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#141
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![]() So if the idea is that a shield, regardless of slot, acts as a shield and pushes AC above the soft cap, the design should be:
Test 1. Same AC Non-shield back slot Shield in secondary vs. no shield (this should tell you if a shield is pushing above softcap) Test 2. Same as above, but with shield in secondary vs. a none-shield AC item in secondary, something like a KDT orb. (this should tell you if any AC if secondary acts as a “shield” and pushes you above softcap) Test 3. Same Ac Back slot shield (Lodi etc.) vs. non-back slot shield (this should tell you if items denoted as “shield” work in any lot and it’s not just AC “shield” item in secondary) Ideally you would keep AC constant across all three tests. There might be other ways to test it too, but this feels the most straightforward. | ||
#142
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![]() Quote:
That is why I am comparing 400 hits to another set of 400 hits, 1400 hits to 1400 hits, etc. Your second test has like half of the hits of the first, and we saw with my data that 400 hits can be a bit noisy. You should compare two sets of 1000 hits, for example. The easiest explanation for your results is due to a significantly different amount of hits for each test, and the second test not having enough hit data to rule out noise. That is why I did 1400 hits for each test on the level 5 shield/no shield experiment. https://www.project1999.com/forums/s...8&postcount=68 I'll try to get more data at some point, but kinda busy right now with other things.
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Last edited by DeathsSilkyMist; 10-17-2025 at 12:42 PM..
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#143
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![]() Quote:
1) Wear the sleeves, put the Talisman in ranged, empty back and shield slots 2) Empty arms and ranged, shield in back slot 3) Empty arms and ranged, shield in secondary slot If a shield has an impact when worn in secondary slot, I'd expect 3 to parse lower and 1 & 2 to parse the same. If a shield has an impact in any slot than I'd expect 1 to parse higher and 2 & 3 to parse the same. If all three parse the same, that implies that at least sometimes shield ac has no effect. I get where you're coming from with three separate experiments each with two parses, but this seems like a lot less work while answering substantially the same question. Only question this won't address is whether non-shield in secondary slot can push above softcap, I think, but I don't have any high-AC orbs anyway. Quote:
But there's no need for the parses to be exactly the same length. 1800 hits vs 1700 hits is just as legitimate as 1700 hits vs 1700 hits. You just have to normalize the total damage into damage/hit and then it's comparable. | ||||
#144
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I use smaller parses across a large range initially to check possible patterns, and then I hone in on areas of interest with larger parses. This is because going from 0 AC to 300 AC should be a large enough difference to where noise is less likely to affect the outcome, as a simple example. My initial post had a difference of 123 AC at level 5. That is a very large gap. Clearly you use smaller parses as well, so please do not pretend that you believe smaller parses have no merit. Since you complained about smaller parses, one would think you would lead by example and supply larger parses. And yes, you need the same number of hits for each set. That is the only accurate way to compare total damage taken, and how many hits are on the lower half of the damage values vs. the upper half. There's no reason to use different hit amounts. If you have one set with 1800 and one set with 1700, just take 100 off of the 1800 test.
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Last edited by DeathsSilkyMist; 10-17-2025 at 02:24 PM..
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#145
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![]() You don't need to compare total damage taken if you compute damage/hit. Likewise you can convert min-hits and max-hits (and all the rest) to percentages. There's no reason to throw away some of the signal just to match an arbitrary number. But I don't want to fight with you about it. We both agree the experiment I posted last night wasn't conclusive.
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#146
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I request that your data sets in the future are the same number of hits. Or you can supply your logs.
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Last edited by DeathsSilkyMist; 10-17-2025 at 02:36 PM..
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#147
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#148
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I'm more interested in discussing the potential implications if this experiment I'll run on Sunday ends up with equivalent results for all three parses. Looking again at DSM's parses with 60 shaman: level 60 Shaman 157 worn AC vs level 50 mob, 400 hits: 86.22 level 60 Shaman 177 worn AC vs level 50 mob, 400 hits: 83.24 level 60 Shaman 200 worn AC vs level 50 mob, 400 hits: 80.33 level 60 Shaman 217 worn AC vs level 50 mob, 400 hits: 75.57 level 60 Shaman 250 worn AC vs level 50 mob, 400 hits: 73.44 level 60 Shaman 300 worn AC vs level 50 mob, 400 hits: 73.61 level 60 Shaman 386 worn AC vs level 50 mob, 400 hits: 74.52 level 60 Shaman 411 worn AC (25 AC from shield) vs level 50 mob, 400 hits: 68.37 Shaman 60 207 AC vs level 50 mob, 800 hits: 78.18 Shaman 60 217 AC vs level 50 mob, 800 hits: 77.67 Shaman 60 227 AC vs level 50 mob, 800 hits: 76.51 Shaman 60 300 AC vs level 50 mob, 800 hits: 73.27 Shaman 60 386 AC vs level 50 mob, 800 hits: 73.28 The 800-hit parses don't seem to provide any evidence one way or the other, but that last 400-hit parse with 25 shield AC sure suggests shield AC can have an impact. 23 AC Test, 400 hits: 6.60 40 AC Test, 400 hits: 5.05 45 AC Test, 400 hits: 4.54 50 AC Test, 400 hits: 4.35 55 AC Test, 400 hits: 4.32 61 AC Test, 400 hits: 4.27 178 AC Test, 400 hits: 4.32 55 AC Test, 12 of this AC is from a shield, 400 hits: 4.03 190 AC, 12 of this AC is from a shield, 400 hits: 4.12 178 AC, 12 of this AC is from a shield, 1400 hits: 4.11 178 AC, No shield, 1400 hits: 4.31 Again, pretty good evidence that shield AC can have an impact. Looking at the 55 AC tests with and without shield AC shows 4.32 vs 4.03. 178 AC with and without shows 4.31 vs 4.11. The one anomaly that jumps out is that 55 AC with a shield has lower damage/hit than 178 AC with a shield, 4.03 vs 4.11. I don't think that's enough to invalidate anything. So what could account for DSM finding evidence of shield AC mattering while I found evidence of shield AC not mattering? I think the most optimistic and least likely possibility is that shield AC applies even to a shield worn in the back slot, and when I rerun the experiment with a better methodology that's what I will find. I think the most likely possibility is that for (at least some) mobs it's possible to squelch their damage at a worn AC lower than any softcap such that shield AC is simply irrelevant. I notice that DSM's tests are lvl5 vs lvl5 and lvl60 vs lvl50, while mine was lvl60 vs lvl40, a bigger level difference. The least likely but most hilarious possibility is that whenever I play EQ shield AC doesn't have an impact but whenever DSM plays EQ it does have an impact. | |||
#149
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![]() When there's a mind watching something, it changes the results. So it follows that you testing would change the results but his don't change.
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#150
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I can record myself doing these tests if you want, but that won't change the results. Most people do not supply videos with their parses/logs, so you are accusing Bcbrown of the same thing you accuse me of.
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