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  #151  
Old 12-11-2013, 06:59 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
1 mob bro

put all this forumquesting into effort i game and ill listen to u

dont give me escuses about zerg or times. you are doing nothing but trolling and have 0 motivation.

there are plenty of ways you can contest. you are just too lazy or stupid to think of them. unfortunately its not my job to coach u..

that 0 motivation will do dick for you when variance is put it

if you were working your balls off and still not getting anywhere i would have sympathy.

right now you only look like a _____ trying to get a wellfare check
Quoting this so no edits.

You keep using strawman to argue why variance is bad, but you don't ever say why variance is bad, nor do you say why non variance is good. You just tell players their opinions only matter if they can kill a raid mob that are under complete control of the zerg incumbent guild (with a roster of 100 players on a 150 pop server) that is expressly enabled by the server policy on the server.

You feel entitled to killing every raid mob in game in 3 hours because you've recruited 100 lemmings. This is always how the server will operate given the policy of non variance, one zerg to rule them all. Variance, when its enabled, will force the zerg incumbent to earn each and every kill. No longer will they get free impunity at farming every mob from Trakanon down to Faydader in a 3 hour window and claim the competition is just bad for not being able to compete in that scenario. You will log in just like everyone else during the week and kill mobs that spawn, we'll see how long your members are willing to log in for faydader batphones when the last time someone used an item off of it must have been a year ago.

Bring on variance, or at least a decent argument! Can't any Nihilum think of one positive thing about non variance? Also its a little peculiar that everyone seems to agree that I'm making very obvious and good points. You are quick to tell me I'm just trolling, I wonder whose wrong and being selfish in this scenario [You must be logged in to view images. Log in or Register.]
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
Last edited by DrNarcisse; 12-11-2013 at 07:01 PM..
  #152  
Old 12-11-2013, 07:12 PM
Labanen Labanen is offline
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
everyone seems to agree that I'm making very obvious and good points.
naw.
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Ruban Poodlehumper
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also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin.
  #153  
Old 12-11-2013, 07:21 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Labanen [You must be logged in to view images. Log in or Register.]
naw.
Yeah a Nihilum diehard member whose only argument against variance was that his guild would be forced to log on and contest raid mobs against raid capable guilds. Here's a hint: you don't need to be a 100 person guild to kill Faydader in EQ. Many more guilds would be created and players would come back if the staff would unchain the end game and allow people to contest. The current system doesn't work! It strengthens the zerg, who by their nature are already incredibly strong. It also gives the zerg members like the person above a strong entitlement that they are incredibly skillful for what they are doing, over running 32k hp mobs with 3x the amount of players needed and then patting themselves on the back when they also over run some smalltime competition. Grow up and stop being selfish!

Variance for christmas! lets do this SIRKEN!
__________________
The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
  #154  
Old 12-11-2013, 07:24 PM
Retti_ Retti_ is offline
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Velious 4 christmas pras winter cometh.

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  #155  
Old 12-11-2013, 07:38 PM
HippoNipple HippoNipple is offline
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All arguments aside it is at least entertaining to see how much smarter Cast is than all the Nihilum members, whose posts consist of nahs, mads, bads, lawls, other scum slang and crappy pictures.
  #156  
Old 12-11-2013, 08:39 PM
Tiladas Tiladas is offline
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Haven't seen one good argument against drnarc, I didn't have any opinions on the pros/cons of variance until these threads. The disparity in debate is damning.
  #157  
Old 12-11-2013, 09:02 PM
jeffd jeffd is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
All arguments aside it is at least entertaining to see how much smarter Cast is than all the Nihilum members
tbqh did not see that 1 coming
  #158  
Old 12-11-2013, 09:14 PM
hagard hagard is offline
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Quote:
Originally Posted by Labanen [You must be logged in to view images. Log in or Register.]
that happens each time the server is reset. Tunes argument is that we have killed all of them every time there was a reset even though each encounter takes time and any opposition could walk up and grab any of them bar the one we re currently engaging and take it without a fight.

Yet, the variance that may mean 2-3 mobs THEORECTICALLY could spawn at the same time should for some reason mean that smaller guilds get a much bigger chance... different line of arguments than my own, true and fun all the same [You must be logged in to view images. Log in or Register.]
So are you saying there is a server reset every week? Because if not mobs would re spawn staggered. Meaning all 8 wouldn't be up at the same time
  #159  
Old 12-11-2013, 09:23 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Twainz [You must be logged in to view images. Log in or Register.]
So Ruban, here is the question. If 2 mobs are in window to spawn, where is this "force" of magically logged on Nihilum characters going to sit when Inny and Trakanon are both due to spawn? Say you decide to go after Trakanon because you can just port to Hate. Inny spawns first but there a 50 Red Dawn clearing Hate already. You don't know this because your force is at trakanon. For some reason, a spy tells you Inny just spawned. You prepare to port the group you have in trak to hate to try and kill 50 people with whatever force you can muster in 20-30 minutes. We will say you bring 30 people. You port those people up and the PvP begins. But what you missed was that Trakanon just spawn as you ported out and Azrael knows this. Azrael moves there forces to sebilis and snipes trak while you are fighting in Plane of Hate. You can't just port to sebilis and clear down in time. Azrael snipes trak and you either get Inny or Red Dawn does. Hell, you could even lose both mobs.

Go
You know, reading back over some of the thread, I wanted to highlight this post by Twainz, a reformed <Nihilum> member himself. This is what a PVP server should be about. 3+ raid potential guilds all making moves for multiple raid mobs in a variable spawn window. Will this ever occur if variance is put in? I don't know. I can't say for sure, but isn't it a really interesting situation? Isn't it a much more interesting situation than 60+ poor souls who log in on every Sunday at 1pm, their preferred spawn window, and proceed to mow down almost every raid mob (most of which they don't even get items they use) in a span of 3 hours and log for the other 165 hours of the week? Of course it is. And there are many other great scenarios that can be dreamt up with variance, but what we do know conclusively with 18 months of data is that non variance server policy strengthens the zerg and as Sirken said:

Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
in regards to the current non variance system, as an outsider looking in, it really doesn't look fun. all the mobs are slewn on the same day of the week by a force that clearly outnumbers all other competitive forces, leaving zero chance for merbs and while theres pvp, i imagine it's very one sided.
It gives no possibility for competition in PVP or PVE. Sounds like a bad policy that should be changed asap!
__________________
The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
  #160  
Old 12-11-2013, 09:29 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
So are you saying there is a server reset every week? Because if not mobs would re spawn staggered. Meaning all 8 wouldn't be up at the same time
Yep, just another distraction / strawman argument to deflect from the real argument. This strawman is incredibly funny because it just proves how broken non variance spawning system is and that Tune believes it to actually be how a variance system would work. Every single mob in the game is up, they are the zerg incumbent guild with ease of producing staggering amounts of players to contend, and then they chastise the rest of the server for (get this) not being able to contend.
__________________
The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
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