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#151
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The heal is probably as good as it is gonna get with this update. Fire DD spells are now correct.
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#152
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Can this thread please get a sticky? Maybe in technical discussions.
Also, now that you've mastered the Hex codes, can you let us know which particle effects are actually used, and which I can delete? I think there are a ton of DDS files I don't have a need for in P99. I'm thinking EQLite. I think this is the biggest improvement on the server so far. | ||
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Last edited by Hawala; 05-08-2013 at 01:18 PM..
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#153
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I have a thread started in the Technical Discussion forum, Here. Trying to collaborate all the info there, I will post pics on the entire process when I get home, and how to change everything (That I know of). In regards to your request. I believe after we finish this project, I could be more confident in what I tell you about the .dds files. Im saying this because... Some of these dds files I believe we can use.
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#154
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Thanks for this..oh how I've missed these particles <3
__________________
~~
Lylith - High Elf Cleric P99 Skelatoria - Dark Elf Necro P99 PortStar - Human Druid P99 Sinfuly - Dark Elf Rogue (MIA 2010) P99 ~~ | ||
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#155
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So could I get a quick background on what is happening here and why we are using a hex editor.
These .egg files or what have you - what is consuming this? I would assume that the client and/or server would consume these files and we would be able to reverse engineer the coding and figure out what effects do what. Are these proprietary? Just curious. | ||
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#156
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Quote:
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Last edited by Furinex; 05-08-2013 at 02:05 PM..
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#157
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Quote:
-August | |||
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#158
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Quote:
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#159
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And yes what you are doing IS reverse engineering but it is a black-box approach. Something consumes these files and translates it to DirectX (or maybe directx directly consumes them - I don't know?).
If we can find where in the source these files are consumed we should be able to say what each field is and what it does if the code is well documented (hah) or the values do something besides getting directly passed into the graphics engine (directx). Like I said - I am approaching this from looking at only the the title of this post and a talk with Francesca last night. To me, I would have to imagine that these .edd and .eff files are some kind of serialized datasource that is deserialized by client/server and then acted upon. More than likely there was a tool that serialized the data that verant had and in the end we would still hvae to use the hex editor to get at the values, but at the very least we could get 100% comprehesion of the values. | ||
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#160
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Quote:
Well, if something can be done to accomplish this, then I would love to see the result. Also, I would love to see the result of how the spell.eff file (Old spell file) is processed as well, since this file has the classic shielding effect that I cannot reproduce. | |||
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