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  #1  
Old 07-02-2019, 09:35 PM
k9quaint k9quaint is offline
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Originally Posted by dovi1212 [You must be logged in to view images. Log in or Register.]
Here is why rooted dragons are bad. A crawl to a mob can take anywhere from 1 to 9 hours. Yes we have had a 9 hour crawl...
I want to play the game, I enjoy it, but between RL job and my need to sleep my ability and I bet countless others has fallen on pure RNG of spawn time.

Did I like pulling to entrance?
I thought it was cheesy but a mechanic I had to accept as a lesser evil as it let me actually do other things.
I enjoyed the first 2 weeks of rooted ToV, but now it has become a drag, despite what some might say it ia not difficult and the clear has been made easy by guild sizes.

The new meta is the big guild clears and the smaller numbers will try to leapfrog, its dumb it has become a waste of time and it's unsatisfying, if you say otherwise you're a liar.

If you like it because you're winning now, then admit to that truth.
Love you all. Enjoy the game. Hopefully a better solution is reached.
We are not winning, but I like rooted dragons. Maybe after a few months of crawling, new meta will be invented and a new guild will rise over Riot. [You must be logged in to view images. Log in or Register.]
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  #2  
Old 07-02-2019, 10:36 PM
mycoolrausch mycoolrausch is offline
Kobold


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Quote:
Originally Posted by dovi1212 [You must be logged in to view images. Log in or Register.]
Here is why rooted dragons are bad. A crawl to a mob can take anywhere from 1 to 9 hours. Yes we have had a 9 hour crawl...
I want to play the game, I enjoy it, but between RL job and my need to sleep my ability and I bet countless others has fallen on pure RNG of spawn time.

Did I like pulling to entrance?
I thought it was cheesy but a mechanic I had to accept as a lesser evil as it let me actually do other things.
I enjoyed the first 2 weeks of rooted ToV, but now it has become a drag, despite what some might say it ia not difficult and the clear has been made easy by guild sizes.

The new meta is the big guild clears and the smaller numbers will try to leapfrog, its dumb it has become a waste of time and it's unsatisfying, if you say otherwise you're a liar.

If you like it because you're winning now, then admit to that truth.
Love you all. Enjoy the game. Hopefully a better solution is reached.
Burning people out is a good thing. Someone who dreads another 200 hours of ntov crawling and cancels gearing their 5th alt to go play pubg just freed up loot for a new player.
  #3  
Old 07-03-2019, 12:39 AM
Twochain Twochain is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
Burning people out is a good thing. Someone who dreads another 200 hours of ntov crawling and cancels gearing their 5th alt to go play pubg just freed up loot for a new player.
Wtf are you talking about? Lmfao. Burning people out is a good thing...? We have people on this server who have raided for a decade. Which, those people act as raid leaders and play makers for guilds.

Pulling to zone might have been cheesy, but it was classic, and cheesing raid encounters is the key to any great guild in any mmo. Go watch the wow dungeon tournaments. It’s all cheese. When they rooted the dragons, it was with luclin gear and spells. And, I’d imagine whatever guild was killing tov in luclin pretty much had the place for themselves. It’s also not more fun. It’s grindy as heck, and really limits play making ability for now.
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  #4  
Old 07-03-2019, 11:23 AM
mycoolrausch mycoolrausch is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
Wtf are you talking about? Lmfao. Burning people out is a good thing...? We have people on this server who have raided for a decade. Which, those people act as raid leaders and play makers for guilds.

Pulling to zone might have been cheesy, but it was classic, and cheesing raid encounters is the key to any great guild in any mmo. Go watch the wow dungeon tournaments. It’s all cheese. When they rooted the dragons, it was with luclin gear and spells. And, I’d imagine whatever guild was killing tov in luclin pretty much had the place for themselves. It’s also not more fun. It’s grindy as heck, and really limits play making ability for now.
none of this applied for the 70 people that logged in their parked toon for 10 min when the batphone goes off, ie the vast majority of the raiding playerbase. That's so easy and mindless they could gear 5-6 chars without getting burned out. Now having to take part in hour+ long clears every time might burn some of them out and cycle through more raiders.
  #5  
Old 07-03-2019, 11:35 AM
Baylan295 Baylan295 is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
Wtf are you talking about? Lmfao. Burning people out is a good thing...? We have people on this server who have raided for a decade. Which, those people act as raid leaders and play makers for guilds.

