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  #151  
Old 07-02-2010, 02:28 PM
Ihealyou Ihealyou is offline
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Quote:
Originally Posted by Combo [You must be logged in to view images. Log in or Register.]
... if there's a superfluous hybrid (Bard, Ranger, Monk at this level) ...
Monks are hybrids of kick and punch?
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  #152  
Old 07-02-2010, 02:33 PM
Goobles Goobles is offline
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If I can recall correctly, paladin, ranger and sk penalties didn't apply to group exp rate - only individual xp rate.
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #153  
Old 07-02-2010, 05:23 PM
Combo Combo is offline
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Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
If I can recall correctly, paladin, ranger and sk penalties didn't apply to group exp rate - only individual xp rate.
They applied to groups in classic up til a Velious patch when everyone ran the math and figured out the absolutely ridiculous mechanic existed and called for Verant's heads on pikes. Then Verant said "you're right, this is stupid and it's causing hybrids to get passed over in groups since the group doesn't want its xp gimped." And so it changed.

I personally hate the mechanic and am spreading word about it on the server in hopes the same thing will happen here. It's silly, and just because it took until Velious for the change to happen doesn't mean the delay has to happen here. The change occured because people called Verant on its bullshit mechanic and they said "yeah you're right." Chronological order doesn't have to be sacrosanct -- keeping a mechanic in place that actively hurt the game by Verant's testimony seems to be putting the carriage before the horse.

I know the p99 staff doesn't do this for us (I'm not really sure why they do it, but I'm happy they do) and we don't pay them any kind of money outside of donations, so really they owe us absolutely nothing. But we as a playerbase want this to work. We're here because we don't want to see the mistakes of the past get repeated. And this setup was a mistake, as the creator of the game itself admitted.

People keep bringing up technical issues as a comparison for a reason -- the team seems to swing back and forth between a hard stand on chronological order of events and the elegant recreation of the Classic experience.

We as players care more about the latter than the former. We want a world without the PoK, where factions really matter, grouping is crucial, factions matter, and travel is a dangerous adventure. We want legit progression so we have time to enjoy each era of the trilogy as it evolved. We care about the "spirit." The fact that we can play in 1900x1200 and use number keys to cast spells and don't require a video card that uses the Glide API and can meditate without opening the book, which is really irrelevant since we're playing in 1900x1200 anyway, really doesn't bother the vast, vast majority of the playerbase. Some of these original ideas were just products of the time, some were just outright bloody stupid (a UI that takes up over half the screen = totally moronic, even for 1999).

The p99 dev team is split between the two goals, mostly because it's comprised of individuals doing their own thing and not quite working and communicating as one unit. This shitstorm started because one guy as an Ogre was outleveling his wife, a Dark Elf. The tables clearly needed to be fixed because they were wrong (off by one as it turned out) but while he was digging around, he found that Hybrids weren't gimping group XP. So he "fixed" it by chronological standards.

This "fix" does nothing to recreate the good aspects of the EQ Classic spirit. For instance, was anyone really angry that Rangers aren't (well, weren't) being shunned like they were in 1999-2001?

That's the whole point here, and why the technical stuff keeps getting brought up by players as a counter-point to this change. It doesn't *feel* right. It *feels* like a godawful decision, chronologically correct or not. Everyone knows that it's going to damage and divide the community in a way that something like a technical regression to forced 800x600 or 640x480 resolution and a UI that takes up 3/5ths of the screen would.

No one (except the real noobs) is asking for race or class XP tables to get removed. Rather, I think alot of people are up in arms about this issue because, as history showed, it's going to be actively detrimental to the community. Verant programmed this shared penalty and forgot about it. There was no malice or anything involved, they basically just copied over their AD&D campaign and custom GM rules and forgot about it.

In short, we know the effect that the original discovery of this mechanic had, and it simply was not a good one. The community was furious and four classes were suddenly relegated to the dustbin. The Ranger actually never really recovered.

I don't know. It just feels like you've recreated the Titanic for us to walk around and admire its original splendor, decadence, and design. Then you realized you forgot to put an iceberg in its way because, well, that's what happened to the original Titanic, right? It was an unmitigated disaster that no one in their right mind thought was a good thing, but hey, it happened, so it has to happen again.

You don't have to recreate mistakes out of blind adherence chronology. You're not going back and implementing bugs and exploits. You're not going to overlook ShowEQ and MacroQuest users because the technology wasn't there to detect their use in classic. You're making meta-game decisions all the time that aren't consistent with the real, buggy, exploitable classic version in order to improve quality of play for everyone, since, face it, cheating and exploiting and bugginess sucked and hurt the community. But, like it or not, those things were classic.

You can't go home again. Honestly, no one really wants to go home again. We want the home cooking, the familiarity, the friends, the fresh experiences and wonder. You're giving us those things. We love you for that. But then, out of the blue, you're slapping acne on our face and making our voices crack because "that's the way it was."

There's more to this than a innocent "fix" to make things more "classic." You're throwing the baby out with the bathwater.
  #154  
Old 07-02-2010, 06:23 PM
mitic mitic is offline
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since exp penalties are STILL in game i want spell books in front of my face now too so those casters especialy necros and mages have some incentive to play their classes since hybrids are OP rite now with their neg exp...

sk, pal, and especialy rng are way to overpowered since they can solo moss-snakes at lvl 50...do it devs!

equal rights for all, rite?
  #155  
Old 07-02-2010, 06:27 PM
JayDee JayDee is offline
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I leveled a warrior to 60 in 6 days played or so without a PL initially. I am glad if they modified exp. No way anybody could do that back in the dzay.
  #156  
Old 07-02-2010, 07:56 PM
astarothel astarothel is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
since exp penalties are STILL in game i want spell books in front of my face now too so those casters especialy necros and mages have some incentive to play their classes since hybrids are OP rite now with their neg exp...
Spellbooks are client.UI based there superstar. Care to try again?
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  #157  
Old 07-02-2010, 08:32 PM
Combo Combo is offline
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Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
Spellbooks are client.UI based there superstar. Care to try again?
troll'd
  #158  
Old 07-02-2010, 08:41 PM
Oogmog Oogmog is offline
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Combo, that was a very well thought out post that expressed the opinions of many in a mature and civilized manner and I applaud you.

I realize there are supporters and people against this, however, how many of these supporters would be for this if they were still leveling up and not level 50 and fully geared? Also, as one dev explained to me in a PM, they were thinking of doing a rollback of the entire server to fix this "experience" problem. Just an assumption, but I would say all the level 50's would become level 35-40 if that did in fact occur. Should we force people who have achieved 50 in an easier manner to experience the level grind again because when they leveled the code was wrong and in order to keep it true to classic they should be required to experience the hellish grind that this change is making? I am 50 myself, however, it is not on a toon I wish to raid with. If I were capped on the toon I wished to raid with, I probably wouldn't be complaining much either. I know this project is to recreate what was once as good as gold to us but there is an issue at hand. Players didn't know about this penalty until Velious. We know about it now and it's going to cause a huge stir now and even worse come Kunark.
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  #159  
Old 07-02-2010, 09:07 PM
Haynar Haynar is offline
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I went and fired up the wayback machine, and pulled up some of the original hackersquest exp tables they figured out. I will run some numbers in the next day or so, and see how we compare to back in 1999-2000 time range.

We may be right on. We might be off a bit. But I will see about putting together some hard data to prove it one way or another.

In my spare time .....

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  #160  
Old 07-02-2010, 09:33 PM
Zithax Zithax is offline
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ROFL, so wait, someone implemented the 40% hybrid-group penalty?

Jesus, that was fucking stupid. And lame.
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