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  #1  
Old 01-24-2013, 01:07 PM
Tradesonred Tradesonred is offline
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Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
My blue friends told me they tended to take mostly PvE deaths during PvP because people would wait for them to pull before attacking, or root them as they tried to quad or w/e. Not one of them complained to me about the huge xp hit for PvP deaths :P
Well thats because they were too blue.

Doing /who regularly is something you learned to do very early on Rallos, and filling a shitlist.
  #2  
Old 01-24-2013, 12:12 PM
Rettii Rettii is offline
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its nice to see nilbog post, it really gives a warm and fuzzy feeling to know his opinions are somewhat in our favor

just wish we had obama to bring us change
  #3  
Old 01-24-2013, 12:41 PM
Nirgon Nirgon is offline
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I do paint my picture of what needs to be fixed with a very broad stroke.

There's PvE fixes that should exist like Hoshkar and CT not quadding when they have 2 weapons on their loot table. And, for the "must make it perfect fanatic", dragons and other non humanoids shouldn't show slash/crush/pierce based on what they have either.

It's just very unsettling to see that of all the nuances and little things that someone needed to keep up with regarding Null's resist implementation that a PvE fix was way at the top of the list... one that really only benefits one group than the good of the server.

Red99 was a very rough playground, and many people went into it with a kill kill kill mentality. If you were a solo player, it was hard. If you were a solo player and rolled a melee, you were just naive. But EQ PvP (and how all PvP really is) is about getting your come-uppins as a new player. Some people had very thin skin and thought there was some kind of code of chivalry to be followed.

I've played on blue (more than you realize) and there's a very thin skinned mentality when it comes to disputes. Everything is an outrage if you so happen to miff someone. Well, if you're one of those people, you were just headed for a nervous break down here.

And the lack of play style! Twinks murdering! Exactly! This is what item loot cures. You can log in and try your hand at pvping for items without being in a raid guild. It's something you look forward to logging in and doing. And, of course, the bigger the game you chase, the bigger the score.
Last edited by Nirgon; 01-24-2013 at 12:46 PM..
  #4  
Old 01-24-2013, 12:51 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I do paint my picture of what needs to be fixed with a very broad stroke.

There's PvE fixes that should exist like Hoshkar and CT not quadding when they have 2 weapons on their loot table. And, for the "must make it perfect fanatic", dragons and other non humanoids shouldn't show slash/crush/pierce based on what they have either.

It's just very unsettling to see that of all the nuances and little things that someone needed to keep up with regarding Null's resist implementation that a PvE fix was way at the top of the list... one that really only benefits one group than the good of the server.

Red99 was a very rough playground, and many people went into it with a kill kill kill mentality. If you were a solo player, it was hard. If you were a solo player and rolled a melee, you were just naive. But EQ PvP (and how all PvP really is) is about getting your come-uppins as a new player. Some people had very thin skin and thought there was some kind of code of chivalry to be followed.

I've played on blue (more than you realize) and there's a very thin skinned mentality when it comes to disputes. Everything is an outrage if you so happen to miff someone. Well, if you're one of those people, you were just headed for a nervous break down here.

And the lack of play style! Twinks murdering! Exactly! This is what item loot cures. You can log in and try your hand at pvping for items without being in a raid guild. It's something you look forward to logging in and doing. And, of course, the bigger the game you chase, the bigger the score.
I loved item loot in the very early days of VZ, too, but I feel it does benefit the raiding guilds over the average player. Back on live I always wanted to see a RP-PvP server, where they made all items droppable like on FV and still had item loot. That would really benefit this Nihilum-heavy server imo.

And I guess some blue players are thin-skinned, but what's so bad about having some kind of chivalrous code of honor? Red could probably have retained more players if not *everyone* chose to approach it with an attitude of "us vs. the entire server". I think teams would have helped the population out a great deal.
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  #5  
Old 01-24-2013, 12:55 PM
Proverbs28 Proverbs28 is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
Hi, my name is Bad. My brothers mad, sad, fat, gay, and dum rolled with me on red, and we got griefed off. WTB new server for all the wrong reasons.
  #6  
Old 01-24-2013, 12:48 PM
Cwall 52.0 Cwall 52.0 is offline
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nilbog

pls
  #7  
Old 01-24-2013, 12:53 PM
SamwiseRed SamwiseRed is offline
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i think alot of you would enjoy hard coded teams if you gave it a chance. most vz/tz/sz people would agree it adds more incentive to pvp and be a team player. it also gives new players a sense of belonging, from lvl 1 they are part of the ____ team. just being active contributes to the success of that team. you see a lot more help from higher level players as well because they arent just helping some random scrub who may or may not join the opposition at a later time. most importantly it makes pvp have meaning other than gimme dat camp or just killing some random. teams pvp for maximum eq immersion.
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  #8  
Old 01-24-2013, 12:53 PM
Nirgon Nirgon is offline
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Hard to not be "us vs the entire server" when you're 40-50 of the 115 or so. And probably like 40-50 of the 70 that are 50+.

Sam we don't have the pop for teams pal. Teams are certainly a fun twist and I'd play it (evil, I'm not going to gimp myself).
  #9  
Old 01-24-2013, 12:59 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Hard to not be "us vs the entire server" when you're 40-50 of the 115 or so. And probably like 40-50 of the 70 that are 50+.

Sam we don't have the pop for teams pal. Teams are certainly a fun twist and I'd play it (evil, I'm not going to gimp myself).
Teams could revive the server, if they could somehow be implemented in spite of all the account trading and several teams on one account things.
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  #10  
Old 01-24-2013, 01:00 PM
Cwall 52.0 Cwall 52.0 is offline
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you know what might revive the server?

fixing resists and yellow text
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