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#1
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Quote:
Doing /who regularly is something you learned to do very early on Rallos, and filling a shitlist. | |||
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#2
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its nice to see nilbog post, it really gives a warm and fuzzy feeling to know his opinions are somewhat in our favor
just wish we had obama to bring us change | ||
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#3
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I do paint my picture of what needs to be fixed with a very broad stroke.
There's PvE fixes that should exist like Hoshkar and CT not quadding when they have 2 weapons on their loot table. And, for the "must make it perfect fanatic", dragons and other non humanoids shouldn't show slash/crush/pierce based on what they have either. It's just very unsettling to see that of all the nuances and little things that someone needed to keep up with regarding Null's resist implementation that a PvE fix was way at the top of the list... one that really only benefits one group than the good of the server. Red99 was a very rough playground, and many people went into it with a kill kill kill mentality. If you were a solo player, it was hard. If you were a solo player and rolled a melee, you were just naive. But EQ PvP (and how all PvP really is) is about getting your come-uppins as a new player. Some people had very thin skin and thought there was some kind of code of chivalry to be followed. I've played on blue (more than you realize) and there's a very thin skinned mentality when it comes to disputes. Everything is an outrage if you so happen to miff someone. Well, if you're one of those people, you were just headed for a nervous break down here. And the lack of play style! Twinks murdering! Exactly! This is what item loot cures. You can log in and try your hand at pvping for items without being in a raid guild. It's something you look forward to logging in and doing. And, of course, the bigger the game you chase, the bigger the score. | ||
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Last edited by Nirgon; 01-24-2013 at 12:46 PM..
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#4
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And I guess some blue players are thin-skinned, but what's so bad about having some kind of chivalrous code of honor? Red could probably have retained more players if not *everyone* chose to approach it with an attitude of "us vs. the entire server". I think teams would have helped the population out a great deal.
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#6
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nilbog
pls | ||
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#7
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i think alot of you would enjoy hard coded teams if you gave it a chance. most vz/tz/sz people would agree it adds more incentive to pvp and be a team player. it also gives new players a sense of belonging, from lvl 1 they are part of the ____ team. just being active contributes to the success of that team. you see a lot more help from higher level players as well because they arent just helping some random scrub who may or may not join the opposition at a later time. most importantly it makes pvp have meaning other than gimme dat camp or just killing some random. teams pvp for maximum eq immersion.
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Current Games:
Naw | ||
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#8
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Hard to not be "us vs the entire server" when you're 40-50 of the 115 or so. And probably like 40-50 of the 70 that are 50+.
Sam we don't have the pop for teams pal. Teams are certainly a fun twist and I'd play it (evil, I'm not going to gimp myself). | ||
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#9
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Quote:
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#10
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you know what might revive the server?
fixing resists and yellow text | ||
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