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  #141  
Old 04-27-2014, 09:47 AM
Dragonmist Dragonmist is offline
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The main reason people are against this is because they know if you use the Luclin models their chars appear non classic on your screen and they feel violated because theyre hung up as far back as the 1997 Beta...

I use elfs,troll,new elementals from luclin the rest of my models are classic just my preference

Cant please everyone heh

Heres the other thread on it http://www.project1999.com/forums/sh...ad.php?t=73974
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  #142  
Old 04-27-2014, 01:25 PM
Xer0 Xer0 is offline
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Quote:
Originally Posted by Juhstin [You must be logged in to view images. Log in or Register.]
Anyone that uses Luclin models should be banned.

Not Classic, gtfo
nobody gives a shit
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  #143  
Old 07-30-2014, 08:45 PM
Hogfather Hogfather is offline
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Have had Luclin models on for a week.

I deeply regret my decision and wish to return to the Classic fold.

Is there an easy undo?
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  #144  
Old 07-30-2014, 08:48 PM
Oleris Oleris is offline
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this is the backup. It should restore everything



1,1,TFFF,GlobalFroglok_chr,Loading Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFF,frogequip,Loading Froglok
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading DoD Character Equipment Files
3,0,TFFF,gbn.eqg,Loading Characters
3,0,TFFF,wwf.eqg,Loading Characters
3,0,TFFF,kbd.eqg,Loading Characters
3,0,TFFF,fng.eqg,Loading Characters
3,0,TFFF,ork.eqg,Loading Characters
3,0,TFFF,ggy.eqg,Loading Characters
3,0,TFFF,eve.eqg,Loading Characters
3,0,TFFF,mnr.eqg,Loading Characters
3,0,TFFF,zmf.eqg,Loading Characters
3,0,TFFF,zmm.eqg,Loading Characters
3,0,TFFF,fry.eqg,Loading Characters
3,0,TFFF,cwr.eqg,Loading Characters
3,0,TFFF,bas.eqg,Loading Characters
3,0,TFFF,rap_chr,Loading Characters
3,0,TFFF,skt_chr,Loading Character Equipment Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipmentiles
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters
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  #145  
Old 07-30-2014, 10:35 PM
Hogfather Hogfather is offline
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Thanks Oleris!
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  #146  
Old 08-07-2014, 11:49 AM
Castamere Castamere is offline
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Is there a way to get the later patched Luclin models to work?

[You must be logged in to view images. Log in or Register.]

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  #147  
Old 08-09-2014, 04:52 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
LDoN. Aye it's an unrelated race that can't overwrite the Classic/Luclin ones (Classic/Luclin = 60, LDoN = 367)
Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Well, they could... just a matter of giving the data for one the name of the other. Unless classic skeles are hardcoded to use human animations as well? Although I don't recall humans collapsing into a pile of bones when they sit.
Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Well, made things easy on myself and just added a "rename" function to the extracter tool instead.

Using LDoN skeles in place of classic mostly works. Only trouble is that their sit and stand animations appear to get reversed, so they collapse into a pile of bones as they get up and uncollapse and freeze into the first frame of their standing position when sitting. Things straighten out as soon as they move, at least... Could probably fix that one way or another but more work than I care to put into it at this point. Oh, and the alternate textures don't work for whatever reason.

Instructions for nobody:
1) Copy skt_chr.s3d (LDoN skele file) and rename it to ske_chr.s3d
2) Go to ske_chr.s3d in the extracter tool, right-click the SKT_ACTORDEF bit that comes up in the other column and select "Rename Model"
3) In the rename popup, change SKT to SKE
4) Put ske_chr in your global load file above global_chr and/or global6_chr

Made me realize that the extracter tool currently misses alternate textures and particle data associated with a model. Might fix later.

edit:
Replacing one model with another globally is much the same:
1) Find a file containing the model you want (this list is a good place to start if the model you want is not already global, otherwise it's probably in a file with "global" in its name)
2) Copy that file OR extract the desired model from it.
3) Find the 3-letter identifier for the model you want to replace (above list helps there too)
4) In the copied/extracted file, rename your desired model from whatever it's 3-letter identifier currently is to the 3-letter identifier of the model to be replaced
5) Put the copied/extracted file high up in the global load file (first line is fine)

If you have texture caching on (I think?) sometimes some of the original model's textures will show up instead of the proper ones. Should sort itself out, else you can delete the texture cache files.

Cazic Thule snakes work, other than having a bizarre kick animation (kicks his entire model at you). At least the cazic from unrest_chr, didn't try the one from fearplane_chr.

Making non-global replacements would also be doable, but more work to set up.
I may work on this at some point.

This is not the thread I typically check btw.
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  #148  
Old 08-09-2014, 06:30 PM
Grimjaw Grimjaw is offline
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this thread is DISGUSTING
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  #149  
Old 09-02-2014, 09:36 PM
eqarigon eqarigon is offline
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The guide was to complicated for me [You must be logged in to view images. Log in or Register.]. Is there a file you can just download and copy over like the velious graphics update?
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  #150  
Old 09-03-2014, 05:50 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by eqarigon [You must be logged in to view images. Log in or Register.]
The guide was to complicated for me [You must be logged in to view images. Log in or Register.]. Is there a file you can just download and copy over like the velious graphics update?
Use the thread in my sig, because i never check these old threads unless i happen across it. I've subbed the other one and receive post emails.

And to answer your question, no because everyone wants some models on or off. You'd have to build it yourself. Or I'd have to create an installer where you input what you want and it does it, but I haven't yet.
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