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| View Poll Results: Hard Coded vs. Soft Coded Teams | |||
| Hard-Coded |
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152 | 91.02% |
| Soft-Coded |
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15 | 8.98% |
| Voters: 167. You may not vote on this poll | |||
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#151
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delusional. | |||
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#152
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As has been stated by the majority of people, hard coding accomplishes two major things:
1. Eliminates several griefing opportunities. 2. Helps truly divide the teams. I just see a soft coded solution as getting messy. In what other competition can someone on another team intentionally help you without repercussion? What possible legitimate reason would you have to heal or buff someone on an opposing team? | ||
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#153
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#154
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I'm as big a supporter of SZ as you'll find, having played there for the majority of my EQ Live career (and RZ before that). But the ability to train anyone, anywhere is how raid level zone control was established. That's garbage. Obviously training isn't a good option in a zone with a bunch of level 30-40 mobs, but in raid zones where mobs hurt it's how it was done. Speedd single-handedly kept the rest of the server out of zones for months. Another lapse in judgement that I feel was due to laziness by the live dev team was no PVP level range. It's just easier to say anyone can kill anyone, any time then dealing with things like out of range healers in an elegant way. It doesn't have to be complicated, maybe there is an engagement timer when you cast a spell/melee on someone or are hit by a spell/melee from someone and if anyone casts a beneficial spell on a player actively engaged they are flagged for combat from any level range. Almost how UO did the red/blue flags. I think we need to be careful not to throw the baby out with the bathwater here, there are certainly some changes to the SZ ruleset that need to be made but there is a lot to like as well. I think this poll question is a step in the right direction of asking the right questions. Maybe next we should determine exactly how many teams people want? Are 2 teams the right amount with this server population? 3? 4? Getting into details of class/race/deity restrictions is probably a step beyond where we should be right now. Let's start at the base and work our way up. | |||
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#155
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Hardcoded teams is the only way to go. It prevents the ease of 'cross teaming' which was rampant on every server. Hard coded teams also means I can use my bard AE Mana Drains or casting Rain spells on our own team at the zonin without killing them while waiting for the inevitable zerg.
SZ will always hold a fond place in my heart. The lack of PNP and enabling of training led to the server with the most... events. You never had one guild that could strangle hold a server. Sure Evil had a distinct advantage, but at the end, it was about knowing your class, knowing the opposition and mainly... having enough targets around that one guild CANT be everywhere.
__________________
Yosto(s)
Shit Talking Ghetto Druid Proud Member of the Immortal <Imaginary Friends> | ||
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#156
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Neutral was pretty much held to raiding current content several tiers behind, Velious targets, etc. Luclin and PoP were pretty much the easiest expansions ever to control as everything had huge timesink key entry (VT) or "achievement" based progression (PoP). You could choke off entire tiers of content or entire raid zones by cockblocking a single mob like Emperor Ssra. In every sense we do NOT want T99 to turn out anything like SZ did from a competitive standpoint. As Hate held exclusive access to more and more content as expansions were released their gear advantage grew. This led to good/neutral people quitting or rerolling evil perpetuating the advantage. The only way other teams were able to compete was to pay the $40 transfer fee to go to Legends, get geared there off instanced content and then transfer back. That of course is not an option here. | |||
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#157
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#158
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A progression based team server having such a small community would hopefully never allow this. | |||
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#159
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Neutral didn't do anything in VP during Luclin though, only after Hate had essentially moved on to the upper PoP tiers and left Speedd to defend the place solo. VT was such a mistake of a zone, you pretty much had to hit the elemental planes before the loot was better. So easy to train too.
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#160
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Trolls dont hold hand with elves. They eat em. It is the way if is meant to be.
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