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  #141  
Old 11-18-2013, 07:35 PM
Vexenu Vexenu is offline
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Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
Yes, this is what will happen. Everyone will join the easiest path to victory (ie getting full no drops), essentially reducing all risk to them in future pvp fights; while small groups/guilds who do not join or recruit big zergs will be forced to PVP with full droppable gear. The cycle will viciously continue until everyone is apart of {INSERT ZERG GUILD NAME} and the population goes into the toilet bowl.

The odd thing is that you would advocate adding more items to the no drop list, versus removing no drops all together (outside of epics/plane of air haste belts/jboots/etc), which would stop this terrible cycle of 1 guild recruiting everyone in sight to overwhelm the server. After a certain number of players, skill goes out the window and it doesn't matter who you're up against, 20 cannot beat 60, especially if those 60 are now in full no drops.

I really hope a GM has seen my posts on this topic, as it will make the server unplayable after give or take 3 months.
How is everyone going to end up in the same guild on a server with three hardcoded teams? I think your focus on preventing a zerg guild would be justified with an FFA server (as we have seen on Red) but is not really relevant on Teams. Much more important is considering various ways to ensure the teams are as balanced as possible with relatively even population distributions. This would almost ensure the existence of 3 competitive endgame guilds who would be constantly fighting each other.
  #142  
Old 11-18-2013, 07:40 PM
HippoNipple HippoNipple is offline
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Originally Posted by Tekay [You must be logged in to view images. Log in or Register.]
There wont be any ability to exploit pvp coins if you cannot kil the same person over and over. It's called a dishonourable kill, and you lose tokens for it.

Everyone wants what will benefit them the most. The people that know in one years time they will be able to do twelve hour shifts everyday want all items droppable and item loot. Casul players want the opposite. The big picture is keeping PvP alive and thriving. Item loot will not do this. PvP rewards will.
I'm casual. I was casual back when I played on live. I have always wished a game could go back to a loot system. I think most people that played it are the same.

The most hardcore gamers are always on blue, so bringing this hardcore pvpers crap into the discussion is not the way to push your agenda. Item loot, when done correctly as Dr. Science is pushing for, helps out the casual player fight the zergs and hardcore PvE players.
  #143  
Old 11-18-2013, 07:42 PM
Beastro Beastro is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You'll also care more about making sworn enemies who will drop whatever it is, no matter what they are doing, to come after you in an item loot scenario too, trust me on that.

When red opened, the River Vale / Freeport area was a total shit show. Not that I dislike that kind of thing, but you have to realize, there was no fear in attacking anyone or making an enemy. Here, you will care a lot more about pissing everyone off when the lynch mob comes for your notorious ass.

I PvPed wiz/enc in the early days with Kerrygetz and let me tell you, there was no fucking around to be hard for us in highkeep when the alarms were sounded. We had to pick our fights because of our reputation.

There's more factors in play than "lose a cloak of flames and quit" with item loot.
This is why I loved playing on RZ even if I was terrible at PvP and avoided it. Having item loot around the the atmosphere it creates is fun to be in, even if you're really into it yourself.

Better to be a bluebie on an RZ server than be on a PvP server full of blubies.
  #144  
Old 11-18-2013, 07:43 PM
nilbog nilbog is offline
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Originally Posted by Beastro [You must be logged in to view images. Log in or Register.]
Better to be a bluebie on an RZ server than be on a PvP server full of blubies.
  #145  
Old 11-18-2013, 07:44 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
How is everyone going to end up in the same guild on a server with three hardcoded teams? I think your focus on preventing a zerg guild would be justified with an FFA server (as we have seen on Red) but is not really relevant on Teams. Much more important is considering various ways to ensure the teams are as balanced as possible with relatively even population distributions. This would almost ensure the existence of 3 competitive endgame guilds who would be constantly fighting each other.
People quit their characters right now on red99 to role anon chars to join Nihilum. People do it all the time on games with teams. It happened in WoW, it happened on Star Wars, and on every other game with teams set up in a way that promotes zergs.
  #146  
Old 11-18-2013, 07:46 PM
Lowlife Lowlife is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
People quit their characters right now on red99 to role anon chars to join Nihilum. People do it all the time on games with teams. It happened in WoW, it happened on Star Wars, and on every other game with teams set up in a way that promotes zergs.
1 team per IP. if you're so much of a neckbeard that you'll do things to get around that knock yourself out.
  #147  
Old 11-18-2013, 07:52 PM
Rallyd Rallyd is offline
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Rogean would have to personally come to my house and certify that I don't already have an account to stop me from crossteaming.. All of these ideas are awesome because they ensure teams will fail.. Good day.
  #148  
Old 11-18-2013, 07:53 PM
Lowlife Lowlife is offline
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Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
Rogean would have to personally come to my house and certify that I don't already have an account to stop me from crossteaming.. All of these ideas are awesome because they ensure teams will fail.. Good day.
No shit, you're a confirmed neckbeard and faggot. Go nuts.
  #149  
Old 11-18-2013, 08:01 PM
heartbrand heartbrand is offline
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I don't plan on playing teams but I would think it would be pretty easy to identify cross teamers. Perma ban every eqemulator associated with their IPs and suspend their guild. Problem solved.
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  #150  
Old 11-18-2013, 08:05 PM
Runya Runya is offline
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Quote:
Originally Posted by Beastro [You must be logged in to view images. Log in or Register.]
This is why I loved playing on RZ even if I was terrible at PvP and avoided it. Having item loot around the the atmosphere it creates is fun to be in, even if you're really into it yourself.

Better to be a bluebie on an RZ server than be on a PvP server full of blubies.
Immersion level was high when item loot was a possibility.......Never was able to get immersed in another server/game since....The feeling of leaning over someone's corpse and looting then gating infront of his pals wondering if you were about to get stunned yourself!~priceless.This type of ruleset i can bring in 10+ new players.Should really get a T99 forum section going
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