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#1
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Im honestly a little more excited for Nilbog's custom content ideas instead of velious. If we do add custom content, I'd want a lot of artifacts and lore. I'd love to see a lot of GM events and etc.
And also, we should do our own custom haloween event this year! Maybe give out titles or custom gear that only adds to visuals, like a haloween costume or something. | ||
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#2
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can we skip over Luclin and just implement Beastlords, Berzerkers and POP raids. Minus the Bazaar and Book Travel.
The "end" of the EQ lore as we knew it in classic.
__________________
Jeice Shadows of Morrel Thule Faddle Vohn'Grolsch of Vazaelle Jeice - Gnome Necromancer Winkyfeet - Halfelf Bard Disclaimer: Not to be confused with the ranger Jiece, who seems to have incorrectly spelled my name. | ||
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#3
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I dont want anything rushed but i enjoyed a lot of the content in luclin and pop. I also agree wholeheartedly that PoK and possibly even nexus need a level restriction.
I really think custom content would kill my interest but altered content more in line with the original trilogy is why this emu caught my eye. After PoP things got stupid due to catering to the masses in every way possible and thats the main problem with most mmos. Theres no hard mode in a mmo, you cant choose your setting and the vast majority of people want easy. Keep it fundamental you dont have to change a lot just go thru old patch notes or whatever and strip out the dumbing down. Instances are the stupidest thing in the world it makes sense on a outside perspective. "lets let everyone do it" but with no instances each guild with a raiding interest always had something to do as long as server populations were watched. Sometimes people would be at same tier and wed have nTov trains or emp ssra camps that got nasty and it made it feel more immersive i guess gear was more special and honestly worked for. GMs got involved and set rotations for zones at some high tension times and high server pops can make that nasty, and why things like the VT key were created imo. The world has assholes Norrath is no different. I personally wouldnt of had near as much fun if there wasn't the guild rivalries and competition on the server. When we killed OMM, CD did it hours before on same server, server first and 2nd on luclin, think it was even top 2-3 world, but it was just business as usual no one even really cared on the server. I think thats what really killed off the addiction for me. In my opinion, keeping it where you had guilds at every content level is the goal so that people have options and a gear progression they go through. This would be a stupid amount of work i am guessing but here is an idea. I think it be a interesting twist to the rule set after SoV. I personally like keyed zones for those that dont youll hate this. Anyways 1. Guilds or Raid groups have maintained rosters. 2. Character flags maintained at a GM level for following expansions 3. Requirements set for the flags. Nothing to simple. Preferably someone with some lore knowledge writes up a quest npc. New factions can be added? You could make this interesting with some creativity. 4. All armor after velious is no drop or requires a char flag. no twinks or minimize it anyways, mobs would be on rotation more than likely or wings so no pop guild can go back and help (I think help should be able to be given when people are short something but not carried thru) 5. Leaving a guild/raid group needs to be meaningful somehow. Maybe losing your character flags and all gear you earned with them after SoV or back one tier. Having to earn them again maybe? You could not jump to a guild of same or higher progression but reform\join a new one more suited to your goals. Maybe after completing a final quest chain in pop give a final char flag 6. I am not quite sure where you could take EQ after SoV for those who do not raid or have little interest in it, but they mostly have no interest in the moon or the planes either correct? If you stripped the leveling places out of Luclin and made all the zones have higher level mobs and very little RvR you could keep the older world more populated. Wizzie spires should go in, and bazaar should be accessible but no trader mode. Personally liked the meeting hub of the nexus was a druid so i made a lot of money there. PoK had some great quests in it but i ^^^^ so i hated those stupid books from first time i saw em. 7. PvP guilds could be created and never be able to leave velious. I never played on a Zek but The crazy armor, resists, and hp of later expacs really killed pvp for me. Maybe a few player factions can be created and joined via a quest at 50 or is that what the PoD does? Factions could be race or good evil aligned or guild based, that way if you kill a pvp flagged individual you lose faction vs thier guild and at a certain faction level they can kill you regardless of pvp flag? With something like that in place you would add a whole other aspect to the game that is available. I don't really know how pvp guilds work in EQ or how they interact with pve guilds. I just keep seeing pvp requests and on my imaginary f**king world everyone is happy and smoking pot. 8. If you capped it at PoP this could work and with a good enough community and not to large it could be amazing, it has great replay value for alts and as the server aged you would have people everywhere. I guess what i miss from my old EQ days was logging into a world where things didnt always follow a routine. I am no purist i was stationed overseas and missed classic EQ-kunark, but i was around early enough to see the shift in community as things got more and more "easy mode". 