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  #141  
Old 02-24-2014, 04:52 PM
Haynar Haynar is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Nobody is saying that the mechanic itself is not classic. If they are, they're wrong. What we are saying is that its implemented badly here on p1999 currently; the aggro is too high.

THE AGGRO's TOO DAMN HIGH!

*edit*

err unless they just fixed it. Anyone check recently?
Patched last night.
  #142  
Old 02-24-2014, 05:27 PM
Kender Kender is offline
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not sitting on raid pulls was essential and caused huge problems on live if 1 or more of the healers were sitting on the pull. It generally became a non issue ion luclin when you could sit on your mount and not get the sorta agro that would make you a target
  #143  
Old 02-24-2014, 06:25 PM
Hollywood Hollywood is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Patched last night.
Really, cause it's pretty much the same.

Again, is there some confusion over proximity range and sit aggro?

And why did we get this now?
  #144  
Old 02-24-2014, 06:38 PM
Swish Swish is offline
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Played a bit on my cleric earlier for the first time in months... its funny how sit aggro means you gotta group heal everyone way more often than before.

Hope it gets tweaked, nobody should ever take a faction hit if they didn't engage a mob.

Could I technically pull an EC guard to the tunnel, kill it and give everyone negative FP faction?... needs fixing [You must be logged in to view images. Log in or Register.]
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  #145  
Old 02-24-2014, 06:43 PM
Haynar Haynar is offline
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You still got faction hits? That should not happen after patch last night.

H
  #146  
Old 02-24-2014, 06:49 PM
Haynar Haynar is offline
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Might get faction hit if u heal urself. Not sure. Need to look at that.

H
  #147  
Old 02-24-2014, 07:01 PM
Burt Burt is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
^^ This. Not sure what game some of you were playing back then, but this is how it was in classic. I have fond memories grouping in OT on my troll warrior chain pulling 3-4 mobs at a time with just a bow shot and pulling them all into camp with a bunch of sitting casters with them glued to me till the chanter CC'd em.
  #148  
Old 02-24-2014, 08:17 PM
hoots123 hoots123 is offline
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played in an guk group as a chanter since the patch, its game breaking to me. if the tank is pulling you cant med. so if the tank is chain pulling 200 mobs an hour i have to stand 200 extra times.. we even hid the druid behind a wall and mobs hit me then run over and hit him behind the wall. it really kills the mana regen. i had no issues with sitting and getting aggro before this patch hit last night. but the way it is now is game breaking to me [You must be logged in to view images. Log in or Register.] we should all play bards or melee since they dont have to sit. every single pull it aggros. had a guy login beside our group and he died from our pull for no reason at all.

if you want it exactly like classic i guess we should also add in we all get max bandwidth of a 28.8 modem since we all used dialup back then. and add in some lag as well.
  #149  
Old 02-24-2014, 08:27 PM
Vellaen Vellaen is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
Going to agree with this as well. Things may have worked different in Fear - enough people are remembering that specific example to convince me - but that doesn't mean it was the same everywhere. Fifteen-year-old memories are always fuzzy, but I don't recall having to stand on incoming for every pull of every XP grinding group from Crushbone Hill on up.

As I recall, sit aggro was a multiplier, not a taunt. If a cleric sat too soon after an early heal, or a wizard after nuking, it would be enough to draw aggro even if the spell itself didn't do it. But until you actually did something to get on the mob's hate list, you were safe to sit as long as you weren't too close (read: within the mob's normal aggro radius).

This was how folks trained back in the day: get proximity aggro on a mob and run it into sitting players, who would draw aggro not solely because they were sitting, but because they were sitting and the original aggressor hadn't done enough to overcome the multiplier. It was not a mechanic that the average player in a group grinding in Overthere had to account for during pulls.
  #150  
Old 02-24-2014, 08:33 PM
Danth Danth is offline
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Serious gamers had broadband in 1999. Game lagged sometimes anyway because the host servers used ancient technology compared to modern hardware.

The main side effect of this patch is that it renders Warriors even more helpless in experience groups than they were before. It gives groups a good reason to invite those Paladins and Shadow Knights!

Danth
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