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  #1  
Old 07-13-2010, 05:31 PM
Bumamgar Bumamgar is offline
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Actually, no, that only happened during the XP revamp of June 11th, 2003:

http://everquest.allakhazam.com/hist...es-2003-1.html
Quote:
Originally Posted by Patch Notes
------------------------------
June 11, 2003
------------------------------

** Experience System Change - Grouping **

We've made some improvements to the way experience is rewarded in EverQuest.
These improvements are aimed at positively reinforcing the
act of grouping. After all, this is a Massively Multiplayer game.

Prior to this update groups gained a 2% to 20% experience bonus for
having two to six members.

As of today this bonus has increased to range from 20% to 80% for
having two to five members. When a group adds a sixth member, the 80%
bonus remains, but the experience gained is only divided by 5 before
being distributed. The sixth group member no longer causes the
experience gain to be divided by 6.

Planes of Power zones had an increased experience award above and
beyond those of most other zones. Because of these new dramatic
improvements to group experience gains, we will be reducing the zone-
specific experience bonus for Planes of Power zones a bit. As long as
character is grouped with at least one other in these zones, they will
see an improvement in experience gain over the old system. The one down
side to the new system is that there will be a small decrease in
experience for those who do not group, and only for those who do so in
Planes of Power zones.

** Experience System Change - Level 60+ **

In addition to the above changes, we have increased the range of NPC
levels that give a character experience after they reach level 60. This
will open up many of the "old world" zones to players previously
restricted to Planes of Power zones for experience gain. The range of
NPCs that will be "blue" to a level 65 character has been increased as
far as level 50, with the "light blue" range extending to level 45. The
best experience gains, however, are still for fighting things around
and above your level. This should open up areas for high level
characters in groups and solo.
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-Bumamgar
  #2  
Old 07-13-2010, 06:25 PM
Arclanz Arclanz is offline
Sarnak


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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Actually, no, that only happened during the XP revamp of June 11th, 2003:

http://everquest.allakhazam.com/hist...es-2003-1.html
Hm I was long gone from the game by 2003 (making cameo appearences on occasion). I remember that free sixth group member occurring before that. I also don't remember the group xp bonus being from 20 to 80 % so I guess that occurred after I left.
  #3  
Old 07-13-2010, 05:51 PM
mmiles8 mmiles8 is offline
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like you more everyday Miles. Don't douche out please!
Lol... Thanks.

Quote:
Actually, no, that only happened during the XP revamp of June 11th, 2003:
Ah ha. Then I have one final theory why we may be seeing the issue recur. Is it possible that the math is causing hybrids'/racial xp penalties to compound each other while grouped? Some groups see it, some groups dont, and when I look over the anecdotes folks are sharing, it seems that the folks who are not experiencing the problem have fewer xp-penalty characters in the group.
  #4  
Old 10-13-2010, 04:44 PM
KilyenaMage KilyenaMage is offline
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Why does the Rogue gain the least xp of all!?!?

Doesn't track.
  #5  
Old 10-13-2010, 07:09 PM
yaeger yaeger is offline
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Quote:
Originally Posted by KilyenaMage [You must be logged in to view images. Log in or Register.]
Why does the Rogue gain the least xp of all!?!?

Doesn't track.
Rogues need less exp overall to level.

So, if you're grouped the exp gets spread around so everyone levels at the same rate (without figuring in race exp penalties).
  #6  
Old 07-14-2010, 04:42 PM
Arclanz Arclanz is offline
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bumping this because group xp was simply THAT bad last night. At Derv 2, full group. tons of mobs dying and the xp literally not moving. what is up !!??

/edit

9 chanter (me)
12 gnome necro
11 gnome mage
11 barbarian shaman
11 halfling rogue
11 barbarian rogue

It sure felt like we had to kill 10 to 15 yellow to red mobs to get the same xp as me soloing 1 con even mob.
Last edited by Arclanz; 07-14-2010 at 05:47 PM..
  #7  
Old 07-15-2010, 04:42 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
bumping this because group xp was simply THAT bad last night. At Derv 2, full group. tons of mobs dying and the xp literally not moving. what is up !!??

/edit

9 chanter (me)
12 gnome necro
11 gnome mage
11 barbarian shaman
11 halfling rogue
11 barbarian rogue

It sure felt like we had to kill 10 to 15 yellow to red mobs to get the same xp as me soloing 1 con even mob.
With that setup, you would only get 1/10th of the xp for each kill because you only have about 1/10th of the total xp in the group. Since your group is full, there is a 10% bonus to each kill's xp. Even so, you are only getting 1/9th of the xp you would get if you killed the mob solo. Therefore, you would have to kill 9 mobs of a given level to gain the same xp you could get for soloing them.

In contrast, if all your group mates had been level 9, then you would be getting almost 1/5th of the xp per kill relative to what you could get by soloing the mob.

The effects of a couple levels difference are MASSIVE at low levels because of the way the xp curve scales. For grouping to be worth it at low levels you need to be as close as possible in level and killing things that are too hard for you to solo or killing things many times faster than you could solo.
  #8  
Old 07-14-2010, 04:58 PM
mmiles8 mmiles8 is offline
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Quote:
Ah ha. Then I have one final theory why we may be seeing the issue recur. Is it possible that the math is causing hybrids'/racial xp penalties to compound each other while grouped? Some groups see it, some groups dont, and when I look over the anecdotes folks are sharing, it seems that the folks who are not experiencing the problem have fewer xp-penalty characters in the group.
If you have bad xp experiences (that was an awkward sentence), humor me, and include how many folks in your group had an individual xp penalty. If I'm wrong I'm wrong, but worth a peek into I suppose.
  #9  
Old 07-14-2010, 05:02 PM
liveitup1216 liveitup1216 is offline
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i've been in groups with myself being a barb, a bard, an sk tank, and a monk, and the exp was anything but slow.

level spread has more to do with it than combo's it seems, as they were all blue/even to me.
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