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#1
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http://en.wikipedia.org/wiki/Fallacy Refresh yourself Your points contradict themselves in the same paragraph. You claim FTE is individualistic and not guild based and then based on your assumption you prove TMO deserves the mob. If CT was FE's on an FTE basis, when Scorchin died he lost all rights to the mob. Trying to pull CT thru an engaged "raid force' was tactically unsound. If your guild engaged FE likely would have gotten the kill(If TMO stayed engaged, because you would have definitely wiped). However, based on your assumptions, FE lost fte by dying and by not having another member with aggro. Tactics always have something to do with loot awards. If VS is FTE'd but trained to the zone in that guild loses rights to the mob. Just another example of tactics mattering. | |||
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#3
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One more time: Scorchin did not lose FTE rights because TMO engaged before he died.
If I pretend you are a child, it makes this so much easier. | ||
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#4
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#5
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also, post fraps of scorchin actually pulling =))
<insert insult here> | ||
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#6
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#7
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Its not very shaky CT is an individual encounter and acts differently that any other raid mob. | |||
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#8
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Forceful Entry: A fail guild with a different name is still a fail guild. | |||
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#9
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People die when they fight shit. That does not erase them from the aggro list unless the mob resets. As an officer of TMO, are you seriously trying to tell me that you have no fucking clue what determines who is on the aggro list of a mob and who is not? Does daddy Zeelot take care of all the important shit or something? TMO: A mentally challenged guild with lots of loot is still a mentally challenged guild. | |||
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#10
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Seems to me these "GM discretion calls" will only result in more threads from whoever is butt hurt on the outcome. Rules may promote the spirit of fairness but they are there to maintain consistency not "trying to do the right thing". From time to time, some will genuinely get shafted over something but that's when the rules can get modified to accommodate such eventualities. Not changed on the fly (however merited) by a GM. If you maintain the stance that "we'll always have to come in and make you crybabies play nice it will only lead to more drama.
GM's should deal with all other issues bugs/scams etc... anything BUT the raid loot scene (unless the boss bugs loot). People are all inherently greedy, if you open things to interpretations, they will only try to twist it to their advantage and spin it here by playing the victim card. Instead of trying to decide who is right and wrong in this instance it may be time to take a serious look at the rules themselves. Make it more black and white so little drama queens will have a harder time trying to spin it. There's plenty of options, perhaps a thread on the server board by a GM to ask the masses what the new rules should reflect will be more productive than two guilds pissing each other here. As for this particular instance, it all boils down to how many people FE had in zone. "Raidforce" is really a tricky business, I mean it's obvious TMO feels FE was just trolling with the snipe as they didn't have enough to down CT (What is that number btw TMO? Is it like less than 40 = GTFO? Sorry [You must be logged in to view images. Log in or Register.]). Cause if FE Did have legit numbers to down him then yeah from their perspective it would be a straight ks fest after they felt they got the tag. It could also be argued FE even with the bare minimum was not "Ready" to engage and just tagged early in the hopes TMO kills CT for them and they could sketch out the loot like true pro raiders (ok I'll stop :P). See where I'm going with this? Everyone will have a different opinion and even if it were frapsed, everyone would have a different interpretation of it. Not claiming Ephi did the wrong decision, just saying the fact he had to make a "gut call" is what makes the whole rule situation silly and open to debate. Either hard code FTE with a clear shout, if opposing guilds do more dmg than FTE guild then ban their accounts for 6months. Force rotations between raid ready guild (I'm sure the mass of casuals will all jizz over this idea). KS group determines Loot rights. Allow everything to go, training, ks'ing... and start a Darwinian process of retards until they realize cooperation is better than ass munching. W/e it is, decide on something other than "We'll decide on a case by case basis if the rules apply here". PS: Still would like to know how many FE had in zone ready when CT got aggroed, and would still like to hear what a "raid force" is under the TMO standards. | ||
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