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View Poll Results: Hard Coded vs. Soft Coded Teams
Hard-Coded 152 91.02%
Soft-Coded 15 8.98%
Voters: 167. You may not vote on this poll

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  #1  
Old 11-11-2013, 09:49 AM
s1ckness s1ckness is offline
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nilly will probably go evil
  #2  
Old 11-11-2013, 11:53 AM
Elderan Elderan is offline
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Quote:
Originally Posted by s1ckness [You must be logged in to view images. Log in or Register.]
nilly will probably go evil
Hard to say at this point. We will wait until the rules are announced.

We will have at least 9 months to adjust as needed though before the merge and possibly much longer.

I still hope they setup teams so every team has access to ever class.
  #3  
Old 11-11-2013, 11:57 AM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
We will have at least 9 months to adjust as needed though before the merge and possibly much longer.

I still hope they setup teams so every team has access to ever class.
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Official nilly reaction to teams threads.
  #4  
Old 11-11-2013, 10:27 AM
Smedy Smedy is offline
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I hope to black and never go back, If i roll erudite yall better watch the fuck out, i always play the type of character i'm associated with, gnomes are trustworthy, so are ogres, they ain't evil, just missunderstood, erudite however, i'll grief your children and rape your mother

Gotta keep it real son
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  #5  
Old 11-11-2013, 12:29 PM
socialist socialist is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
I hope to black and never go back, If i roll erudite yall better watch the fuck out, i always play the type of character i'm associated with, gnomes are trustworthy, so are ogres, they ain't evil, just missunderstood, erudite however, i'll grief your children and rape your mother

Gotta keep it real son
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  #6  
Old 11-11-2013, 10:56 AM
Nytch Nytch is offline
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Old SZ player (Newt Team), Hard coded made people actually want to help each other because it helped out the team in the long run, it also made people a little apprehensive about being idiots to one another because if you ruined your rep you literally had to re roll because everyone knew not to group or guild with you. People having to start form level one makes them think a little bit before they ninja loot a FBSS or some other pixel from a group.
  #7  
Old 11-11-2013, 11:12 AM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Nytch [You must be logged in to view images. Log in or Register.]
Old SZ player (Newt Team), Hard coded made people actually want to help each other because it helped out the team in the long run, it also made people a little apprehensive about being idiots to one another because if you ruined your rep you literally had to re roll because everyone knew not to group or guild with you. People having to start form level one makes them think a little bit before they ninja loot a FBSS or some other pixel from a group.
How can we balance teams so that the good team, for instance, isn't vastly under represented as compared to the evil team?
  #8  
Old 11-11-2013, 12:28 PM
Kergan Kergan is offline
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As has been stated by the majority of people, hard coding accomplishes two major things:

1. Eliminates several griefing opportunities.
2. Helps truly divide the teams.

I just see a soft coded solution as getting messy. In what other competition can someone on another team intentionally help you without repercussion? What possible legitimate reason would you have to heal or buff someone on an opposing team?
  #9  
Old 11-11-2013, 03:31 PM
RoguePhantom RoguePhantom is offline
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Hardcoded teams is the only way to go. It prevents the ease of 'cross teaming' which was rampant on every server. Hard coded teams also means I can use my bard AE Mana Drains or casting Rain spells on our own team at the zonin without killing them while waiting for the inevitable zerg.

SZ will always hold a fond place in my heart. The lack of PNP and enabling of training led to the server with the most... events. You never had one guild that could strangle hold a server. Sure Evil had a distinct advantage, but at the end, it was about knowing your class, knowing the opposition and mainly... having enough targets around that one guild CANT be everywhere.
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  #10  
Old 11-11-2013, 03:59 PM
Kergan Kergan is offline
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Quote:
Originally Posted by RoguePhantom [You must be logged in to view images. Log in or Register.]
You never had one guild that could strangle hold a server. Sure Evil had a distinct advantage, but at the end, it was about knowing your class, knowing the opposition and mainly... having enough targets around that one guild CANT be everywhere.
You're kidding right? Hate (and Ruin before them) had a bigger stranglehold on that server than TMO or Nihilum have here, and with dozens more raid targets. Through PoP neutral never made it to the elemental planes and barely touched VT. Goods had it even worse...ask Nizzar. Did the good team ever kill any raid target in the current tier in the first 2 years of that server?

Neutral was pretty much held to raiding current content several tiers behind, Velious targets, etc. Luclin and PoP were pretty much the easiest expansions ever to control as everything had huge timesink key entry (VT) or "achievement" based progression (PoP). You could choke off entire tiers of content or entire raid zones by cockblocking a single mob like Emperor Ssra.

In every sense we do NOT want T99 to turn out anything like SZ did from a competitive standpoint. As Hate held exclusive access to more and more content as expansions were released their gear advantage grew. This led to good/neutral people quitting or rerolling evil perpetuating the advantage.

The only way other teams were able to compete was to pay the $40 transfer fee to go to Legends, get geared there off instanced content and then transfer back. That of course is not an option here.
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