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  #141  
Old 12-15-2014, 06:30 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I'll just go kill myself now. [You must be logged in to view images. Log in or Register.]
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  #142  
Old 12-15-2014, 06:44 PM
Lictor Lictor is offline
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Look here! Left gobo ears is serious business! How else are raiding guild suppose to level up alt#29 before ae chardok pulls?
  #143  
Old 12-15-2014, 07:22 PM
Iumuno Iumuno is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
ugh dude.. i dont know the fucking numbers but jesus...

say there are 20 MQ camps and 20 item drop camps.. and you say everything is camped already

TAKE AWAY 20 of those 40 camps.. WHAT MATH DOES HAPPEN!?!?!

i swear to god, stop trolling me glenizig ur like kaga sometimes.
I'm pretty sure a significant portion of the MQ business comes from RMT schemes. This server stinks of it. Going quickly from the current exchange rate, you need big ticket items to make a living. Which means epic MQ, fungis, tranix crowns and maybe a few other things.By locking away some of the supply available, they also create a market for their products, which probably has the domino effect of forcing legitimate players down the food chain of available camps.

If you remove MQing, the RMTers really have not much to fall back on and will have to find real jobs, which will free up the epic camps, which may open up content for legitimate players, and free up the lower tier camps.
  #144  
Old 12-15-2014, 07:24 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
I'm pretty sure a significant portion of the MQ business comes from RMT schemes. This server stinks of it. Going quickly from the current exchange rate, you need big ticket items to make a living. Which means epic MQ, fungis, tranix crowns and maybe a few other things.By locking away some of the supply available, they also create a market for their products, which probably has the domino effect of forcing legitimate players down the food chain of available camps.

If you remove MQing, the RMTers really have not much to fall back on and will have to find real jobs, which will free up the epic camps, which may open up content for legitimate players, and free up the lower tier camps.
Lol no. You live in a fantasy world.
  #145  
Old 12-15-2014, 07:26 PM
Iumuno Iumuno is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Lol no. You live in a fantasy world.
And for reasons of your own, you're arguing in bad faith.
  #146  
Old 12-15-2014, 07:27 PM
Lictor Lictor is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Lol no. You live in a fantasy world.
If you play as much as you post in what 9 months from joining the server? I'd say you are the one living in a fantasy world compared to others who can't devote all their time to an emulator.
  #147  
Old 12-15-2014, 07:31 PM
Faiding Faiding is offline
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Originally Posted by Lictor [You must be logged in to view images. Log in or Register.]
While this may be true, I have zero knowledge of programming, there are numerous examples of p99 deviating from the original script to cater to the player base. AC spawn in sro and the current raid scene are the first two that come to mind and most recently posted about in the channel.

It seems there are no qualms changing things outside of the 'classic' rule set when it benefits the whole and/or a solution to a problem. As this thread has pointed out, there is a strong argument MQ is or is becoming a major problem.

I guess the point of the previous post was to do away with MQ would not be a shocker to the community as a whole, and as an added benefit it brings a more classic feel.
The ability to MQ is an unintentional byproduct of the way the original quest system was designed. It is technically an exploit/bug, and Sony stated that they would not honor requests for items lost because of an MQ.

To put this into perspective, if it was not feasible for Sony's developers to "fix" (larger team, paid, full time), then it is certainly not feasible for P99 devs (a few guys' side project).

The "fix" Sony opted for was to design FUTURE quests so that their mechanics prevented MQing. An example is hidden character flags, which the old (and current P99) structure doesn't support as far as I know.

TL;DR: MQing isn't going anywhere.
  #148  
Old 12-15-2014, 07:35 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
I'm pretty sure a significant portion of the MQ business comes from RMT schemes.
I just want to point out that I totally disagree with this part of your post. I just know so many people in-game who regularly do MQs and sell them for plat that they actually spend on things.

I just think your assumption is totally off the mark.
  #149  
Old 12-15-2014, 07:36 PM
Lictor Lictor is offline
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Quote:
Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
The ability to MQ is an unintentional byproduct of the way the original quest system was designed. It is technically an exploit/bug, and Sony stated that they would not honor requests for items lost because of an MQ.

To put this into perspective, if it was not feasible for Sony's developers to "fix" (larger team, paid, full time), then it is certainly not feasible for P99 devs (a few guys' side project).

The "fix" Sony opted for was to design FUTURE quests so that their mechanics prevented MQing. An example is hidden character flags, which the old (and current P99) structure doesn't support as far as I know.

TL;DR: MQing isn't going anywhere.
Fair enough. If it is not fixable, perhaps alternative measures could be put into place to Alieveate current problems. I have no idea how this would be done, but perhaps down the line someone smarter than I am can explore this option.
  #150  
Old 12-15-2014, 07:38 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Lictor [You must be logged in to view images. Log in or Register.]
Fair enough. If it is not fixable, perhaps alternative measures could be put into place to Alieveate current problems. I have no idea how this would be done, but perhaps down the line someone smarter than I am can explore this option.
mq didnt work originally here. they coded it in because "classic." look at patch notes youll see quests become MQable with each one.
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