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Old 04-14-2020, 07:24 PM
Zekayy Zekayy is offline
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Originally Posted by Clearmind [You must be logged in to view images. Log in or Register.]
You guys start a thread looking to cause drama around us for basically nothing. Anything you wanna bring up can be countered by something equally unfair or scummy.

You guys think us getting 0 mobs makes us lose sleep over it or something... Who cares its a video game... most of our alts have more gear than some of your mains and some of us haven't even played for a year. And to be honest most of us don't even give a shit about the loot we here to have fun and killing raid mobs.

Face it... zerging down every encounter is not fun in any way shape or form... you know its so stop kidding yourselves (unless you are top DKP classes on that grind).. But i feel sorry for yall its totally not worth it.. been there done that and its much more fun to just enjoy the game... Many AM/AW/Rampage people felt the same way and quit long time ago.

If GMs dont make some major raid changes I really hope some logical player agreements will come into place. Well see [You must be logged in to view images. Log in or Register.]
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  #2  
Old 04-14-2020, 07:44 PM
Hideousclaw Hideousclaw is offline
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Originally Posted by Clearmind [You must be logged in to view images. Log in or Register.]
If GMs dont make some major raid changes I really hope some logical player agreements will come into place. Well see [You must be logged in to view images. Log in or Register.]
ST and Ring War agreements still out there. Y'all free to sign on. Just need to talk in UN.

You all proposed rotating City leaders. Id like to see that, but thats against Riots interests/is a detriment to them so I highly doubt that will ever see traction. But we don't need to throw the baby (ST/RW) out with the bath water (City Leaders).

@ me sometime, in UN. Lets chat.
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  #3  
Old 04-14-2020, 08:14 PM
rezzie rezzie is offline
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Originally Posted by Hideousclaw [You must be logged in to view images. Log in or Register.]
Id like to see that, but thats against Riots interests/is a detriment to them so I highly doubt that will ever see traction.
So Riot only acts in their own interests but get a pass, but if <RNGenamedGuild625> acts in its own interests, it's about not playing nicely with the rest of the server and being scum?

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Old 04-14-2020, 09:10 PM
Hideousclaw Hideousclaw is offline
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Originally Posted by rezzie [You must be logged in to view images. Log in or Register.]
So Riot only acts in their own interests but get a pass, but if <RNGenamedGuild625> acts in its own interests, it's about not playing nicely with the rest of the server and being scum?

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Riot can do Ring War and contest/race ST 24hrs a day. Those 2 agreements aren't in their interest either. Yet, they joined in on those agreements.
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  #5  
Old 04-14-2020, 09:15 PM
Zekayy Zekayy is offline
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Originally Posted by Hideousclaw [You must be logged in to view images. Log in or Register.]
Riot can do Ring War and contest/race ST 24hrs a day. Those 2 agreements aren't in their interest either. Yet, they joined in on those agreements.
It was stated we <guild> would be willing to listen to reason about leaving city leaders up and stuff but it was ignored
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  #6  
Old 04-14-2020, 07:56 PM
Clearmind Clearmind is offline
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yeah its tough to say.. there are many ways to level the playing field... However without killing the competition side of of the game there are not too many... Dragons never should have been rooted.....

At this point just put like a 50 person raid cap on all guild raids and let skill determine the outcome.
  #7  
Old 04-14-2020, 08:12 PM
Endonde Endonde is offline
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Originally Posted by Clearmind [You must be logged in to view images. Log in or Register.]
At this point just put like a 50 person raid cap on all guild raids and let skill determine the outcome.
I don't care about rooted vs unrooted, but I would actually love to see some sort of cap on players who are allowed on an encounter log. Killing targets with low numbers is one of the most fun aspects of Everquest.

The reality is though that Everquest isn't a fair game, and no matter how hard you try the competition is always going to benefit someone.
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  #8  
Old 04-14-2020, 08:19 PM
Clearmind Clearmind is offline
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Originally Posted by Endonde [You must be logged in to view images. Log in or Register.]
I don't care about rooted vs unrooted, but I would actually love to see some sort of cap on players who are allowed on an encounter log. Killing targets with low numbers is one of the most fun aspects of Everquest.

The reality is though that Everquest isn't a fair game, and no matter how hard you try the competition is always going to benefit someone.
I agree.. put a 30 person cap on kunark and 60 on velious would be a cool scene. Or something to that extent.
  #9  
Old 04-14-2020, 08:24 PM
Endonde Endonde is offline
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Originally Posted by Clearmind [You must be logged in to view images. Log in or Register.]
I agree.. put a 30 person cap on kunark and 60 on velious would be a cool scene. Or something to that extent.
Yea I like that personally, but it kind of shits on the casual guilds like Kittens, or even AG to an extent. Also any newer players, or guilds would struggle to get started with limited gear versus people who have tons of gear already.

It's fun to dream about but it's not really a perfect solution, there is no perfect solution.
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  #10  
Old 05-18-2020, 04:24 PM
7thGate 7thGate is offline
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Quote:
Originally Posted by Endonde [You must be logged in to view images. Log in or Register.]
I don't care about rooted vs unrooted, but I would actually love to see some sort of cap on players who are allowed on an encounter log. Killing targets with low numbers is one of the most fun aspects of Everquest.

The reality is though that Everquest isn't a fair game, and no matter how hard you try the competition is always going to benefit someone.
I would love to see a cycle (just once, otherwise it would get silly) where every raid mob is reverse auctioned off by size of group willing to kill it. So you say "I think I can trio Severilous" or whatever and sign up with your team, then let people sequentially try once each starting from the smallest group that bid going up until someone succeeds. I think it would be fascinating to see what people bid and how large the forces ended up being.
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