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#141
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The situation here is that P1999 players will expend ridiculous amounts of energy to increase their chance to get loot...even if that chance is only increased slightly. Perhaps a more relevant academic subject that you should be examining is elements of learning and conditioning. Everquest, like many addicting games, has a variable ratio schedule of reinforcement, where players are rewarded based on variable level of behavioral compliance. Examples of this includes randomized loot from raid targets, boss spawns, random timer on AC in OOT, and so forth. All of these systems are designed to keep you waiting one more second in hopes your commitment will payoff, which only makes you play more and more. At the high end of Everquest you have players that will devote hours upon hours of their lives to the game. Mind you, this is sitting in front of a computer for hours clicking buttons and looking at graphics on a screen. The even sicker part is the way the reinforcement of the game substitutes for many players as a form of personal achievement. So instead of playing for fun, they play for the sense of achievement that playing brings them when they get items that are rare or other players don't have. | |||
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#142
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#143
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your game theory needs more consideration of the huge negative externalities present.
__________________
<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#144
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#145
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i concur sir.
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#146
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I still dont undestand why there is so much complaining about raiding. If you want to kill a mob spend the time to do it, if you dont then quit whining for the mobs to be handed to you with x amount of time for you to log in and kill it with guild A and B. This is a classic server and most of us are playing on it for that reason exactly, competition. You dont want to waste your life/time camping mobs thats fine too, jus wait till the content is semi old and raid it when the top guilds arent actively farming the mob.
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#147
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#148
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In that case make a post about having the variance removed not having a raid mob rotation.
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#149
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Raiding Trak would be fun if they spawned him in a random world zone, once a week, at a random time. Obv not classic but people would have to race for him which beats poopsocking his lair imo.
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#150
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Perhaps the best way would be to have Someone on the staff post a poll for the entire server. Leave it up for a month. Have the top 3-4 ideas for a new Ruleset for raiding as the old one obviously is not working well. No account that is less than a month old may vote and the outcome will be reviewed by staff and implemented within X amount of time. The entire server would be able to vote on how they want it handled. No one guild has a membership big enough to swing the vote in a direction the server disagrees with.
This would A. Fix current issues B. Put the responsibility on the people. If they vote one way and it turns out to not work the staff and just point the finger back at us and say "You asked for it" As we all know there are MANY versions of classic EQ as far as raiding is concerned. We have used one of them on this server and it is simply not working. I do not see why we can not try one of the many others that evolved over the years on EQ servers.
__________________
Bob the Broker
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