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| View Poll Results: What will be your primary class on Green, considering the Classic changes? | |||
| Bard |
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41 | 7.18% |
| Cleric |
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53 | 9.28% |
| Druid |
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67 | 11.73% |
| Enchanter |
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64 | 11.21% |
| Magician |
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39 | 6.83% |
| Monk |
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26 | 4.55% |
| Necromancer |
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52 | 9.11% |
| Paladin |
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29 | 5.08% |
| Ranger |
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36 | 6.30% |
| Rogue |
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31 | 5.43% |
| Shadow Knight |
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34 | 5.95% |
| Shaman |
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46 | 8.06% |
| Warrior |
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27 | 4.73% |
| Wizard |
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26 | 4.55% |
| Voters: 571. You may not vote on this poll | |||
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#141
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#142
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Last edited by Tecmos Deception; 10-22-2019 at 08:05 AM..
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#143
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Quite literally torn between a Druid, Necromancer, and Enchanter.
1. Druid. The obvious modern day do-it-all chill class. Heals, buffs, kiting, charm, ports, root & rot and you can turn into a wolf. Gonna be a lot though, and I want to be a half-elf because I like Qeynos starting area. Did they get an exp penalty? 2. Enchanter. Can go almost anywhere if agnostic. Cool to explore EVERYTHING with your illusions. It's literally awesome to feel like you're infiltrating the cities everyone is kill on sight in and if you're a noob like me, it's still fun to explore. Charming, buffs, high risk-high reward OR a low-hanging fruit. Maybe too much going on, too stressful later on without timers. 3. Necromancer. The solo artist. Don't even need good gear to progress, apparently. KoS lots of places, but an absolute swiss-army-knife super utility tool-kit to make killing out in the world fun and a breeze. Never worry about dying with Invis, Feign Death, etc. | ||
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#146
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Besides, we weren't actually talking about greed. You were just using that word to refer to supply and demand and other economic factors determining prices for some reason. | |||
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Last edited by Tecmos Deception; 10-22-2019 at 08:23 AM..
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#147
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A lot of people are delaying Monks until Kunark/Iksar, but I really think that's a mistake. Monks are quite good DPS in Classic with 14/30 fists at level 50. Compare with the best Rogue piercer in Classic at 13/31 (and that's a Vox drop, most everything else caps at 10 damage). Also remember that Kunark will be open for 5-6 months until Epics come out. So Rogues will not be getting their Ragebringers anytime soon. But T-staffs will be dropping from day 1 of Kunark. Human Monks will be out DPSing all but the best geared Rogues for the entire first year and a half of Green. If you want to play a Monk all the way through Velious it definitely behooves you to start one in classic. Unless you have a lot of guild help with powerleveling, twinking and MQing Sky drops it will be tough for an Iksar Monk to catch up with a day 1 Human Monk who's had a year headstart on gear (41% haste from Sky and Wu's Fist being the big prizes). And Rogues will just be crying in their soup the first few months of Kunark when they're watching T-staff Monks rip through mobs while they're still mostly using classic piercers.
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#148
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With limited play-time, I am considering druid for the convenience and versatility. Nice to be able to explore and get around easily. Plus, I just enjoy buffing random passerbys.
But I'm also really tempted to play a Paladin, because I've always wanted to main one but never gotten one higher than 20. So I'll just have both, because I'm indecisive. | ||
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#149
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#150
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