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  #1  
Old 06-17-2010, 12:24 PM
Taxi Taxi is offline
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Default I hate this perma-camping shit

The camping rules are so much like WoW that its turning me off the game. In the beginning i didnt care because i was all about seeing stuff i didnt see. But thats mostly done now. I will roll a necro once Kunark hits so that will entertain me for another while.

But back to this camping shit.

The way things are, you can just sit at a mob, like the best Lguk mobs, and kill till you get tired of it. Then you pass the torch to someone in your guild.

So basically, in theory, once a guild has got a lockdown on the best mobs in the game, if they dont fuck-up, they can camp it for months, and if you try to stop them from doing that, youll get banned.

Just the fact that people are suggesting calendars for raid mobs is making me chuckle in my head to no end.

I dont have the pretense of having a solution to it, although if i had to cut, id make it FFA. So im posting here instead of polluting the threads of people that try to be constructive in server chat. Also, all these fucking babies ruining the constructive threads in server chat makes me wish this was a pvp server.
  #2  
Old 06-17-2010, 12:31 PM
Reiyz Reiyz is offline
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I personally feel camps should be abolished, making it first come first serve, first to agro the mob (hey, a use for fraps/screen shots) gets it, every time all the time.

But too many bluebie faggots play on this server for any serious sort of ruleset. It's carebear or gtfo up in here yo.
  #3  
Old 06-17-2010, 12:37 PM
Rogean Rogean is offline
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FFA Would mean 2-3 guilds literally sitting on the spawn of a mob.

Then what? The mob spawns, probably aggroes someone automatically right away, and then all 3 guilds go into a kill steal fest for the win? And if/when we do get logs of who actually was on aggro first, we take away the loot, suspend the kill stealing guild, and give it to the guild that was lucky to get first aggro?

How does that make any sense.
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  #4  
Old 06-17-2010, 12:43 PM
Reiyz Reiyz is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
FFA Would mean 2-3 guilds literally sitting on the spawn of a mob.

Then what? The mob spawns, probably aggroes someone automatically right away, and then all 3 guilds go into a kill steal fest for the win? And if/when we do get logs of who actually was on aggro first, we take away the loot, suspend the kill stealing guild, and give it to the guild that was lucky to get first aggro?

How does that make any sense.
Eh, I suppose your right. At the same time I can't really hate on guilds passing camps from guildie to guildie - if I were in their situation I'd do the exact same thing.

But, culling the population of idiots wouldn't be such a bad idea. Ban instead of suspend imo.
  #5  
Old 06-17-2010, 12:44 PM
Bumamgar Bumamgar is offline
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It makes sense because it would only happen a few times before guilds got tired of getting suspended and 'rolling the dice' on who was lucky enough to get first agro. They'd stop camping the spawn because they'd know that camping the spawn was as likely to get you suspended as it was to get you the mob. Yeah, it'd take a hard-core smackdown or two before it stuck, but in the end it would result in less camping.
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  #6  
Old 06-17-2010, 12:55 PM
Taxi Taxi is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
FFA Would mean 2-3 guilds literally sitting on the spawn of a mob.

Then what? The mob spawns, probably aggroes someone automatically right away, and then all 3 guilds go into a kill steal fest for the win? And if/when we do get logs of who actually was on aggro first, we take away the loot, suspend the kill stealing guild, and give it to the guild that was lucky to get first aggro?

How does that make any sense.
I was more talking about regular 20ish+ named mobs then raid mobs, which i dont have experience with. But i can see its the same "claiming" pattern.

At least with FFA it keeps people on their toes on where the numbers will be.
THEN guilds could brag about mobilizing. If a guild wants to put 5 people on hadden cuz they really want that fishbone earring drop, well let players sort it between themselves who wants it the most.

I think it would actually help soloers more than anything, because if some afk "non-boxer" cant claim hadden (dont mean to say they are all boxers, but im pretty sure there is some boxing, so unless youre sitting there next to the guy in RL, you cant really tell for sure), then if you were afk playing your alt or playing another game, watching TV when he popped its too bad, GL next time. It would also leave the spawns some breathing space. If hadden can get taken away from you easy, then not so much people would perma-camp mobs. Then you could have a pleasant surprise in QH with Hadden up and no one camping him.

Im not sure whats the solution, i played on a pvp server so it was pretty cutthroat and people didnt whine for their entitlements like you see here, it would get your corpse camped to no end.

Im not sure FFA is a good idea just for the fact that the whine meter would go to such high levels before the entitleds quit that im not sure the server wouldnt implode under the sheer weight of the whinyness.

My judgement can be wrong of course, i just dislike this claiming stuff alot.
  #7  
Old 06-18-2010, 01:24 AM
nicemace nicemace is offline
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i dunno about you guys. but last night i just rolled into guk, lord was open, lord was up (no yak), killed him, cleared room, cleared hall, PH spawned, killed him, cleared hall, lord spawns, yak in hand, kill him, clear room, clear hall, lord spawns, yak in hand, kill him, leave guk.

didnt even need to talk to anyone, i just went along, got my 2 yaks then left.

but im bound outside, and i check on all the premium camps every now and then.

magi was also open when i went along.

all this bitching and moaning about guilds locking them out is crap, ive gone along grabbed frenzy like 3 times in the last week, same with magi and lord and king.

and for raid mobs: FFA is bad idea. simple.
  #8  
Old 06-18-2010, 02:03 AM
Cyrano Cyrano is offline
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Quote:
Originally Posted by nicemace [You must be logged in to view images. Log in or Register.]

all this bitching and moaning about guilds locking them out is crap, ive gone along grabbed frenzy like 3 times in the last week, same with magi and lord and king.

and for raid mobs: FFA is bad idea. simple.
Why?
  #9  
Old 06-17-2010, 01:40 PM
Starklen Starklen is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
FFA Would mean 2-3 guilds literally sitting on the spawn of a mob.

Then what? The mob spawns, probably aggroes someone automatically right away, and then all 3 guilds go into a kill steal fest for the win? And if/when we do get logs of who actually was on aggro first, we take away the loot, suspend the kill stealing guild, and give it to the guild that was lucky to get first aggro?

How does that make any sense.
I think you are discounting the fact that even groups of people that dislike each other are able to function in some sort of 'free' system when facing the right set of incentives and disincentives. I've already observed small amounts of reciprocity under the current regime of rules. For example, I've witnessed both DA and IB zoning out for one another during Vox engagements to try and reduce zone lag for the opposing raid. While your perception of how much people dislike each other around here is probably true, I don't feel like it is the likely case that an FFA system necessarily leads to the anarchy or set of problems you suggest. Even enemies will try to agree to or respect some minimum standard of conduct if nothing more than to maximize their own utilities. You see examples of this out in the world all the time.
  #10  
Old 06-17-2010, 01:47 PM
Taxi Taxi is offline
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Quote:
Originally Posted by Starklen [You must be logged in to view images. Log in or Register.]
While your perception of how much people dislike each other around here is probably true, I don't feel like it is the likely case that an FFA system necessarily leads to the anarchy or set of problems you suggest. Even enemies will try to agree to or respect some minimum standard of conduct if nothing more than to maximize their own utilities. You see examples of this out in the world all the time.
Thats a good point, you still get a reputation with a FFA system. If some people are known to KS all the time etc... say some guild starts out and names itself <WeKSuLOL>. Well that guild would probably need to be stricly self-reliant because they wouldnt get buffed in EC, wouldnt get ports, unless they stay anonymous. If its anything like on live, people have a little shitlist they keep close to themselves when they are playing. FFA would be self-regulating in that way.
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