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  #141  
Old 01-24-2013, 12:47 PM
Proverbs28 Proverbs28 is offline
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Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
This is just an BLUBIE VIRGINS opinion, but most of the bluebies I knew at the time quit because of griefing . . It was either hardcore gretprisonraped to max or end up with no one to play because i suck. The attitude that EQ starts at when you log on is a silly one, and imo the fact that we cant RMT made many people like myself mad. EQ is like a virtual world that makes me feel better about being a modern day louis and clark exploring the valleys of virginity, and it has some cool stuff to do, and when it became more about getting on anally rapedand winning semmed impossible much of the playerbase that I knew felt alienated and quit.
stop being a Permabad, and play real eq.
  #142  
Old 01-24-2013, 12:48 PM
Cwall 52.0 Cwall 52.0 is offline
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nilbog

pls
  #143  
Old 01-24-2013, 12:50 PM
Nirgon Nirgon is offline
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Originally Posted by Proverbs28 [You must be logged in to view images. Log in or Register.]
stop being a Permabad, and play real eq.
I think he can speak for the 500 (read: the real majority) or so people that everyone forgets that quit. There were some VERY blue and just generally inexperienced faces.

They'd do way better levelling up here now I'm sure that the big dogs have left their levelling areas and guard assist works.

However, a run in with Jibekn's paladin would send them packing from the server (wtb item lewt).

No one is going to quit over losing their raw hide tunic or newbie training robe. It doesn't discourage population like that.

Now, someone who is careless will probably lose a raid loot and cry foul. The other person, someone who can't get a raid target to save their life will have their reasons for pvping validated and will be rewarded for killing a raid geared player. But hey, don't be dumb and it won't happen.
Last edited by Nirgon; 01-24-2013 at 12:52 PM..
  #144  
Old 01-24-2013, 12:51 PM
Dark Team Dark Team is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I do paint my picture of what needs to be fixed with a very broad stroke.

There's PvE fixes that should exist like Hoshkar and CT not quadding when they have 2 weapons on their loot table. And, for the "must make it perfect fanatic", dragons and other non humanoids shouldn't show slash/crush/pierce based on what they have either.

It's just very unsettling to see that of all the nuances and little things that someone needed to keep up with regarding Null's resist implementation that a PvE fix was way at the top of the list... one that really only benefits one group than the good of the server.

Red99 was a very rough playground, and many people went into it with a kill kill kill mentality. If you were a solo player, it was hard. If you were a solo player and rolled a melee, you were just naive. But EQ PvP (and how all PvP really is) is about getting your come-uppins as a new player. Some people had very thin skin and thought there was some kind of code of chivalry to be followed.

I've played on blue (more than you realize) and there's a very thin skinned mentality when it comes to disputes. Everything is an outrage if you so happen to miff someone. Well, if you're one of those people, you were just headed for a nervous break down here.

And the lack of play style! Twinks murdering! Exactly! This is what item loot cures. You can log in and try your hand at pvping for items without being in a raid guild. It's something you look forward to logging in and doing. And, of course, the bigger the game you chase, the bigger the score.
I loved item loot in the very early days of VZ, too, but I feel it does benefit the raiding guilds over the average player. Back on live I always wanted to see a RP-PvP server, where they made all items droppable like on FV and still had item loot. That would really benefit this Nihilum-heavy server imo.

And I guess some blue players are thin-skinned, but what's so bad about having some kind of chivalrous code of honor? Red could probably have retained more players if not *everyone* chose to approach it with an attitude of "us vs. the entire server". I think teams would have helped the population out a great deal.
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  #145  
Old 01-24-2013, 12:53 PM
SamwiseRed SamwiseRed is offline
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i think alot of you would enjoy hard coded teams if you gave it a chance. most vz/tz/sz people would agree it adds more incentive to pvp and be a team player. it also gives new players a sense of belonging, from lvl 1 they are part of the ____ team. just being active contributes to the success of that team. you see a lot more help from higher level players as well because they arent just helping some random scrub who may or may not join the opposition at a later time. most importantly it makes pvp have meaning other than gimme dat camp or just killing some random. teams pvp for maximum eq immersion.
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  #146  
Old 01-24-2013, 12:53 PM
Nirgon Nirgon is offline
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Hard to not be "us vs the entire server" when you're 40-50 of the 115 or so. And probably like 40-50 of the 70 that are 50+.

Sam we don't have the pop for teams pal. Teams are certainly a fun twist and I'd play it (evil, I'm not going to gimp myself).
  #147  
Old 01-24-2013, 12:55 PM
Proverbs28 Proverbs28 is offline
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Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
Hi, my name is Bad. My brothers mad, sad, fat, gay, and dum rolled with me on red, and we got griefed off. WTB new server for all the wrong reasons.
  #148  
Old 01-24-2013, 12:59 PM
Dark Team Dark Team is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Hard to not be "us vs the entire server" when you're 40-50 of the 115 or so. And probably like 40-50 of the 70 that are 50+.

Sam we don't have the pop for teams pal. Teams are certainly a fun twist and I'd play it (evil, I'm not going to gimp myself).
Teams could revive the server, if they could somehow be implemented in spite of all the account trading and several teams on one account things.
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  #149  
Old 01-24-2013, 01:00 PM
Cwall 52.0 Cwall 52.0 is offline
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you know what might revive the server?

fixing resists and yellow text
  #150  
Old 01-24-2013, 01:01 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Dark Team [You must be logged in to view images. Log in or Register.]
This is just an outsider's opinion, but most of the bluebies I knew at the time quit because of griefing and more importantly a lack of valid playstyles on the server. It was either hardcore grindgrindgrind to max or end up with no one to play with other than twinks out to PK you. The attitude that EQ starts at 50+ is a silly one, and imo the fact that so many people were calling for xp bonuses and removing xp death in pvp instead of just playing and enjoying the game helped to kill red. EQ is like a chatroom with stuff to do, and when it became more about getting on top and winning than hanging out and having fun, much of the playerbase that I knew felt alienated and quit.
That was the first thing that hit me and didnt feel like classic Rallos. A super long hardcore PVE grind race to the top, where PVP is punished by the ruleset and seen as a hurdle to faster PVEing to poopsockers. As for xp death in pvp, yeah i called for removing xp death because it prevented me from enjoying the game. It meant that people in general avoided pvp instead of dropping PVE and engaging hostiles in zone when it happened.

In contrast, took me 1.5 years to get to 44 on live because each of the zone i got in had fun pvp on the regular happening there.
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