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  #141  
Old 06-16-2010, 05:20 PM
Icecometus Icecometus is offline
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The mini bosses are being camped and have value. every one of the up to eight guilds would get one major kill a WEEK. The 4 way rotation would grant the 2 lucky guilds that got the Gods 3 kills that week. Please read my suggestion, if it does not make sense i will try to make it clearer [You must be logged in to view images. Log in or Register.]
  #142  
Old 06-16-2010, 05:21 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Taxi [You must be logged in to view images. Log in or Register.]
Its probably the camping system that encourages zerging, because if the numbers are high enough, you can just sit there and perma-camp the mob.
Which is why it needs to be changed. If the chance of obtaining the mob was the same for 1 tracker as it was for 15 camping people, you can bet 14 other people would happily be playing an alt or doing something else. There'd be none of the lolboxing claims that are being bandied about in relation to the raiding situation and more people would be actively *playing*
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  #143  
Old 06-16-2010, 05:27 PM
Gwence Gwence is offline
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The fact of the matter is last week you were handed Innoruuk after you whined, cried, and lied to a GM. Vittra n00bed up a pull and trainwrecked your AFK posse at the hate entrance. Gwence you should know since you were there with song running and attempting to fight mobs but got feared by a ghast. The chain aggro from your song bringing in even more mobs. GG.
And by Vittra, you mean Bronson of course. You know the guy that had an oppurtunity to roll for the spawn and refused to do so which lead to the GM removing DA from zone.

I guess that's why you post anon, because you have no idea what you're talking about.
  #144  
Old 06-16-2010, 05:27 PM
astarothel astarothel is offline
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Straight up rotations of "here's your cookie go get it" won't work. There has to be a way to compete still otherwise it's Hello Kitty Island Adventure. Incentive has to be there for players to want to log on to try and get a kill. A rotation takes that drive to improve and pisses all over it.
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  #145  
Old 06-16-2010, 05:33 PM
Taxi Taxi is offline
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Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
There has to be a way to compete still otherwise it's Hello Kitty Island Adventure.
AKA instances.
  #146  
Old 06-16-2010, 05:34 PM
sidgb sidgb is offline
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Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
Straight up rotations of "here's your cookie go get it" won't work. There has to be a way to compete still otherwise it's Hello Kitty Island Adventure. Incentive has to be there for players to want to log on to try and get a kill. A rotation takes that drive to improve and pisses all over it.
Actually, you guys are competing at out camping one another. It may not be the desired method but it is competing. Some guilds just don't want to compete on someone elses terms. Especially when they think the GM deck may be stacked weither it's true or not.
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  #147  
Old 06-16-2010, 05:36 PM
Audacious93c Audacious93c is offline
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Im pretty sure you got your point across to everyone in DA and outside of it, Alawen. We're terrible, we camp mobs, we started the long sit, we are not as good as IB, whatever. Its not intended to be a personal attack at you, but your post count versus others in this thread dominates by a wide margin. Id ask that you be the bigger man here and represent your guild better. The same goes for my fellow guild members.

Suicide Kings Rotation is actually not a bad idea in my opinion and something I believe the guilds could work with. It would have to be fleshed out a bit more, but it has the proper frame work. Honestly, it sounds pretty similar to what Xzerion and myself talked about during our two guilds Ventrillo meeting. I just dont feel that letting that guild know that the mob is up (if they dont know themselves), or giving them an extended period of time to get set up is fair to the other guilds (For example: two hours is pretty long for Nagafen). Given a flare of competitive nature with tight time limits and secrecy; I believe it would benefit everyone tremendously. A new guild entering the rotation is really the only tribulation imo. The other side of the coin however, is that we could throw out the 15 person minimum limit. If you want to take the chance with less people, then thats the risk you take.

On a side note:
Quote:
Originally Posted by Icecometus [You must be logged in to view images. Log in or Register.]
Camping the Bosses leads to a kind of rotation. Why not just formalize it?
You make a good point. DA and IB has traded mobs back and fourth for the last few weeks now. Sometimes DA with the upper hand, sometimes IB. It wouldnt change much as for whos getting loot. The variance has done a good job at deciding what T1 encounters a guild gets. It would just allow some of us to "save on our electric bills."

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  #148  
Old 06-16-2010, 05:41 PM
nilbog nilbog is offline
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Quote:
Originally Posted by sidgb [You must be logged in to view images. Log in or Register.]
Especially when they think the GM deck may be stacked weither it's true or not.
We hope you all die, if thats what you mean.

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  #149  
Old 06-16-2010, 05:43 PM
sidgb sidgb is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We hope you all die, if thats what you mean.

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WOOHOO!! I wanna die first!!
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  #150  
Old 06-16-2010, 05:49 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Audacious93c [You must be logged in to view images. Log in or Register.]
A new guild entering the rotation is really the only tribulation imo. The other side of the coin however, is that we could throw out the 15 person minimum limit. If you want to take the chance with less people, then thats the risk you take.
A new guild /randoms into the list ensuring they will end up -somewhere- on it. Assuming they take the less favoured targets more often sitting at the bottom of the list, it still allows them to gear up a fair amount, because the other guilds will be more likely to suicide on higher tier loot.

By a raid group opting to take the suicide, I presupposed that the 15 person limit was removed. This is because if you take that suicide, you are responsible for mustering and getting your group in progress.

Reasonable time limits (either for failing to muster or failure to drop a target) would have to be worked out since some encounters have trash, while other stuff doesn't.
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