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  #151  
Old 07-13-2010, 01:48 PM
Toony Toony is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]

This must be wrong. There is supposed to be a grouping BONUS not a grouping PENALTY.
You know, I used to think the same thing, I've been looking for an official acknowledgement to that end, coming up goose eggs.
  #152  
Old 07-13-2010, 01:49 PM
Nedala Nedala is offline
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Yes but if a group kills six mobs shouldnt this give about the same amount of exp as when a solo player kills one mob? (+ full group bonus)
  #153  
Old 07-13-2010, 01:53 PM
nilbog nilbog is offline
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Having a group doesn't bestow fat exp. Grouping is.. a safe way to get exp, or camaraderie to achieve a goal (named loots).

Soloers should get more exp, if their intent is to solo, and they have a soloing class and know how to solo?

That's the way it always was... If you guys think there is something wrong w/ it, by all means, keep researching and we'll fix something if its broken.
  #154  
Old 07-13-2010, 01:56 PM
Nedala Nedala is offline
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But right now even "group classes" get more exp solo than in groups...

i know Mages and necros were always faster solo...and probably druids too im not sure about that. But the rest?
  #155  
Old 07-13-2010, 01:57 PM
nilbog nilbog is offline
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Those "group" classes won't be able to "solo" past lvl 15? Depends on the class you're referring to I guess.

Is there a great level disparity in what we are discussing here? Low level people always soloed if they were able, due to the amount of exp they would make over grouping. Am I wrong?
  #156  
Old 07-13-2010, 02:03 PM
darkblade717 darkblade717 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
! I hope you're joking

You're talking about splitting 1 npc's exp among 6 people. Even with a bonus it will be less than what you get soloing that same npc.
The way it SHOULD work is that in the amount of time it takes player A solo to acquire 1 yellow of XP a group should be able to acquire it faster just through sheer killing speed compared to the soloer. Of course, things like Necromancers and Magicians happen and throw everything out of whack, but if someone at level 30 is killing an even con mob and it yields 1 blue of xp (or 4%) then a group of 6 with no racial or class XP penalties or bonuses killing the same mobs at the same level should acquire 1 blue (4%) after 6 kills.
  #157  
Old 07-13-2010, 02:06 PM
Nedala Nedala is offline
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Quote:
Originally Posted by darkblade717 [You must be logged in to view images. Log in or Register.]
The way it SHOULD work is that in the amount of time it takes player A solo to acquire 1 yellow of XP a group should be able to acquire it faster just through sheer killing speed compared to the soloer. Of course, things like Necromancers and Magicians happen and throw everything out of whack, but if someone at level 30 is killing an even con mob and it yields 1 blue of xp (or 4%) then a group of 6 with no racial or class XP penalties or bonuses killing the same mobs at the same level should acquire 1 blue (4%) after 6 kills.
This is about how i remember it. But right now its nothing near to that.
  #158  
Old 07-13-2010, 03:51 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
6 players killing 6 mobs.

let's say a mob is worth 1000 xp.

one person killing one mob gets 1000xp.

six persons killing six mobs should produce 6000xp (which equates to 1000xp per player). Even more considering there was a grouping bonus in classic. But on this server it looks to produce only 4800 xp (800xp per player).
Not true, I've checked it with debugging repeatedly. In fact what happens is:

Example mob worth 1000 xp.

One person killing one mob gets 1000xp.

Six people killing six mobs get 6600xp (which equates to 1100xp per player before normalization).

If all six players are the same level and are class/race combinations without any XP modifier then all six players will get 1100xp each.

However, if the group is again the same level, but has some penalties etc, it works out like this:

Code:
Race        Class    Per Mob  For Six 
---------   -------  -------  ------- 
Human       Cleric     162       974 
Ogre        Warrior    174      1042 
Halfling    Rogue      142       851 
Erudite     Wizard     180      1083 
Barbarian   Shaman     171      1026 
Half-elf    Ranger     271      1624 
---------   -------  -------  -------
Total                 1100      6600
So except for the Human Cleric and the Halfing Rogue, all members of the group earn more XP for killing 6 mobs while grouped than they did killing one mob solo.

The benefits of solo'ing vs. grouping depend on a lot of factors, but from a raw XP perspective, if the group can consistently kill 6 mobs in the amount of time the solo'er kills one mob, the group will earn faster XP over time.
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  #159  
Old 07-13-2010, 03:59 PM
Arclanz Arclanz is offline
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Thank you so much for taking the time to do that test! In retrospect, I'm sorry to bug you :P
  #160  
Old 07-13-2010, 04:07 PM
mmiles8 mmiles8 is offline
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There is one thing that may be overlooked in the group division of xp. Several folks have been bringing up the group xp here and on the bug forums. The group XP bonuses tied to having 6 folks, the "full group" bonus was the same for 5 as having 6, but the difference was that the 6th did not result in any additional experience division. Meaning the most the xp would ever be divided by was 5.

I could dig this up and cite it if necessary, but hopefully others remember it as well. From the math, it's looking like that's not how it's currently set up here.
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