Quote:
Originally Posted by Sear
[You must be logged in to view images. Log in or Register.]
You guys are judging this based on the perspective of a hardcore player who is already level 60 and gives a shit about raiding. Those aren't the type of players this server has ever lacked.
Most of my pals who tried playing here peaced out before ever hitting 60. I made it to 56 before I said fuck it during Kunark. Despite being "casual", that was still a 200+ hour commitment.
Which would be fine if there were actually other players around low/mid-level zones, but it's mostly a ghost town. The FFA ruleset makes it worse because when you do run into players, you don't want to kill your chances of getting the group exp bonus. So there's no pvp unless you want to be the guy that attacks them for 5 minutes of fun, at the price of having to spend an extra 50 hours grinding levels by yourself.
This is a completely and utterly different experience than a classic Zek server, where I had hundreds of pvp kills under my belt before I even hit level 30. I didn't have to guess whether I should attack players because attacking light team players was automatic. You fought for zone control even in the mid-level zones and it actually mattered. You could stop at level 20 or level 30 and spent all day fighting other players.
You can't even do that at 60 here. Everyone is lumped into one of two guilds and moves as a 30-man bard speed hivemind to raid targets. That ends up being a two hour Mexican standoff before a clusterfuck of assist-training and abusing clickies that you've been hoarding for this few minutes of shitty pvp. Does anyone actually prefer that hot garbage over the small skirmish world pvp that was far more common on live?
|
Nothing was preventing Red99 from having the same dynamic that was present on Rallos. Though Rallos was anti-pk heavy and pretty sure things would have been different on Red, the thing that mattered in the end, the core component missing is that it had a healthy pop. Thats where the staff failed. They should have reacted quickly, thought out the situation and cut the grass under the foot of holocaust who were xp loss bleeding out the population with their griefy zerg at lightning speed. They didnt even react when Nihilum was dominating fear, finishing the pop bleedout though the reason of the bleedout was explained in and out (nobody wanted to go in and eat xp death with slim odds vs a zerg, it made for a boring pvp experience where no one tries, that was making people quit). Only when the server hit 9 players on at off hours did they finally react. It took months and months for pop to recover after that, and then Benny Hill.mp3 "Population's gotta go down before its going to go up" and population died again. All this creates a lack of confidence with staff, an impression that 0 care and thought is given to not disrupt a fragile pop anymore than it already had been, which leads to more people leaving on top of the things that made people quit in the first place, like nerfing xp on a low pop box. Whats left is the people who thinks its funny everyone's quitting.
No item loot was sort of set in and it hurt the server, but it could have ended up at least not being a giant shit show.