9. Peoples hatred for post-luclin boggles me on most arguments minus lore. Graphics have nothing to do with lore some idiot was complaining about water in oot other day? Char models are one thing if you dont like how the new models move turn them off, there is a toggle. I knew plenty of people who were playing with pre-luclin models even in DoN. Trying to get someone that hasnt played EQ before to enjoy 11 year old graphics is incredibly frustrating. Not an issue but had to say it because i do not understand the logic in it. Its like the idiot who named his gnome biggaybuttsex i saw running around steamfont? wtf are you thinking when you think thats funny? Cool glad your proud of your sexual preference. I guess this game really does bring in the gluttons for punishment i mean imagine that guys life when he willingly names himself something like that and proclaims it fucking hilarious over and over. | ||
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#4
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I would like to see:
Project1999 server "frozen" at Velios for people who want to stay classic, lvl alts, farm NToV, whatever Then a "clone" server, Project2001, which will have everyone's characters/items from P99 ported over but will continue into Luclin/PoP for those who want to progress. | ||
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Last edited by Rael; 08-12-2010 at 08:12 AM..
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#5
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Quote:
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#6
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Quote:
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#7
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I like the idea of having a cloned server and being able to continue. I think that would be very fun.
__________________
Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric | ||
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#8
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Personally, I'd like the server to stay with the goal of being "classic," defined as ending at Velious. I think that custom made content to expand would make the server...well custom and not classic anymore.
That said, there were some things I liked about Luclin. I don't see how you could do it without the Nexus and Bazaar as they were connection points to other zones. It would feel odd not having to run through them. In my opinion, the Nexus wasn't that different from boats. Talk to a NPC, get a shard, wait 15 mins, get teleported to Nexus, pick a continent you want to go to (Dreadlands, Gfay, Great Divide, North Karana and Tox -- that's it, your only choices) wait another 15mins. Boom, at the Wizzie spires in whatever continent you chose. It wasn't like the PoP books where there was one for every zone, and you could get there instantly. It was easier, but not that easy. In short I liked the Nexus port system. It was still social (like boats), general travel (not specific, like books), and you could still get killed by mobs zoning in at the wrong time. I also liked soul binders. Forgive the blasphemy, but they were a guilty pleasure of mine for characters who could not bind affinity. Like or hate the Vah Shir, they had a nice starting quest line, that involved crafting and gave the opportunity (but not on a silver platter) to gear up a bit as you progressed in levels and learn the game mechanics. They also had tents with trainers, vendors and a bank in the newb zone, with wandering guards. I thought it was terrific. It also felt large, open and spacious. Part of me misses Luclin, but then the server wouldn't be classic, and that's what I'm here to play. | ||
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#9
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Hard to really say what I'd expect to happen after Velious comes out. It's hard to foresee the community's attitude towards a classic-only server when they have nothing new to look forward to.
Will the majority of people keep playing this server if no new content has been released for a couple of years? Probably not. There have been some great ideas, all of which deviate from the 'classic' sense, but a custom approach is what I think we need. Some of the good things that happened after Velious that need to get implemented in that 'dead' time after Velious: 1) AA's - something to do outside of raids once you hit max level 2) Raids - the one thing PoP expansion did right is raids (and class balance, okay two) make druids/wizards able to port to PoTraquility, toss in a port stone in 2-3 spots for everyone else. 3) Class balance - probably the hardest juggling act of them all, and apt to piss off everyone that loses out. Everyone knows how all the classes rank up prior to the Devs even releasing an expansion. Mix it up a bit, correct weak classes in an expansion. A little goes a long ways. Of course it's going to be a lot of work, and difficult to plan that far ahead. But that's my take on it. | ||
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Last edited by yaeger; 08-13-2010 at 01:41 AM..
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#10
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Custom content would also be an option. Pick a few cool zone maps from other expansions and populate it with the best of luclin. I wouldn't mind never seeing AAs again. I hate the grind.
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