Pulling to zone might have been cheesy, but it was classic, and cheesing raid encounters is the key to any great guild in any mmo. Go watch the wow dungeon tournaments. It’s all cheese. When they rooted the dragons, it was with luclin gear and spells. And, I’d imagine whatever guild was killing tov in luclin pretty much had the place for themselves. It’s also not more fun. It’s grindy as heck, and really limits play making ability for now.
There is different playmaking now. Tank playmaking on trash mobs and flurries. Splitting chains and dealing with multiple mobs. Memblurs and holding mobs to secure a kill. Kiting flurries that will instantly wreck everyone. Snap agro knights and speedbumps to stabilize. Pretty much every cycle I see or make a play that makes me go “wow” and it’s not just the pullers anymore.

Monks don’t own the endgame anymore. Sorry that’s less fun for the monks. The rest of us are having more fun.
  #6  
Old 07-03-2019, 01:55 PM
Twochain Twochain is offline
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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
There is different playmaking now. Tank playmaking on trash mobs and flurries. Splitting chains and dealing with multiple mobs. Memblurs and holding mobs to secure a kill. Kiting flurries that will instantly wreck everyone. Snap agro knights and speedbumps to stabilize. Pretty much every cycle I see or make a play that makes me go “wow” and it’s not just the pullers anymore.

Monks don’t own the endgame anymore. Sorry that’s less fun for the monks. The rest of us are having more fun.
PSH, mages owned the endgame at the end. My monk is much more useful in today's meta than in the old ones. Abashi is no joke.

But i mean, 95% of the current ToV scene is tank and spank. Oh there's an add? ..Get a tank on it and roll heals. Knights can only tank HoT mobs. Not flurries.

One of our better pullers for a while there was a Shaman. You made a choice whether or not you wanted to be a warm body at the entrance, or actually do something. We've had druids pull koi, We've had clerics pull mobs, Chexi the infamous paladin pulled plenty. In fact, I can't think many classes that couldn't pull mobs in the old era. The Min/max version to do so was probably Mage,Necro,Bard in that order.

I doubt the Azure Guard core who worked for MONTHS and months to get a ToV squad going, finally had the ball rolling, to lose it all is having more fun. Like I said they are a casual guild now.

I'm not saying that crawling isn't fun. The first night the dragons were rooted was one of the most fun nights i've had on p99. (It was also my birthday!) But it's so tedious. It's like.... ToV is Plane of Growth now. I had fun on my first plane of growth raid too.

Clerics have more to do, and have to be on their toes now. I'll definitely say that. But I mean... leveling a cleric is nothing but staring at a wall and healing your tank. Every camp king group on a cleric? you don't move an inch. Or any dungeon? Unrest? Most camps require a cleric to just sit in one place and heal people.
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  #7  
Old 07-02-2019, 09:46 PM
Nuggie Nuggie is offline
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... do server rules disallow CoTH'ing to PoM ent and starting clear from there? I forget the particulars plus I'm in the dark of changes of the last couple years.
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  #8  
Old 07-02-2019, 10:28 PM
Heebs13 Heebs13 is offline
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Originally Posted by Nuggie [You must be logged in to view images. Log in or Register.]
... do server rules disallow CoTH'ing to PoM ent and starting clear from there? I forget the particulars plus I'm in the dark of changes of the last couple years.
You can coth to where ever you want.
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Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #9  
Old 07-02-2019, 10:33 PM
Heebs13 Heebs13 is offline
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Also Twochain you are correct that ToV bosses were not rooted until Luclin, however:

1. There are a lot of things on this server that are 'not classic'
2. It took people on live until around the time of Luclin release to learn how to abuse pulling mobs to ToV ent. As soon as that started happening, the game devs rooted the mobs. Here on p99, people have spent the last 3-4 years pulling bosses to entrance. If this was live, that never would have been allowed to go on for as long as it did - the devs made the change when the problem surfaced, it just happened to surface right after Luclin released.
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Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #10  
Old 07-03-2019, 12:51 AM
Twochain Twochain is offline
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Quote:
Originally Posted by Heebs13 [You must be logged in to view images. Log in or Register.]
Also Twochain you are correct that ToV bosses were not rooted until Luclin, however:

1. There are a lot of things on this server that are 'not classic'
2. It took people on live until around the time of Luclin release to learn how to abuse pulling mobs to ToV ent. As soon as that started happening, the game devs rooted the mobs. Here on p99, people have spent the last 3-4 years pulling bosses to entrance. If this was live, that never would have been allowed to go on for as long as it did - the devs made the change when the problem surfaced, it just happened to surface right after Luclin released.
Pulling a dragon to the zone in was the most thrilling thing I’ve done in any mmo I’ve ever played.

Pulling an entire zone to the entrance and aoeing it down was insane to me. There were so many mobs it was sick.

Clearing trash mobs for an hour and a half, then having to leave the zone because another dragon spawned, then killing another hour and a half of trash mobs to kill the recently spawned dragons, then coth back to the other dragon, clear another hour of trash mobs, is not fun. It’s annoying.
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