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  #141  
Old 04-09-2015, 12:55 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Why are we defining someone who camps a mob for an extended period of time from time to time a neckbeard? If we're gonna look down on people for playing Everquest, a lot of you need to face reality and turn in your casual card. Stop hiding that glorious beard from the world. Figuratively ofc b/c you're in your house.
Camping for 12 hours and getting a drop is classic.

Camping for 12 hours, handing off the camp, then getting the camp again 12 hours later and repeat for 2 months, corpsing or price gouging and selling. That's neckbearding.
  #142  
Old 04-09-2015, 12:56 PM
azeth azeth is offline
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Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
Are ice giants in Everfrost 1 camp or 3?
thats the thing. every spawn in the game is a camp except raid mobs.

Is something like the FG room ever considered 3 camps? No. But not because there's a rule against it, it's because the solo'er or group that does the FG is killing the 3 room spawns and keeping all 3 down.

its 11 spawns, that CAN be camped by 1 person if they kill them and keep them down before anyone else does. There is no finite answer as to how many camps it WILL BE, but there is a finite answer to the rules regarding it.

If you arrive and there's a holgresh up and unaggrod and you kill, that is your camp until you are unable to keep that mob down when it pops. if you show up and 11 are up and unaggrod and you kill all 11. all 11 are yours until you are unable to keep them down when they pop.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 04-09-2015 at 12:59 PM..
  #143  
Old 04-09-2015, 12:57 PM
gildor gildor is offline
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sleepers, tranix area, elder beads area, frenzy area should all be pvp arenas [You must be logged in to view images. Log in or Register.] may the best neckbeard win
  #144  
Old 04-09-2015, 01:00 PM
fiveeauxfour fiveeauxfour is offline
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I was able to EASILY hold this entire camp down as a 60 monk
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  #145  
Old 04-09-2015, 01:04 PM
azeth azeth is offline
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On day 1 hour 1 of velious, whats going to happen is a duo or a very geared player or bard is going to bomb into the cave and aggro all 11. then hold all 11.

at that point it will be 1 camp and there's jack & shit you can do about it.

however if some lucky individual grabs a couple then that power-duo grabs the other 9, well that guy owns 2 as a camp and the duo owns 9
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Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 04-09-2015 at 01:06 PM..
  #146  
Old 04-09-2015, 01:09 PM
loramin loramin is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Why are we defining someone who camps a mob for an extended period of time from time to time a neckbeard? If we're gonna look down on people for playing Everquest, a lot of you need to face reality and turn in your casual card. Stop hiding that glorious beard from the world. Figuratively ofc b/c you're in your house.
C'mon Cecily, you've been here long enough to know: a neckbeard is anyone who plays more than you, and a casual scum is anyone who plays less [You must be logged in to view images. Log in or Register.]
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  #147  
Old 04-09-2015, 01:09 PM
Freakish Freakish is offline
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Play Nice Policy:

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That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
How close is 'very near' to the spawn(s)? Its a big room. GM discretion will always prevail on a case by case basis, but 11 spawns for a regular exp group isn't that much. If there was a group of players (4-6 players) who were actually trying for exp off mobs in a similiar situation they'd scoff at you wanting to share 11 mobs. Of course, nobody here is bringing a group for this. We all know it will be farmed by 60s geared to the teeth who can keep the whole room down solo.

I'm all for 1 person per spawn. Want more spawns? Bring friends. If you're going to be greedy you can have your chances cut down for all I care.
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  #148  
Old 04-09-2015, 01:22 PM
Ele Ele is offline
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  #149  
Old 04-09-2015, 01:26 PM
Ezalor Ezalor is offline
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no mountain dew?
  #150  
Old 04-09-2015, 01:40 PM
Erydan Ouragan Erydan Ouragan is offline
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Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
no mountain dew?
Mountain Dew only provides sugar.

Monster provides sugar and caffeine, providing you with more energy and allowing you to stay awake, thus increasing performance/awareness during a sock.

A true hardcore min/maxer will always drink Monster. Only casual scrubs who actually get out of their chair for bodily functions drink Mountain Dew.
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