in terms of raid would rather let the players fixt their troubles in game. playing politics and with the media always been a risky factor , p99 isnt different . | |||
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#6
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Last edited by Unidus; 01-08-2014 at 02:32 AM..
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#7
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p99 is quite a bit different, people are different when loss is real loss... here you loose an account you just make another and continue on your way, back then you loose account your out all the subscription fee's and your time building your account. This has a direct impact on how people react in the game and the risks they take on breaking rules.
If they banned people and every account that has played on the IP people would think differently here too... collateral damage adds back that risk that all your accounts and any friends accounts you played are gone forever if you take risks that could loose your account. You would be the biggest asshole for getting your friends account's banned. And that is what this server really needs to start cleaning it up... Real Losses! | ||
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#8
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so many people have a view on classic and almost all of them are different... p99 will always have some non classic rules to help all these different views feel classic.
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#9
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I mean in my own experience i never been in a nice server where all was a fairy tale with rotation and pick up raids. I feuded with Foh to beat to kill quarm, when i started in antonius bayle server there was 4 type A guilds for the luclin expansion, when moved to druzzil ro , my guild feuded and killed the local usa based guild Hoss. im sure there is alot of people with his own experiences im just saying i was a active raider in live , i was here when tmo started to compete and i guess if some new game appeal to me i will be aswell. what i see here is like 2 points of view about a style of gaming in everquest. its like have a debate btw a real time strategy videogames fan and a turn based fan. | |||
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#10
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would u poopsock if u weren't paid for it?
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