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Old 06-12-2013, 02:22 AM
Lostprophets Lostprophets is offline
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/cough

Most important one I think [You must be logged in to view images. Log in or Register.]

http://www.project1999.org/forums/sh...0&postcount=15

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
2. Bazzt Zzzt and Eye of Veeshan: These hit way too fast and hard. They will be nerfed. The only thing stopping me is Sirran being charmable; I'd like to make the changes simultaneously.
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Fixed, pending update.
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  #2  
Old 06-12-2013, 06:28 AM
t0lkien t0lkien is offline
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Quote:
Originally Posted by eqmaze [You must be logged in to view images. Log in or Register.]
Would rather see Velious as opposed to a pile of changes that will need to be undone once Velious is open anyway.

Feels counterproductive.

Nah I like their attention to detail. It's necessary, and saves loads of issues later. Attention to detail just may be the most desirable quality in a dev there is IMO.
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Old 06-12-2013, 07:07 AM
A1551 A1551 is offline
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Quote:
Originally Posted by eqmaze [You must be logged in to view images. Log in or Register.]
Would rather see Velious as opposed to a pile of changes that will need to be undone once Velious is open anyway.

Feels counterproductive.
It isn't -- if the change is something that has to be changed again (think blue diamond gear) I'm pretty sure they just flag when on the timeline it is supposed to flip in the DB and the change becomes automatic for future runs of the timeline. At least this is what they have specifically said about a number of changes.
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Old 06-12-2013, 07:09 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by A1551 [You must be logged in to view images. Log in or Register.]
It isn't -- if the change is something that has to be changed again (think blue diamond gear) I'm pretty sure they just flag when on the timeline it is supposed to flip in the DB and the change becomes automatic for future runs of the timeline. At least this is what they have specifically said about a number of changes.
eqmaze is referring to the effort put fourth to do said change instead of developing more Velious era content.
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Old 06-12-2013, 02:04 PM
Ele Ele is offline
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Quote:
Originally Posted by eqmaze [You must be logged in to view images. Log in or Register.]
Would rather see Velious as opposed to a pile of changes that will need to be undone once Velious is open anyway.

Feels counterproductive.
must strive for perfect patch timeline for P99v2.0
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Old 06-12-2013, 02:45 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
must strive for perfect patch timeline for P99v2.0
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  #7  
Old 06-12-2013, 12:32 PM
TarukShmaruk TarukShmaruk is offline
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I'm excited. Especially about the lower NPC mana pools - I'm level 24 and it's completely absurd how many nukes and heals and other spells these light blue mobs can chain cast.
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Old 06-12-2013, 01:20 PM
Wotsirb401 Wotsirb401 is offline
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For me , I am excited to get an actual King group and clear tons of shroomz! Shroomz speak for itself and not to mention many more cobalt bracers hitting the market!
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  #9  
Old 06-12-2013, 01:28 PM
baramur baramur is offline
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If you are going to nerf rogues, then you had better to away the fact that you can stack ivu and invis, and you COULD NOT do this on live. The only way you could have both was after luclin with the aa group invis/ivu. Basically if you dont fix this all your doing is making rogue the same as any other person that stacks invis.
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Old 06-12-2013, 02:47 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]
If you are going to nerf rogues, then you had better to away the fact that you can stack ivu and invis, and you COULD NOT do this on live. The only way you could have both was after luclin with the aa group invis/ivu. Basically if you dont fix this all your doing is making rogue the same as any other person that stacks invis.
Now I do certainly remember being able to stick both if you used the AA (at least for as long as I played during that time). That was the difference between the two.

Quote:
Originally Posted by Ambrotos [You must be logged in to view images. Log in or Register.]
Its the problem with agro assist is how people are solo pulling while invs.
Even more so sir. On live if I got rezzed next to a freshly pulled mob in plane of fear, it would insta-gib my wizard.

This is also an issue with how Sirran works..

When he gets "pissed" he should turn to "scowls" to all. This consequently performed the same "should I add you? you're in my aggro raidus!" check that is missing. Regardless if he's engaged by someone else. If something that scowls runs past you, it should add you. If something that scowls runs past something you've rooted somewhere, it should try to pick up that hate list as well.
Last edited by Nirgon; 06-12-2013 at 02:53 PM..
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