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Old 11-18-2013, 10:32 PM
Lowlife Lowlife is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I just think it would scare too many casuals away from the server.
Actually I think FV style no NO DROPS could lure many blue players, at the very least serve to offset the horror of item loot.
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Old 11-18-2013, 10:39 PM
Vexenu Vexenu is offline
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Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Actually I think FV style no NO DROPS could lure many blue players, at the very least serve to offset the horror of item loot.
It's possible.

The only thing certain with a change of that magnitude is that it would produce a lot of unintended consequences, both good and bad.

It could result in a fun server where lots of small guilds battle and no zergs form, or it could result in the formation of a monster zerg that monopolizes Hate and Fear 24/7 in order to stockpile armor. No no-drops could also exacerbate RMT issues and attract those sort of players to the server.

Impossible to know if it would ultimately be better or worse, all we can say for sure is that it would be very different.
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Old 11-18-2013, 10:28 PM
Lowlife Lowlife is offline
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It isn't about the quality of the gear, its about the perceived impact of the loss, perception of inconvenience, etc.

Sensation of loss is universally experienced more severely than gratification of gain.

I killed looted the first Jade Mace acquired by a monk on RZ. He quit over that.
Last edited by Lowlife; 11-18-2013 at 10:30 PM..
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Old 11-18-2013, 10:50 PM
Danger Danger is offline
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I support this.
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Old 11-18-2013, 11:01 PM
MrSparkle001 MrSparkle001 is offline
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Item loot will both make the server popular and sink it: It will be popular in the beginning, lots of people will play, but when the novelty wears off the server will sink lower than red99.

You think red is bad with one guild in control of all endgame drops? Transfer that to teams99 where that controlling guild can also loot everyone else.
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Old 11-18-2013, 11:03 PM
Danger Danger is offline
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i think that line of thinking falls within the context of a FFA server and does not regard the safety net of, nor comradery of teams that can be mobilized to dezerg the zerg
  #7  
Old 11-18-2013, 11:33 PM
Vexenu Vexenu is offline
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Ok, so I'm coming around to DrScience's no no-drop proposal if the server actually ends up going with item loot (which I think would be a mistake, but that seems to be the direction we're going, so I'll try to make the best of it). I think it's the most interesting, elegantly simple and potentially beneficial proposal. It's perhaps the only proposal that would have a big impact on endgame PvP and conceivably slow down the dominant team/guild by opening their members up to item loss.

Now, the big problem emerges: how do you sell item loot + no no-drops to Blue players? How do you get enough players to give that ruleset a chance? PvP alone is a tough sell to a Blue player, I can only imagine how PvP with item loot and no no-drops would sound. It's important to have a compelling sales pitch for a server with this ruleset. Population is king.

Another important consideration would be to do something about bagging macros. Even if they weren't a big factor on Live, it's guaranteed they would be here, especially without no-drop items. Bagging macros would give a huge competitive advantage to any person who used them and would essentially protect them from PvP loss while non-users would face enormous risk. Is there any way to detect the use of a bagging macro?
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Old 11-18-2013, 11:37 PM
fredschnarf fredschnarf is offline
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just want you all to know i dont read any of your huge posts and most other people dont either

so dont waste time, also theres never going to be an item loot server so cut yourself and move on
  #9  
Old 11-18-2013, 11:37 PM
Danger Danger is offline
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Quote:
Originally Posted by fredschnarf [You must be logged in to view images. Log in or Register.]
just want you all to know i dont read any of your huge posts and most other people dont either

so dont waste time, also theres never going to be an item loot server so cut yourself and move on
thx 4 reading
  #10  
Old 11-19-2013, 11:47 AM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Danger [You must be logged in to view images. Log in or Register.]
i think that line of thinking falls within the context of a FFA server and does not regard the safety net of, nor comradery of teams that can be mobilized to dezerg the zerg
That depends on a healthy server population though. With low pop it's not easy to mobilize a zerg, especially if what I predict will happen happens and most people choose to play on the most populated team.

We ultimately have to see just what will happen, but my prediction is that the server will be fairly popular early on and will sink once the novelty wears off, with one team becoming overwhelmingly superior and the other two teams mostly naked druids and wizards out to gank.

I'm not a fan of item loot in a game like this that has zero pvp balance and unbalancing things like deleveling (which was later mostly fixed by adding item levels and caps on skill levels).
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