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#141
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#142
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not sitting on raid pulls was essential and caused huge problems on live if 1 or more of the healers were sitting on the pull. It generally became a non issue ion luclin when you could sit on your mount and not get the sorta agro that would make you a target
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#144
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Played a bit on my cleric earlier for the first time in months... its funny how sit aggro means you gotta group heal everyone way more often than before.
Hope it gets tweaked, nobody should ever take a faction hit if they didn't engage a mob. Could I technically pull an EC guard to the tunnel, kill it and give everyone negative FP faction?... needs fixing [You must be logged in to view images. Log in or Register.]
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#145
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You still got faction hits? That should not happen after patch last night.
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#146
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Might get faction hit if u heal urself. Not sure. Need to look at that.
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#147
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#148
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played in an guk group as a chanter since the patch, its game breaking to me. if the tank is pulling you cant med. so if the tank is chain pulling 200 mobs an hour i have to stand 200 extra times.. we even hid the druid behind a wall and mobs hit me then run over and hit him behind the wall. it really kills the mana regen. i had no issues with sitting and getting aggro before this patch hit last night. but the way it is now is game breaking to me [You must be logged in to view images. Log in or Register.] we should all play bards or melee since they dont have to sit. every single pull it aggros. had a guy login beside our group and he died from our pull for no reason at all.
if you want it exactly like classic i guess we should also add in we all get max bandwidth of a 28.8 modem since we all used dialup back then. and add in some lag as well. | ||
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#149
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As I recall, sit aggro was a multiplier, not a taunt. If a cleric sat too soon after an early heal, or a wizard after nuking, it would be enough to draw aggro even if the spell itself didn't do it. But until you actually did something to get on the mob's hate list, you were safe to sit as long as you weren't too close (read: within the mob's normal aggro radius). This was how folks trained back in the day: get proximity aggro on a mob and run it into sitting players, who would draw aggro not solely because they were sitting, but because they were sitting and the original aggressor hadn't done enough to overcome the multiplier. It was not a mechanic that the average player in a group grinding in Overthere had to account for during pulls. | |||
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#150
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Serious gamers had broadband in 1999. Game lagged sometimes anyway because the host servers used ancient technology compared to modern hardware.
The main side effect of this patch is that it renders Warriors even more helpless in experience groups than they were before. It gives groups a good reason to invite those Paladins and Shadow Knights! Danth | ||
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