Quote:
Originally Posted by Lictor
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While this may be true, I have zero knowledge of programming, there are numerous examples of p99 deviating from the original script to cater to the player base. AC spawn in sro and the current raid scene are the first two that come to mind and most recently posted about in the channel.
It seems there are no qualms changing things outside of the 'classic' rule set when it benefits the whole and/or a solution to a problem. As this thread has pointed out, there is a strong argument MQ is or is becoming a major problem.
I guess the point of the previous post was to do away with MQ would not be a shocker to the community as a whole, and as an added benefit it brings a more classic feel.
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The ability to MQ is an unintentional byproduct of the way the original quest system was designed. It is technically an exploit/bug, and Sony stated that they would not honor requests for items lost because of an MQ.
To put this into perspective, if it was not feasible for Sony's developers to "fix" (larger team, paid, full time), then it is certainly not feasible for P99 devs (a few guys' side project).
The "fix" Sony opted for was to design FUTURE quests so that their mechanics prevented MQing. An example is hidden character flags, which the old (and current P99) structure doesn't support as far as I know.
TL;DR: MQing isn't going anywhere.