![]() |
|
|
|
#1
|
|||
|
LOL I love how this retard makes up a formula and goes "oh its classic!"
| ||
|
|
|||
|
#2
|
|||
|
1 - I doubt any one person made the early melee system
2 - at least he's trying president [You must be logged in to view images. Log in or Register.]
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
|
|
|||
|
#3
|
|||
|
Hes still basing this off his memory and not any proof. His main point is he "remembers soloing up to level 23," which although stupid, could have been done over a long period of time. As Haynar stated, Melee was actually hitting "too much" off of the data he has. I don't find the miss rate out of the ordinary, I remember being pissed as fucking at low levels 10 years ago missing constantly. Haynar stated he believes there is a problem with AC (which I think most people have been aware of) that he has been working on for a long time. I also, as do many others, think there is an issue with how often mobs hit players, and the damage they do, though I don't care enough to investigate as I feel the game plays well in its current state. If Haynar is able to work out AC, and mob vs player damage/AC mitigation is worked out, then I think the OP may have an easier chance "soloing to level 23." It appears to me the OP had trouble doing what he believed he did 10 years ago and jumped straight to the conclusion that it HAD to be a PC miss rate issue, rather then AC/Mob hit rate.
| ||
|
|
|||
|
#4
|
||||
|
I'll double check some values, but I think when I found the way to tweak the melee values that I still left it actually short of what the rest of the emulator uses (Yep, I'm a dick =D). I'm on the process of recalculating AC's around the raid content and I can tell you that it is WAY off and most likely is the extra 2-3% over we're seeing AND the missing amount that I left for tweaking in the DB.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| |||
|
|
||||
|
#5
|
||||
|
Quote:
| |||
|
|
||||
|
#6
|
|||||
|
Quote:
Now, AC is totally fubar, pretty much around every mob. It was arbitrarily set either by us, or by someone else that created the mob. Haynar said melee were hitting about 2-3% too much. Now, that means that AC is in the range of 2-3% relatively speaking. Now, couple that with the fact that the melee value is already 3% lower than what it should be, would mean that the actual value AC is off is about 6% relatively speaking. In other words, if we tweak mob AC up right, we still have some wiggle room in variables to tweak players back in line if it swings too far the other way.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| ||||
|
|
|||||
|
#7
|
|||
|
So is Haynar saying we are doing 2-3% too much damage in our hits, or we are connecting with the mob 2-3% too often? I guess they could still be related as far as overall difficulty goes, but I did not think AC had anything to do with miss/dodge/parry/etc.
| ||
|
|
|||
|
#8
|
|||||
|
Quote:
Hopefully, I'll be able to get the raid combat stuff tweaked around eventually to rectify that.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| ||||
|
|
|||||
|
#9
|
|||
|
Thanks Aeol.
| ||
|
|
|||
|
#10
|
|||
|
The hit rate is only off slightly.
Its the mitigation rates that are fubar. I am working on fixing the faction wars once and for all at the moment. I spent about 10 hours working on them this weekend. I think I have them fixed finally, have a bit more testing to do first. Then I have one more bug that I found while working the faction wars. After I figure that one out, I will go back to work on the mitigation and damage tables. Haynar | ||
|
|
|||
![]() |
|
|