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  #151  
Old 06-12-2013, 06:28 AM
t0lkien t0lkien is offline
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Quote:
Originally Posted by eqmaze [You must be logged in to view images. Log in or Register.]
Would rather see Velious as opposed to a pile of changes that will need to be undone once Velious is open anyway.

Feels counterproductive.

Nah I like their attention to detail. It's necessary, and saves loads of issues later. Attention to detail just may be the most desirable quality in a dev there is IMO.
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  #152  
Old 06-12-2013, 07:07 AM
A1551 A1551 is offline
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Quote:
Originally Posted by eqmaze [You must be logged in to view images. Log in or Register.]
Would rather see Velious as opposed to a pile of changes that will need to be undone once Velious is open anyway.

Feels counterproductive.
It isn't -- if the change is something that has to be changed again (think blue diamond gear) I'm pretty sure they just flag when on the timeline it is supposed to flip in the DB and the change becomes automatic for future runs of the timeline. At least this is what they have specifically said about a number of changes.
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  #153  
Old 06-12-2013, 07:09 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by A1551 [You must be logged in to view images. Log in or Register.]
It isn't -- if the change is something that has to be changed again (think blue diamond gear) I'm pretty sure they just flag when on the timeline it is supposed to flip in the DB and the change becomes automatic for future runs of the timeline. At least this is what they have specifically said about a number of changes.
eqmaze is referring to the effort put fourth to do said change instead of developing more Velious era content.
  #154  
Old 06-12-2013, 12:32 PM
TarukShmaruk TarukShmaruk is offline
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I'm excited. Especially about the lower NPC mana pools - I'm level 24 and it's completely absurd how many nukes and heals and other spells these light blue mobs can chain cast.
  #155  
Old 06-12-2013, 12:44 PM
Sundawg Sundawg is offline
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Quote:
Originally Posted by canibiss420 [You must be logged in to view images. Log in or Register.]
Originally Posted by kanras View Post
Any spell from level 49 and below could be cast on anyone regardless of level. However, level 50+ spells had restrictions.
Fixed, pending update.

Where's the proof this should happen. I remember on live my lvl 13 Froglok Wizard hunting in Paludal Caverns with Virtue and KEI before it was nerfed.
It was exhaustively researched, including testing on EQmac which retains the old spell level limits.

(Hand of) Virtue, KEI, and any other group spell bypasses these level restrictions by targeting the spell caster him/herself and no checks are made on the casters fellow group members).
  #156  
Old 06-12-2013, 01:03 PM
Nirgon Nirgon is offline
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ETA on mage pet summoned sword procs fix (same patch note as SK epic bash for all, but add both to timeline for Project BigBoy) and necro heal retro being not dispellable?

Big ups on sky becoming a REAL raid zone now.
  #157  
Old 06-12-2013, 01:20 PM
Wotsirb401 Wotsirb401 is offline
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For me , I am excited to get an actual King group and clear tons of shroomz! Shroomz speak for itself and not to mention many more cobalt bracers hitting the market!
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  #158  
Old 06-12-2013, 01:28 PM
baramur baramur is offline
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If you are going to nerf rogues, then you had better to away the fact that you can stack ivu and invis, and you COULD NOT do this on live. The only way you could have both was after luclin with the aa group invis/ivu. Basically if you dont fix this all your doing is making rogue the same as any other person that stacks invis.
  #159  
Old 06-12-2013, 01:39 PM
Messianic Messianic is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Reduced NPC mana pools, pending update.
So freaking happy about this.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #160  
Old 06-12-2013, 01:41 PM
Aaron Aaron is offline
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You have proof that invis and ivu didn't stack? I don't remember that being the case.
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